$Id$
The Cyc Upper Ontology
guid
Permanent Global Unique ID for the associated
concept -- which enables concept renaming. Users should not
depend upon the DAML ID nor label as fixed for all time.
a few days duration
Duration of 2 to 10 days
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a few decades duration
Duration of 2 to 10 decades
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a few hours duration
Duration of 2 to 10 hours
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a few minutes duration
Duration of 2 to 10 minutes
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a few months duration
A few months 2-10
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a few seconds duration
Duration of 2 to 30 seconds
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a few weeks duration
Duration of 2 to 10 weeks
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a few years duration
Duration of 2 to 10 years
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abandonments
The collection of events in which some #$Agent
deliberately gives up possession of something, without
giving it to another.
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ablations
A collection of events. In an #$Ablation, a
(usually relatively thin) layer of material is removed from
the surface of an object.
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above ground levels
A specialization of #$LevelOfAConstruction whose
instances are at or above ground level. See also
#$BasementLevelInAConstruction and #$BalconyLevelInAConstruction.
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abrading events
A collection of events. In an #$AbradingSomething
event, the surface of some object is gradually worn away by
scraping or similar physical contact involving friction.
Devices used in elements of #$AbradingSomething include
files and sand paper; elements of #$AbradingSomething would
include the event in which Howard Hughes sanded down the
Spruce Goose for the last time, the event in which Lucy
Ricardo filed her fingernails just before her singing debut
at Rickie's club, etc.
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data
A heterogeneous collection of abstract objects
that pertain to information. Subsumes not only
#$Proposition, but also the collections #$Sentence,
#$CharacterString, #$AtomicSymbol-Abstract, #$Microtheory,
#$PropositionalInformationThing, and #$ConceptualWork. Note
that while all #$AbstractInformationalThings are abstract
objects (this collection is disjoint with
#$SpatialThing-Localized), most instances of this collection
can have multiple concrete 'embodiments'. A single
instance of #$Sentence can be written on several peices of
paper (see #$instantiationOfAIS); a
#$PropositionalInformationThing may be the content of
several concrete documents, such as instances of #$BookCopy
(see #$containsInfoPropositional-IBT); and several events,
such as spoken utterances, may have a certain #$Proposition
as their content (see #$containsInformation). Note that some
instances of #$AbstractInformationalThing have temporal
extent. Examples include all instances of #$Novel-CW and
#$Movie-CW. Others specs are disjoint with #$TemporalThing.
Examples include all instances of #$Character-Abstract and #$Proposition.
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programming languages
The collection of languages invented for use by
computers. This includes both command languages and others
which one doesn't really `program' in.
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abstract shape type
A collection of collections. An instance SHAPE of
#$ShapeType (q.v.) is also an instance of
#$AbstractShapeType if and only if SHAPE is a spec of
#$GeometricThing-Abstract. It is distinguished from
#$GenericShapeType (q.v.), which is the collection of those
collections that are instances of #$ShapeType, some of whose
instances are abstract, and some of whose instances are
localized. There is no '#$LocalizedShapeType'. The
instances of #$AbstractShapeType are the acceptable
second-arguments of the predicate #$shape. So, if you have
have a spherical ball, BALL001, it is true that (#$shape
BALL001 (#$AbstractFn #$SphereShape)), but false (in fact,
undefined) that (#$shape BALL001 #$SphereShape).
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academics
A collection of persons; a subset of
#$Professional. Each element of #$AcademicProfessional is a
person whose job is to educate and/or to perform research as
an affiliate of an academic institution. This includes
members of the teaching and/or research staff of schools,
colleges, universities, and research institutes.
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academic quarters
Each instance of this collection is a
#$TimeInterval defined by some educational institution: one
quarter of their #$AcademicYear. Since the start dates, end
dates, and duration may all vary depending on the
institution, the year, etc., instances of this collection
must unfortunately be time intervals like StanfordSpringQuarter1991.
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semesters
Each instance of this collection is a
#$TimeInterval defined by some educational institution: one
half of their #$AcademicYear. Since the start dates, end
dates and duration may vary depending on the institution and
year, instances will be time intervals such as ``StanfordSpringSemester1990-91''.
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trimesters
Each instance of this collection is a
#$TimeInterval defined by some educational institution: one
third of their #$AcademicYear. Since the start dates, end
dates, and duration may all vary depending on the
institution and year, instances of this collection must
unfortunately be time intervals like UCLASpringTrimester1990-91.
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academic years
Each instance of this collection is an annually
recurring #$TimeInterval defined by an educational
institution. Since the start dates, end dates, and duration
may all vary depending on the institution, the year, etc.,
instances of this collection must unfortunately be time
intervals like Stanford1989-90AcademicYear.
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accelerations
Acceleration is the change in speed of an object
per unit time. It is a measurable physical quantity,
measured in units such as MilesPerHourPerSecond.
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access numbers
A collection of #$PhoneNumbers. Each element of
#$AccessNumber is a string that a user with #$Internet
connections uses to connect to his/her #$InternetServiceProvider.
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information-accessing events
A collection of information transfer events. Each
element of #$AccessingAnIBT is an action by which an agent
accesses the content of some IBT (i.e., an element of
#$InformationBearingThing). Examples include (getting
information from) reading a newspaper, watching a film,
listening to a musical performance, decoding an encrypted
message, seeing a traffic police officer wave you on, or
hearing your roommate ask you to take out the trash. Of
course, communication conventions play a role here. In the
#$NaiveInformationMt, Cyc simply assumes that an agent who
accesses an IBT understands its content afterwards. In the
#$InformationGMt, Cyc makes the more complicated inference
that an agent who accesses an IBT understands its content
afterwards only if the agent is able to get the encoded
information using a convention familiar to that agent. See
also #$CommunicationConvention, #$hasCommConvention, #$usesCommConventionForInfo.
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accounts
A collection of objects; a subset of
#$LegalAgreement. Each element of #$Account is a recorded
obligation (of some particular type) between specified
parties, consisting of `funds' which typically can be
added to and drawn upon. Examples include the instances of
#$RetirementAccount, #$TravelExpenseAccount, and of the many
types of #$FinancialAccount. Note that the contents of an
account need not be monetary; for example, the contents may
be amounts of time, as in the subsets #$VacationAccount or a
#$SickLeaveAccount. #$Account does NOT include debt
obligations of fixed face value that cannot be increased or
reduced (such as a bond).
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account statuses
A collection of attributes. Each element of
#$AccountStatusAttribute is an attribute that describes the
obligational status of an #$Account; e.g.,#$PaidInFull,
#$InComplianceWithPaymentSchedule, #$PaymentOverdue, #$AccountInactive.
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account type
A collection of collections. Each element of
#$AccountType is a collection of financial accounts of some
type. Examples: #$SavingsAccount, #$CreditCardAccount,
#$RetirementAccount, #$SocialSecurityAccount,
#$TravelExpenseAccount. Typically, accounts are denominated
in units of #$Money.
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acknowledgments
The collection of actions which are #$performedBy
one #$Agent to convey information about the receipt of a
prior #$CommunicationAct-Single which was #$performedBy
another #$Agent. An example: Judy saying `No' in
response to Jane's prior act of saying `Will you clean
the toaster.'
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acquaintance attribute
The collection of attributes that specify ways in
which (and/or degrees to which) one person is acquainted
with another E.g., some instances of this collection are:
#$FamousPersonAcquaintance, #$TrueFanAcquaintance,
#$IntimateAcquaintance, #$FrequentContactAcquaintance, etc.
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actions
A collection of events. Each instance of #$Action
is an event that is carried out by some 'doer'
(see #$doneBy). Actions may include any event in which one
or more actor(s) effect some change(s) in the tangible or
intangible state of the world, typically by some expenditure
of effort or energy. But note that it is not required that
any tangible object be moved, changed, produced, or
destroyed for an action to occur; the effects of actions may
be intangible (such as the change in a bank balance, or the
intimidation of a subordinate). Depending upon the context,
actors may be animate or inanimate, conscious or
nonconscious. For actions that are intentional, see also
#$PurposefulAction, #$performedBy.
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actions on an object
The collection of physical events in which some
doer acts on an object. Each element of #$ActionOnObject is
an action in which both the roles of #$doneBy and
#$objectActedOn (qq.v.) are filled. Positive examples:
someone typing on a keyboard; a tornado destroying a
building. Negative examples: a person dancing; wind blowing.
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actor slots
A collection of binary predicates; a
specialization of #$Role. Each element of #$ActorSlot
relates some instance of #$Event to a temporal thing
involved in that event (here called a `participant',
but that does not imply activity). The first argument of
every #$ActorSlot is an instance of #$Event, and the second
argument is an instance of #$SomethingExisting. All
instances of #$ActorSlot have #$actors as their #$genlPreds,
directly or indirectly, so that the actor slots form a kind
of hierarchy. Each specialized actor slot indicates HOW its
participant participates in the event, i.e., in what role
(e.g., #$inputs, #$outputs, #$doneBy). Actor slots are NOT
used to indicate the time of an event's occurrence,
external representations of the event, and other more
remotely related things that are not directly or indirectly
`involved' in occurrence of the event. Time and other
quantities are relevant to events but are not instances of
#$SomethingExisting; thus, they are related to events by
some non-#$ActorSlot predicate. Things which are remotely
related to the event--e.g., someone who is affected by the
event but doesn't exist when the event occurs--may be
related using some instance of #$Role that does not belong
to #$ActorSlot, such as #$affectedAgent. See also #$Role.
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addresses
A collection of strings. Each element of
#$Address-LocationDesignator is a string that denotes an
address. Each string indicates one entire address. For
example: `President Bill Clinton, White House, 1600
Pennsylvania Avenue, Washington, DC.
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adjectives
The collecton of all adjectives. Adjectives are
words which can modify nouns. Many adjectives have
comparative and superlative forms. Example: `red'.
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administrators
A collection of persons; a subset of
#$Professional. Each element of #$Administrator is an
employee of an organization who is responsible for managing
its organizational affairs. Elements of #$Administrator may
or may not also be required to manage people. If so, then
they are also #$Managers (q.v.).
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admiration
A feeling of strong approval. An intense positive
attitude towards another person(s) or group. May be
accompanied by emulation. #$Admiration is different than
#$Respect (qv). This is a collection --- see #$Happiness
for an explanation. Some more specialized
#$FeelingAttributeTypes than #$Admiration are
#$Wonder-Admiration, #$Adulation, #$Awe, etc.
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adult animals
The collection of all adult animals (including
adult people), meaning all elements of #$Animal that are
mature enough to bear offspring, or older.
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women
The collection of all women; i.e., #$Persons who
are adult and female
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adverbs
The collection of all adverbs. Adverbs are words
which can modify adverbs, verbs, or adjectives. Many adverbs
are morphologically derived from adjectives. Example: `slowly'.
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advertising events
A collection of #$CommunicationAct-Singles. In an
#$Advertising event, someone is communicating, to potential
customers of an #$Agent, the desire of that agent to do
business with those customers (either to `do business'
in general or to sell them something specific.
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affection
A feeling of fondness for someone or something.
Sympathy, liking, warmth, tenderness. This is a
#$Collection --- for an explanation of that, see
#$Happiness. Some more specialized #$FeelingAttributeTypes
than #$Affection are #$Love, #$Passion, etc.
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afternoons
An #$Afternoon is the daily #$Event where the
#$Sun moves from its `highest' position in the daily
cycle and `sets' or becomes a #$MidnightSun, i.e from
noon till #$Sunset or #$MidnightSun. A #$Midday overlaps
the start of an #$Afternoon, and an #$Evening is
#$contiguousAfter an #$Afternoon (except when there is a
#$MidnightSun in which case a #$Morning is contiguously
after the #$Afternoon). Each #$Afternoon is
#$temporallyFinishedBy a #$Sunset or #$MidnightSun.
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agents
In the #$FunctionalRoleAnalysisMt an #$Agent is
defined quite simply as any temporally extended thing that
plays one or more functional roles in some #$FunctionalSystem.
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agent - generic
#$Agent-Generic is the collection of all agents,
or things (like #$Animals, #$Robots, #$DivineBeings, etc.)
that have desires and intentions and the presumed ability to
act on them. An instance of this collection may be an
instance of #$AgentiveArtifact or #$Agent (but not both).
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agentive artifact
#$AgentiveArtifact is the collection of all
artifacts (created by instances of #$Agent) that commonly
possess (at least) the apparent ability to make decisions
and commence actions more or less independently of those
agents. The distinction here is conventional; a certain
functional sophistication possessed by instances of
#$Artifact that are 'not really living agents'
seems to mirror that possessed by 'living agents'.
This sense of agency derives from ability or function the
artifact possesses, namely the ability to commence actions,
independently of agents, based on some internal calculation
or deliberation. Example subcollections include #$Computer,
#$Robot, #$TrojanHorseComputerProgram.
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agentive nouns
The collection of all nouns in the agentive form.
Agentive nouns usually denote the `doer' or
`performer' of some action, and often end in `-er'
or `-or'. Example: `runner'.
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agility
#$Agility is the #$ScriptPerformanceAttributeType
for describing actions in which the performer's whole
body moves precisely and in a well-coordinated fashion.
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agreements
A collection of `objects' with temporal
extent. Each element of #$Agreement involves two or more
parties, who agree that certain propositions should be true.
Making the propositions true may require some action or
commitment of wealth on the part of one or more of the
#$agreeingAgents. Thus, elements of #$Agreement will
usually involve some instances of #$Obligation. Note:
Elements of #$Agreement and #$Obligation differ, however, in
that an #$obligatedAgent is responsible for the truth of all
of the propositions in an obligation. In an agreement, some
agents may not be responsible for all of the propositions in
the agreement being true. For example, in a loan agreement,
the borrower agrees to give the lender back the money, but
the borrower is the only #$obligatedAgent for the repayment.
Note that #$obligatedAgents need not be among the
#$agreeingAgents in the agreement that involves or generates
the obligation. For example, the Board of Directors of
XYZCorporation may agree that some non-director will assume
the post and duties of President of XYZCorporation.
Moreover, #$agreeingAgents aren't always
obligatedAgents; e.g., Wanda and Paul may agree that Paul
alone is obligated to do some task. Examples include
instances of #$PeaceAccord, #$LegalAgreement,
#$InformalAgreement, #$BusinessPartnershipAgreement,
#$WorkAgreement, #$SalesAgreement, #$MaintenanceAgreement,
#$Reservation, #$Appointment, etc.
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agreement note
Elements of #$Agreement (and of its subsets) are
#$Microtheory instances containing propositions representing
what some number of parties have agreed upon. An #$Agreement
may contain a set of #$Obligations on the part of one or
more of the parties. An #$Agreement may also be just a set
of beliefs that the parties have decided to share. To
indicate which propositions are true in an #$Agreement,
regardless of whether they are true in reality, use
#$ist-Agreement. (#$ist-Agreement AGREEMENT PROP) means that
PROP is a #$ELSentence-Assertible expressing something that
was agreed upon in AGREEMENT. Other relevant vocabulary:
(#$agreeingAgents AGREEMENT AGENT) means that AGENT is one
of the parties agreeing to AGREEMENT. (#$subAgreements
AGREEMENT1 AGREEMENT2) means that AGREEMENT2 is a part of
(is included in) AGREEMENT1. (#$governedByAgreement ACTION
AGREEMENT) means that ACTION is governed by the terms of
AGREEMENT. (#$agreementForbids AGREEMENT AGENT ACTION-TYPE
ROLE) means that AGREEMENT forbids AGENT to play ROLE in
elements of ACTION-TYPE. (#$agreementRequires AGREEMENT
AGENT ACTION-TYPE ROLE) means that AGREEMENT requires AGENT
to play ROLE in at least one element of ACTION-TYPE.
(#$agreementPeriod AGREEMENT TIME) means that AGREEMENT is
considered to be true during the time period TIME.
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ailments
The most general collection of ailment events; a
subset of #$PhysiologicalCondition, and a subset of #$Event.
An instance of #$AilmentCondition is a dynamic state of
sickness, injury, or physiological impairment. Having an
ailment is an event: it has temporal aspects, it progresses
dynamically, etc., it is not just `being in some static
state of un-wellness.' Some subsets of
#$AilmentCondition are: #$RespiratoryAilment,
#$HeartCondition, #$Cancer, #$MotionSickness, #$Poisoning,
#$Infection, #$InjuryCondition. If a particular person
suffers from asthma, that is an element of
#$AilmentCondition. Each #$AilmentCondition is a state of
actual, developed sickness or impairment, rather than the
event of getting sick or becoming impaired. Also note that
each type of ailment, such as #$Asthma, is the set of all
`cases' or `instances' of individuals suffering
from that condition.
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air
A collection of tangibles; a subset of
#$GaseousTangibleThing. Each element of #$Air is one
`piece' among all the portions of the atmosphere of the
Earth, considered as a substance present in various places,
in various quantities, under various pressures, etc.
Examples: the AirInAustin; the stuffy air in my office; the
thin air atop Annapurna. See also
#$TheAtmosphereQuaSinglePieceOfStuff, which is all ambient
#$Air on the planet taken as a single object.
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air forces
A collection of military organizations. An
element of #$AirForce is a military organization, modern or
historical, composed mainly of airborne forces: bombers,
fighters, torpedo planes, parachute troops, surveillance
aircraft, etc., and having the function of defending or
attacking air space, ships, or ground targets.
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air force people
A collection of people, a subset of
#$MilitaryPerson. Each element of this collection is
somebody who works for an #$AirForce.
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air respiration
A collection of activities constituting a natural
#$PhysiologicalFunction; #$AirRespiration is the collection
of all #$Respiration events in which an organism trades some
of the carbon dioxide in its tissues for oxygen from the atmosphere.
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aircraft
In the #$ModernMilitaryVehiclesMt,
#$AirTransportationDevice parallels the military concept of
'air platform'; namely, an air vehicle commonly
used in military operations to transport weapons, goods, or
personnel by air.
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airlines
The collection of all air transportation
companies. An element of #$AirlineCompany is a
#$TransportationCompany that operates airplanes to transport
goods or people in exchange for money.
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airplanes
The collection of all heavier-than-air,
self-powered flying machines (excluding cruise missiles)
that get their lift while flying from #$AirplaneWings. Thus,
#$Helicopters are excluded because the lift is caused by
rotors. A borderline case are planes that take-off
vertically, using a turbojet engine, so initially the lift
is not due to their wings. In flight, however, such planes
will need their wings to stay up in the air.
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runways
An airstrip, at an airport, on an aircraft
carrier, or in some field, upon which airplanes taxi, take
off, and land.
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airports
The collection of all airfields, where airplanes
take off and land. An #$Airport-Physical definitely has a
runway, may or may not have any other buildings. If
it's the grounds of an #$AirportOrganization, some of
those other features will be present.
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airports
A collection of organizations. An element of
#$AirportOrganization is an organization that manages and
controls particular airports and their appurtenant
facilities; e.g., #$LaGuardiaAirport-Organization.
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alertness
#$Alertness is an #$AnimalPhysiologicalAttribute
which specifies how sleepy or alert an animal is. Levels of
#$Alertness include #$Asleep, #$Sleepy, and #$Awake.
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allergic reactions
A collection of dynamic, physiological states. An
instance of #$AllergicReaction is an event in which an
organism which is exposed to a particular substance (e.g.,
pollen, mold) develops some abnormality or impairment of its
physiological condition as a result of interacting with the
substance. Allergic reactions to some types of substances
occur widely in members of a species; e.g.,
#$PoisonIvyPoisoning in humans. But other allergic
reactions affect only a small proportion of a species, such
as human allergies to penicillin. This concept is the set
of events in which allergic reactions are `taking
place', not abstract unrealized potential situations
such as `John is allergic to milk.' I.e., if John were
allergic to milk, and he drank some, and then proceeded to
have a whopping bad allergic reaction, that latter event
would be an element of #$AllergicReaction.
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forever
The interval of time which encompasses all time.
In more general MTs we remain agnostic as to whether this
time interval has either a beginning or an end, but if it
does, #$Always-TimeInterval begins when time itself begins
and ends only when time ends completely. Every other
instance of #$TimeInterval is a #$timeSlices of
#$Always-TimeInterval.
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ambulances
The collection of all RoadVehicles that are
equipped primarily for transporting wounded, injured or sick persons.
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amphibians
The collection of all #$Organism-Wholes which are
members of the #$BiologicalClass Amphibia, being a
specialization of #$Vertebrate. Members of this class are
smooth skinned #$Vertebrates which hatch from eggs to form
aquatic larvae [see #$Larva]. These larvae metamorphose
into an air-breathing adult [see AirBreathingVertebrate]
(normally) having #$Lungs. Subsets of this collection
include #$Frogs and #$Salamanders.
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anatomical vessel
The collection of all anatomical vessels in
#$Animals. Instances of this collection are tubular animal
tissue which acts as a conduit for body fluids or substances
passing into or out of the body.
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anesthesia
A collection of events; a subset of #$DrugTherapy
(q.v.). In an instance of #$Anesthesia, a
#$BiologicalLivingObject undergoes the effect of some
instance of #$Anesthetic, the effect of which is to
eliminate the perception of pain. #$Anesthesia events occur
in connection with other medical care events, so that a
patient will not feel the pain or discomfort that would
otherwise be associated with those medical procedures.
#$Anesthetics are of various chemical kinds, work in various
ways, and can be administered in various ways. They may
topically numb an area, they may poison the central nervous
system to the point where the animal loses consciousness,
etc. The resulting anesthetic therapies thus may differ,
according to the type of anesthetic used; for example, the
patient may or may not be conscious during an instance of
#$Anesthesia. See also #$AdministeringADrug.
c0fd53a3-9c29-11b1-9dad-c379636f7270
outrages
Intense feeling of displeasure and usually of
antagonism. This is a #$Collection --- for an explanation
of that, see #$Happiness. Some more specialized
#$FeelingAttributeTypes than #$Anger include #$Belligerence, etc.
bd58c448-9c29-11b1-9dad-c379636f7270
angles
A subset of #$GeometricThing. Each element of
#$Angle is formed by two lines diverging from the same point
or two surfaces diverging from the same line. Examples
include spatially localized objects, such as the angle
formed by the intersection of two walls, and abstract
objects, such as the angle formed by the intersection of two
(abstract) lines.
bd61bd87-9c29-11b1-9dad-c379636f7270
angular acceleration rate
#$AngularAccelerationRate is the rate at which the
#$RateOfRotation of an object changes.It is a measurable
physical quantity, measured in units such as radians per
second per second.
bd59080e-9c29-11b1-9dad-c379636f7270
animals
The collection of all animals; this large class of
organisms is one instance of #$BiologicalKingdom. Animals
are typically motile, living, whole organisms; they are
elements of #$Heterotroph, incapable of performing instances
of #$Photosynthesis. Animal cells contain cholesterol and
lack cell walls made of cellulose. #$Person is a subset of
#$Animal; see also #$NonPersonAnimal.
bd58b031-9c29-11b1-9dad-c379636f7270
activities
A collection of events. Each element of
#$AnimalActivity is an action whose performer(s) (see
#$doneBy) belong to the collection #$Animal.
bd588daa-9c29-11b1-9dad-c379636f7270
animal body parts
The subset of #$BiologicalLivingObject which
includes all the elements of #$Animal and of
#$AnimalBodyPart and #$AnimalBodyRegion.
c0fe0761-9c29-11b1-9dad-c379636f7270
body parts
The collection of all the anatomical parts and
physical regions of all living animals; a subset of
#$OrganismPart. Each element of #$AnimalBodyPart is a piece
of some live animal and thus is itself an instance of
#$BiologicalLivingObject. #$AnimalBodyPart includes both
highly localized organs (e.g., hearts) and physical systems
composed of parts distributed throughout an animal's
body (such as its circulatory system and nervous system).
By default, all elements of #$AnimalBodyPart are considered
a part (see #$anatomicalParts) of some instance of #$Animal.
However, there are exceptional cases, e.g., a severed limb,
hair which has fallen out, detached parts of dead animals,
blood which has poured out of a body.
bd58801c-9c29-11b1-9dad-c379636f7270
animal body part type
The collection of all the types of
#$AnimalBodyParts. An #$AnimalBodyPartType is a
characterization of body parts by structure and/or function.
Some elements of this collection include #$SpinalColumn,
#$Eyelash, #$NervousSystem, #$Urethra,
#$Wing-AnimalBodyPart, #$HeelOfPalm, etc. As can be seen
from those examples, #$AnimalBodyPartType is not organized
along species/order/class/phylum/... taxonomic lines.
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animal body region
The set of parts of an animal's body that one
might point to, operate on, photograph, transplant, etc. So
this is a collection of (conceptual) spatial subdivisions of
the bodies of #$Animals, generally contiguous and having
some more or less clear boundary. Some elements of this
collections are Einstein's head, #$SantasBeard, and
Babe Ruth's right arm. Other elements of this set are
what might be considered unhealthy body regions, such as a
blister, a puncture wound, a bruise, etc. -- but those are
still clearly a part of an animal's body, can be
pointed to, photographed, bandaged up, etc. Note that
this concept is quite different from an animal body
`system' (such as the lymph system, the nervous system,
etc.) which comprises a small portion of an animal's
total mass but is distributed throughout the animal's
body -- see #$AnimalBodyPart. (At the naive, commonsense
level of physiology, and for almost all purposes, it is
perfectly acceptable to conceptualize Santa's beard as
one #$AnimalBodyRegion, and the same for Farrah
Fawcett's hair, etc. A borderline case of this is:
Cher's fingernails. In some contexts, one would treat
those as an #$AnimalBodyRegion, and in other contexts one
would treat them as ten separate #$AnimalBodyRegions.)
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migrations
The collection of regular, species-linked
movements of an animal or group of animals from one place to
another, usually with a return to the starting point after a
certain period of time. In some species, the migration
cycle occurs once in a lifetime, while others migrate
annually on a seasonal basis. Migration is typically
linked with an animal's reproductive cycle (as in
salmon), but may also involve seasonal relocation to a more
hospitable climate and/or more plentiful food supply. For
example, many birds exhibit seasonal migration; e.g., native
Northeastern U.S. birds that spend their winters in the
Southern U.S.
c1009284-9c29-11b1-9dad-c379636f7270
physiological attributes of animals
The broadest collection of attributes of #$Animals
that describe the physiological aspects of an animal,
including its physiological (1) capacities, (2) conditions,
and (3) states. Examples include: (1) Capacities:
#$Fertile, #$HearingImpaired, #$Paraplegic; (2) Conditions:
#$Anemic, #$AthleticPhysicalBuild; (3) States:
#$Intoxicated, #$Injured, #$Inflamed.
#$PlantPhysiologicalAttributes, such as #$InBloom, are excluded.
bd58a577-9c29-11b1-9dad-c379636f7270
animal sounds
A collection of information bearing things (IBTs);
a subset of #$InformationBearingWavePropagation. Each
element of #$AnimalSound is a sound of a type which
originally was, and typically is, made by an animal using
just its body parts (though such a sound may subsequently
have been reproduced by imitation or recording). For
example, instances of #$Birdsong, #$NeighingSound,
#$PurringSound, #$BarkingSound, #$BrayingSound. Note that
the restriction to sounds produced by body parts alone
excludes noises produced by moving external objects; i.e.,
#$AnimalSound does NOT include rustling the leaves
underfoot, splashing water, or playing a musical instrument.
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animal walking processes
The collection of instances of #$Walking-Generic
in which the #$locomotor is an #$Animal.
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climates
A collection of events. Each element of
#$AnnualClimateCycle is an extended event, one year in
length, which encompasses #$subEvents describing the
changing of the seasons. Subsets include
#$TemperateClimateCycle, #$HumidSubtropicalClimateCycle,
etc. See also the comments on #$ClimateCycleType, #$hasClimateType.
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annual event type
A collection of collections. The instances of an
element of #$AnnualEventType are synchronized with the
calendar. If ?X is an #$AnnualEventType, then one occurs
each year. For example, #$ChristmasHoliday is an
#$AnnualEventType, because one occurs each year,
synchronized with the calendar.
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anti symmetric binary predicate
A collection of predicates; the subset of
#$BinaryPredicate whose elements represent antisymmetric
relations. A predicate F is an element of
#$AntiSymmetricBinaryPredicate if and only if F is a binary
predicate and, if both (F X Y) and (F Y X) hold, then X=Y,
for every X,Y within the domain and range of F. For
example, #$greaterThanOrEqualTo, #$compatibleBloodTypes.
Note this additional restriction: A Cyc predicate F can be
an element of #$AntiSymmetricBinaryPredicate only if the
type (i.e., arg-Isa) constraint applicable to F's first
argument is not disjoint with the type constraint applicable
to F's second argument. See also #$NoteOnArgumentTypingAndPropertiesOfRelations.
bdc9fb94-9c29-11b1-9dad-c379636f7270
anti transitive binary predicate
A collection of predicates; the subset of
#$BinaryPredicate whose elements represent anti-transitive
relations. A predicate F is an element of
#$AntiTransitiveBinaryPredicate if and only if F is a binary
predicate and, for every X,Y,Z in the domain of F, (#$not
(#$and (F X Y)(F Y Z)(F X Z))). Note this additional
restriction: A Cyc predicate F can be an element of
#$AntiTransitiveBinaryPredicate only if the type (i.e.,
arg-Isa) constraint applicable to F's first argument is
not disjoint with the type constraint applicable to F's
second argument. See also #$NoteOnArgumentTypingAndPropertiesOfRelations.
bf8bdc58-9c29-11b1-9dad-c379636f7270
expectancies
Emotion accompanying an expectation of something
pleasant in the foreseeable future. This is a collection;
for an explanation of a typical #$FeelingAttributeType, see
#$Happiness.
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apathy
A lack of interest or concern. If someone is
feeling some measure of #$Apathy, then they typically will
have little or no response to things normally expected to
excite emotion or interest. This is a #$Collection --- for
an explanation of that, see #$Happiness. A related
#$FeelingAttributeType is #$Boredom.
bd5893b4-9c29-11b1-9dad-c379636f7270
appendages
The collection of all appendages of #$Animals. An
appendage is an #$AnimalBodyPart that is connected to, and
extends from, the animal's #$Torso (or else from
another of its appendages, such as a hand extending from an
arm). Each appendage is used by the #$Animal for one or
more functions; altogether, appendages serve a wide variety
of functions such as locomotion, manipulation, sensing,
fighting, scratching, heat dissipation, balance, etc.
Appendages are not crucial for the life of the animal, thus
a #$Neck-AnimalBodyPart or #$Head-AnimalBodyPart is not
considered to be an appendage.
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appropriations
A collection of events; a subset of
#$TakingSomething and of #$GainingUserRights. In an
instance of #$AppropriatingSomething, an #$Agent takes
something that no one else has user rights over, such as air
for breathing, or some object which at that time belongs to
no one (e.g.,a dime lying in the street). Note: The English
verb `appropriate' can also mean to take something away
from someone else, against their will and wrongfully, but
that is not what is meant here. For that, see #$Stealing-Generic.
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sanctions
The emotion of viewing positively a state of
affairs or other agent's actions. This is a
collection; for an explanation of a typical
#$FeelingAttributeType, see #$Happiness.
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April
The collection of all Aprils, the fourth month
of the year in the #$JulianCalendar.
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aquatic organisms
The collection of organisms adapted to life
underwater, which spend all or most of their time immersed
in water. This includes the elements of #$Fish, also many
instances of #$Mollusk, #$SeaMammal, etc.
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Arabic
A Semitic language spoken by a large number of
people in North Africa and the Middle East.
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arc shaped
The instance of #$ShapeAttribute held by those
things whose shape is described with the arc of some segment
of a circle. For instance, a section of the equator would
be described as arc shaped.
c007e4fe-9c29-11b1-9dad-c379636f7270
areas
A collection of physical attributes. Each element
of #$Area is an amount of two-dimensional space, i.e., a
surface. Elements of #$Area may be either a fixed interval,
such as the area of a rectangle 5 cm x 10 cm, or a range,
such as the area of a city lot. See #$UnitOfArea for the
units used by Cyc to measure areas.
bd58c301-9c29-11b1-9dad-c379636f7270
arg genl attribute binary predicate
Those instances of both #$ArgTypeBinaryPredicate
and #$ArgGenlAttributePredicate used to specify the required
attribute of an argument of #$Relation. Each instance PRED
of this collection is a binary predicate with the following
properties: ARG1 is an instance of #$Relation, and ARG2 is
an instance of #$AttributeValue. (PRED ARG1 ARG2) means
that some argument of ARG1 is constrained to be a spec
attribute of ARG2, where PRED determines the argument place
in question.
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arg genl attribute ternary predicate
Those instances of both #$ArgTypeTernaryPredicate
and #$ArgGenlAttributePredicate used to specify the required
#$genlAttributes of an argument of a #$Relation; the arg1 is
the Relation; the arg2 is the argument constrained; the arg3
is the required #$genlAttributes #$AttributeValue.
bf4fcfa6-9c29-11b1-9dad-c379636f7270
arg genl binary predicate
Those instances of both #$BinaryPredicate and
#$ArgGenlPredicate used to specify the required #$genls of
an argument of a #$Relation; the arg1 is the #$Relation; the
arg2 is the required #$genls #$Collection.
bf1eedc8-9c29-11b1-9dad-c379636f7270
arg genl ternary predicate
Those instances of both #$TernaryPredicate and
#$ArgGenlPredicate used to specify the required #$genls of
an argument of a #$Relation; the arg1 is the Relation; the
arg2 is the argument constrained; the arg3 is the required
#$genls #$Collection.
bd97e378-9c29-11b1-9dad-c379636f7270
arg isa binary predicate
Those instances of both #$BinaryPredicate and
#$ArgIsaPredicate used to specify the required #$isa of an
argument of a #$Relation; the arg1 is the #$Relation; the
arg2 is the required #$isa #$Collection.
bfa4fe8c-9c29-11b1-9dad-c379636f7270
arg isa ternary predicate
Those instances of both #$TernaryPredicate and
#$ArgIsaPredicate used to specify the required #$isa of an
argument of a #$Relation; the arg1 is the #$Relation; the
arg2 is the argument constrained; the arg3 is the required
#$isa #$Collection.
bfedab5d-9c29-11b1-9dad-c379636f7270
arg type binary predicate
Those instances of both #$BinaryPredicate and
#$ArgTypePredicate used to specify the required #$isa or
#$genls or #$genlAttributes of an argument of a #$Relation;
the arg1 is the #$Relation; the arg2 is the required type, a
#$Collection or #$AttributeValue.
beb5aba2-9c29-11b1-9dad-c379636f7270
arg type ternary predicate
Those instances of both #$TernaryPredicate and
#$ArgTypePredicate used to specify the required #$isa or
#$genls or #$genlAttributes of an argument of a #$Relation;
the arg1 is the Relation; the arg2 is the argument
constrained; the arg3 is the required type: a #$Collection
or an #$AttributeValue.
c00a42b9-9c29-11b1-9dad-c379636f7270
argument type checking - f o r t svs non reified n a
t s
Arg-type checking imposes somewhat weaker
constraints on non-reified function terms than it does for
forts (first order reified terms). Specifically,
non-reified terms are required only to be consistent with
arg-isa and arg-genls constraints using disjointness
reasoning constraint is satisfied when no disjointness
violation can be found. This is significantly weaker than
the constraints imposed on forts: forts must provably
satisfy applicable arg-isa and arg-genl constraints using
isa and genls reasoning.
bd6bae41-9c29-11b1-9dad-c379636f7270
arms
The collection of all animal arms. An #$Arm of an
animal is one of its #$AnimalBodyParts, more particularly
one of its appendages, a limb which it uses for manipulation
moreso than for locomotion. A #$Hand is considered part of
an #$Arm.
bd58e9e5-9c29-11b1-9dad-c379636f7270
arm movement
The collection of any movements of an arm that are
generated by the #$Animal whose arm it is, through nerve
impulses to the arm. Physically, an #$ArmMovement involves
movement of the upper arm or elbow in relation to the body
to which it is attached.
bd58a69d-9c29-11b1-9dad-c379636f7270
regular armies
The collection of all modern nation-states'
armies (the whole branch of service). This sense of
'army' is different from an 'Army' or
'Army Group' in the sense of a military unit. It
is customary to refer to very large military units in the
fields as 'armies', e.g. the American 5th Army in
the European Theater in WWII. This is not the sense being
referred to here--'the Army' itself is intended.
bf6e8301-9c29-11b1-9dad-c379636f7270
army people
A collection of people, a subset of
#$MilitaryPerson. Each element of this collection is
somebody who works for an #$Army-BranchOfSevice.
bd58eecc-9c29-11b1-9dad-c379636f7270
arrests
A collection of events. In an instance of
#$ArrestingSomeone, a law enforcement officer arrests
another person, who is thereupon taken into custody (#$HeldCaptive).
bd66906e-9c29-11b1-9dad-c379636f7270
works of art
A collection of information bearing objects
(IBOs). Each element of #$ArtObject is a tangible object
that is a work, or a reproduction of a work, in one of the
representational or plastic arts, such as a painting,
sculpture, ceramic piece, quilt, stained glass composition,
etc. #$ArtObject does NOT include plays, movies, music,
performance art, or other activities. #$ArtObject is a
subset of #$InformationBearingObject, but its elements need
not have propositional content, although they may. Examples
of #$ArtObject: the #$StatueOfLiberty, the Mona Lisa, a
poster reproduction of Van Gogh's `Starry Night',
Rodin's `Burghers of Calais', a piece of Ju ware
from the Sung Dynasty, the windows of Chartres Cathedral, a
series of prints by Picasso.
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arthropods
An instance of #$BiologicalPhylum whose
#$taxonMembers include (mostly) the numerous collections of
chitin-armored invertebrates that have jointed bodies and
limbs, e.g., insects, spiders, crustaceans, etc.
bd58b048-9c29-11b1-9dad-c379636f7270
artifacts
A collection of tangible things. An instance of
#$Artifact is a tangible which was more or less
intentionally created by an #$Agent (or a group of #$Agents
working together) to serve some purpose or perform some
function. By `created', we don't require that the
matter itself be created, it is often just the result of
some sort of assemblage or modification process, such as a
wooden flute that's been whittled from a tree branch, a
sawhorse that's been put together out of boards and
nails, a coin that's been minted by embossing or by
melting liquid silver into a mold, etc. Let's
consider some positive and negative examples. In addition
to the obvious human artifacts (buildings, tools, textiles,
power lines), this collection includes certain sorts of
things made by #$Animals, such as bird nests, termite
mounds, and beaver dams. Something which just barely
squeaks through the intended meaning of this concept is
#$YaleUniversity. In addition to the abstract legal entity,
it consists of a set of physical buildings, furnishings,
etc. By contrast, an organization that had no headquarters
building, equipment, tangible property, etc. would not be an
artifact. Similarly, a fictional character such as Tom
Sawyer is not an artifact (in the context of the story, Tom
is not an artifact because he is a real boy; in the context
of the real world, Tom is not an artifact because he has no
tangible component whatsoever.) While some artifacts may
be alive, or contain living subparts, we do not intend this
collection to encompass all organisms which resulted from
normal biological reproductive processes. Your child is not
an artifact. If you do an oil painting of a house that is
an artifact, but much more borderline is what you get if you
take a rock and just paint it a solid color, say white. In
general that won't be an artifact unless it serves some
purpose, such as marking the shoulder of a roadway, but more
questionable cases are if the purpose of the white rock is
just `to be sold as art' or `to look pretty.' The
white rock might thus be an artifact in certain contexts,
but not in others. Not every instance of #$Path-Generic
(q.v.) is necessarily an instance of #$Artifact. For
example, some channels used for navigation may not be
artifacts, because even though they are marked with human
artifacts (i.e., channel markers) as locations where ships
may safely travel, the channel itself may have been a
naturally occurring pre-existing thing -- e.g., the
#$EnglishChannel. If a #$ChannelOrStrait were produced or
maintained only by constant dredging, it might count as an
artifact. By contrast, each #$Canal, such as #$SuezCanal,
is almost certain to be an #$Artifact. See also #$Product.
bd5907fd-9c29-11b1-9dad-c379636f7270
artifact - non agentive
#$Artifact-NonAgentive is the collection of all
artifacts that in no plausible, literal sense may be
considered to have a kind of agency in ordinary,
non-fictional, straightforward contexts -- i.e. they are not
instances of #$Agent-Generic. (Exceptions within
metaphorical, fanciful, or fictional context could supersede
membership in this collection: when someone says, 'My
hairdryer hates me', the hairdryer would not be an
instance of #$Artifact-NonAgentive in that special context.)
Example subcollections: #$StoneStuff, #$Air, #$Tooth,
#$Caffeine. #$AgentiveArtifacts like #$Robots are excluded.
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artificial substances
A collection of substances; a subset of
#$Artifact. An instance of #$ArtificialMaterial is a
portion of artificial stuff that was intentionally made by
some agent(s), such as #$Plastic or #$SweetNLow. Since
#$ArtificialMaterials are intentionally produced, this class
does not normally include materials which are merely
#$byProducts or #$wasteProducts of an intentional process.
However, what is a byproduct at one time or in one context
may be a useful material that would count as an instance of
#$ArtificialMaterial in another.
bd590222-9c29-11b1-9dad-c379636f7270
asleep
#$Asleep is the #$Alertness attribute of being
asleep. #$Asleep is a specialization of #$Unconscious.
(#$holdsIn (#$YearFn 1776) (#$alertnessLevel RipVanWinkle #$Asleep)).
bd58a6ff-9c29-11b1-9dad-c379636f7270
associative relation
An important subset of #$Relation. Each element
RELN of #$AssociativeRelation is a relationship such that
the expressions (RELN A (RELN B C)) and (RELN (RELN A B) C)
both have the same value or meaning; e.g., #$PlusFn,
#$TimesFn, #$or, #$and. More generally, the truth of an
asserted associative relation is unaffected by any change
from one well-formed parenthesization of its use (on a given
sequence of arguments) to another.
c14862c2-9c29-11b1-9dad-c379636f7270
astronomical objects
A collection of tangibles. Each element of
#$AstronomicalObject is an object of interest to
astronomers, which includes the Earth along with other
objects in outer space. Some, but not all, elements of
#$AstronomicalObject belong to #$CelestialObject, the
collection of heavenly bodies visible from earth. Examples:
#$Polaris-TheStar, the #$Sun, #$PlanetSaturn. See also: #$HeavenlyBody.
bd58d178-9c29-11b1-9dad-c379636f7270
asymmetric binary predicate
A collection of predicates; the subset of
#$AntiSymmetricBinaryPredicate whose elements represent
asymmetric relations. A predicate F is an element of
#$AsymmetricBinaryPredicate if and only if F is a binary
predicate and (F X Y) implies (#$not (F Y X)). For example,
#$northOf, #$children, #$greaterThan, #$overrides. Note
this additional restriction: A Cyc predicate F can be an
element of #$AsymmetricBinaryPredicate only if the type
(i.e., arg-Isa) constraint applicable to F's first
argument is not disjoint with the type constraint applicable
to F's second argument. See also #$NoteOnArgumentTypingAndPropertiesOfRelations.
bd6561fc-9c29-11b1-9dad-c379636f7270
mental events
A collection of events. Each event that is an
instance of #$AtLeastPartiallyMentalEvent has an actor or
group of actors (see #$actors) whose mental functions are
involved. The collection includes such things as dreaming,
perceiving, sensing, theorizing about something, having a
realization, making a decision, building, designing
something, and consciously carrying out a task. Some of
those examples are actions as well as events (see #$doneBy
or #$performedBy). Note that the above list includes both
purposeful events and non-purposeful events that involve
mental functions. Note also that any event that has a
mental component is also an instance of this collection so
that events like preparing lunch would be classified as
instances of #$AtLeastPartiallyMentalEvent. It is almost
always possible and preferable to use one of the specs of
#$AtLeastPartiallyMentalEvent. If an event seems mostly
mental in nature, modulo neurons firing and related brain
activity, use #$StrictlyMentalEvent or one of its specs. If
it essentially involves both mental and physical activity,
see #$CompositePhysicalAndMentalEvent or
#$PurposefulCompositePhysicalAndMentalActivity. For mental
events that are intentionally and purposefully performed,
see the subset #$PurposefulMentalActivity.
bd588615-9c29-11b1-9dad-c379636f7270
athletes
A collection of persons. Each element of
#$Athlete is a person who trains to compete in contests
involving physical agility, stamina, or strength. In the
#$JobMt, #$Athlete is a subset of #$Professional (q.v.), and
hence in that microtheory represents the collection of
professional athletes.
bd58befb-9c29-11b1-9dad-c379636f7270
athletic activities
Any athletic activity, i.e. one which involves
physical exertion and tends to require strength and stamina.
Not just limited to competitive sports events. Also
includes spelunking, or going for a jog, or shooting a
few hoops.
be01fe5d-9c29-11b1-9dad-c379636f7270
the Atlantic Ocean
The main body of salt water primarily in the
#$WesternHemisphere-Region, bordering on five #$Continents
(or three #$TrueContinents -- Western coasts of Europe and
Africa, Antarctica, Eastern coasts of North and South America).
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atoms
A collection of microscopic-scale objects. Each
instance of #$Atom has one atomic nucleus and some number of
electrons. As a default, we assume that an instance of
#$Atom has no net charge, i.e., that it has as many
instances of #$Electrons as it does of #$Protons in its
#$AtomicNucleus; but note there are exceptions, e.g., those
which are instances of #$Ion.
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nuclei
A collection of objects; a subset of
#$MicroscopicScaleObject. Each instance of #$AtomicNucleus
is an object composed of some definite number of instances
of #$Proton and some definite number of instances of
#$Neutron. Instances of the collection #$Atom are each
composed of one member of #$AtomicNucleus and some number of electrons.
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attribute type
A collection of collections. Each element of
#$AttributeType is a collection of attributes. Each element
of #$AttributeType is a subset of #$AttributeValue (q.v.).
Examples include #$SensoryAttribute, #$BodyPartPosition,
#$OrientationAttribute, #$SecurityClearanceLevel,
#$ComputerVideoResolution, #$ForceVector, and many more.
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attributes
The set of all attributes represented in Cyc.
#$AttributeValue includes quantities, such as 5 inches
(i.e., (#$Inch 5)) or 1000 dollars per year (i.e.,
(#$DollarsPerYear 1000)), as well as qualities like #$Hilly,
#$Rough, #$DeviceOn, etc., which can be used to make
assertions about the state of some tangible object.
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sounds
A collection of events; a subset of #$Sound. Each
element of #$AudibleSound is a sound within the #$Frequency
range of human hearing.
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audio-communicating events
A collection of information transfer events; a
subset of #$Communicating. Each element of
#$AudioCommunicating is a transmission of sound-borne
information between two (or more) agents; e.g., talking,
clapping, or performing music.
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August
The collection of all Augusts, the eighth month
of the year in the #$JulianCalendar.
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Australia
Australia, the country that occupies the
#$ContinentOfAustralia (and also #$TasmaniaIslandAustralia)
dividing the eastern #$IndianOcean from the southwestern
#$PacificOcean. In the #$DualistGeopoliticalMt, this
constant includes both physical and political aspects of Australia.
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authorized agreements
The collection of generic agreements that are
authorized by one of the agreeing parties (typically by the
issuer of the document embodying the agreement).
#$AuthorizedAgreements are generic in the sense that their
authorizing agents are party to many similar agreements; for
that reason, an #$AuthorizedAgreement is typically given a
unique identification number. Examples: bank accounts,
driver's licenses, stock certificates.
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car dealerships
Each instance is an establishment (an organization
located at one site) that sells automobiles and other types
of road vehicles to consumers.
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cars
A collection of transportation devices -- those
commonly known as `passenger cars.' An instance of
#$Automobile is an element of #$RoadVehicle which was
designed for carrying about 4 passengers (give or take a
factor of 2). In addition to midsize cars, #$Automobile
includes elements belonging to the subsets #$SportsCar,
#$PickupTruck and #$Van. This collection does NOT include
motorcycles, buses, tractors, etc.
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awake
#$Awake is the #$Alertness attribute of being awake.
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backs
The collection of all the entire back sides (as
conventionally understood) of all objects that have distinct
#$Sides, one of which faces in the backwards direction.
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backward - assertion direction
The backward direction for Cyc assertions; the
assertion is not forward propagated.
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baked
The attribute #$Baked is a specialized form of
#$Cooked. Food that is #$Baked has been prepared in an
event of #$BakingFood, using a $#RegularOven.
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baking food
A collection of events in which food is baked in a
#$RegularOven. After an event of #$BakingFood, the food
involved has been #$Baked.
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balconies
A specialization of #$LevelOfAConstruction whose
instances are balconies in the style of those overhanging
levels sometimes found in churches, theatres, etc. Such
balconies are often approximately one-third the size of the
floor or level below them, and therefore can be considered
legitimate levels themselves. They usually contain a mob of
seats. Note that this collection does _not_ include the
kind of balcony that protrudes from a window or door on an
already existing level. See also
#$AboveGroundLevelInAConstruction and #$BasementLevelInAConstruction.
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Bangladesh
Country near the eastern end of the Indian
subcontinent, separated from #$Nepal by a narrow corridor
of #$India, and sharing part of its border with #$Burma.
Considered a part of India's territory during the
period of British colonial rule.
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debit cards
A collection of official `documents'. Each
element of #$BankDebitCard is a plastic card that enables
the holder to access the account with which the card is
associated; typically used to withdraw funds from the
account. Cf. #$CreditCard.
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barters
The collection of transactions between two
#$Agents in which one #$Agent gives items or services to
another #$Agent, and the other #$Agent gives items or
services in return, and neither of the items or services is
money, credit, or payment of money.
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base k b
#$BaseKB is the most general #$Microtheory
currently in use. Assertions in this context are
`accessible' from any other #$Microtheory via the
#$genlMt relation. In the partial order of microtheories,
all microtheories have access to #$BaseKB. An assertion
which is true here will by default be true in every context.
The `content' of #$BaseKB consists of very general
assertions which are expected to be usable in most or all
applications of Cyc, as well as Cyc's most fundamental
assertions that it uses in inference, and all completely
universal, timeless truths.
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basements
A specialization of #$LevelOfAConstruction whose
instances are below ground level. See also
#$AboveGroundLevelInAConstruction and #$BalconyLevelInAConstruction.
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battles
The collection of events in which two or more
large groups of #$Persons meet and fight one another, each
group seeking to vanquish (some of) the others. #$Battles
are often conducted by #$MilitaryOrganizations, and they may
influence the outcomes of #$WagingWar. A #$Battle will have
as #$subEvents at least two #$PhysicallyAttackingAnAgent
events, in which one of the fighting groups attacks the other.
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beam shaped
The attribute shared by all objects that have the
attribute #$Rectangular3DShaped and for which one dimension
is many times greater than the other two dimensions.
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Belgium
Belgium, a small #$IndependentCountry in the west
of the #$ContinentOfEurope. It is a kingdom. The constant
includes the nation of Belgium as it has existed throughout
time, including both its physical and its political aspects.
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systems of belief
The collection of ideologies (systems of belief)
in terms of which an agent characterizes (i.e., makes sense
of) their world. Elements of this set include:
#$VegetarianBeliefs, #$GermanNaziIdeology,
#$RepublicanPartyIdeology, #$CommunistIdeology,
#$PacifistIdeology, #$Atheism, etc. See also #$ConventionalClassificationSystem.
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belief system type
The collection of all the kinds of
#$BeliefSystems: religious, philosophical, political,
ethical, cultural, and scientific. Some elements of this
collection include #$Religion, #$PhilosophyBeliefs, etc.
The most general member of this set is #$BeliefSystems (qv).
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bendable
A physical attribute. #$Bendable is the
#$PhysicalStructuralAttribute of an object that tends to
stay in the contorted shape when contorted. Note: for
something to be bendable, it must be #$Flexible.
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Asamiya
Language spoken in the Indic area.
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bicycles
The collection of all bicycles, personal wheeled
transport devices powered by human peddling. Most Bicycles
have two main wheels arranged in-line, but some tandem
bicycles have more than two wheels.
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bidirected path system
An instance of #$PathSystemType-Structural and a
subcollection of #$Semi-DirectedPathSystem. For each
instance SYS of #$BidirectedPathSystem, every link in SYS is
given two directions.
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bilaterally symmetric object
The collection of objects which are symmetric on
both sides of a bisecting axis, as are most vertebrates.
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bills
A collection of documents. Each element of
#$Bill-PaymentRequest is a notification, demand, or request
made by a creditor (or its agent) to a debtor, for payment
of a debt previously incurred for some loan, goods, or
services. Examples: telephone bills, tax bills, department
store bills, cleaning bills, fuel bills.
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billing locations
A collection of places; a subset of
#$ContactLocation. Each element of #$BillingLocation is a
location to which invoices are sent. For most private
individuals, their billing location is their home address.
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binary function
#$BinaryFunction is the collection of all Cyc
functions which take two arguments.
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binary predicates
#$BinaryPredicate is the collection of all Cyc
predicates which take two arguments.
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binary relation
The collection of all #$Relations of arity 2 in
CycL. This collection was created in order to implement
automatic conclusion of arity for relations in CycL,
regardless of whether they are predicates or functions.
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bio deterioration resistance
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of
#$BioDeteriorationResistance represents a specific capacity
of a tangible object to resist biological deterioration.
Degrees of #$BioDeteriorationResistance may be represented
using #$GenericValueFunctions. Indicate a particular
object's #$BioDeteriorationResistance with the
predicate #$resistanceToBioDeterioration.
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catabolisms
A collection of events. Each
#$BiologicalCatabolismEvent involve the destruction of
larger molecules. E.g., the degradation of glucose into
carbon dioxide and water, which releases energy used to make
ATP (adenosine triphosphate).
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classes
The collection of taxonomic subdivisions directly
under #$BiologicalPhylum (for animals and for the
animal-like organisms in the #$ProtistaKingdom), or
#$BiologicalDivision (for the plants and for the plant-like
organisms within the #$ProtistaKingdom).
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biological decomposition event
A collection of events. In each
#$BiologicalDecompositionEvent, some living structures are decomposed.
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biological destruction event
A collection of events. In each element of
#$BiologicalDestructionEvent, something is destroyed by some
element(s) of #$BiologicalLivingObject. For example,
#$DigestingInStomach is a subset of #$BiologicalDestructionEvent.
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biological development event
A collection of events, and a subset of
#$IntrinsicStateChangeEvents. In each
#$BiologicalDevelopmentEvent, one or more living things
undergo biological changes in which they progress from one
developmental stage to another. For example, the
germination of a seed, the opening of a flower, the pupating
of a caterpillar, a teenager reaching puberty. Some
borderline non-examples include: Groucho Marx being born,
Groucho Marx dying.
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divisions
The collection of main taxonomic subdivisions of
#$BiologicalKingdom (or #$BiologicalSubkingdom) for the
members of the #$MoneraKingdom (i.e., prokaryotes), #$Fungus
Kingdom, #$Plant Kingdom, and for the plant-like organisms
within the #$ProtistaKingdom. In the #$Animal Kingdom,
however, the main taxonomic subdivisions are elements of
#$BiologicalPhylum (q.v.) rather than #$BiologicalDivision.
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biological processes
An event in which a biological thing is a #$bodilyDoer.
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taxonomic families
The collection of biological taxonomic
subdivisions below #$BiologicalOrder (or
#$BiologicalSuborder) and above #$BiologicalGenus.
Especially important in Botanical classification.
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genera
The collection of biological taxonomic
subdivisions below #$BiologicalFamily and above
#$BiologicalSpecies. Sometimes, hybrids are possible
between different instances of #$BiologicalSpecies that
belong to the same #$BiologicalGenus.
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biological intake event
A collection of processes. In each element of
#$BiologicalIntakeEvent, some object(s) are taken into some
living structure.
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kingdoms
The collection of the highest, most general
taxonomic divisions of organisms. Traditionally, it has
included the elements of #$Animal and of #$Plant and may
include separate kingdoms for the elements of
#$ProkaryoticCell, single-celled eukaryotes (protists), and fungi.
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living things
A collection of all structures that are composed
of one or more living cells (see #$Cell). Biological living
objects (BLOs) may be either elements of #$Organism-Whole
(like dogs or pine trees) or are components of such whole
organisms (like noses, tails, and pine needles). The
healthy leg of a living person is a BLO (as is the person),
but an amputated leg is not a BLO. Every element of
#$BiologicalLivingObject is either capable of biological
reproduction itself or has components which are capable of
biological reproduction (such as the cells in a living arm).
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biological metabolism event
The collection of biological processes in which
substrates are converted into metabolites. The metabolites
may be more or less complex than the substrates.
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orders
The collection of biological taxonomic
subdivisions below #$BiologicalClass (or
#$BiologicalSubclass) and above #$BiologicalFamily.
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phyla
The collection of main taxonomic subdivisions of
#$BiologicalKingdom (or #$BiologicalSubkingdom if present)
for the #$Animal kingdom and for the animal-like organisms
within the #$ProtistaKingdom. The other elements of
#$BiologicalKingdom have divisions belonging to
#$BiologicalDivision instead of Phyla (Phyla is the plural
of Phylum).
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biological production event
A collection of events. In each element of
#$BiologicalProductionEvent, raw materials are combined to
produce a product, and some element(s) of
#$BiologicalLivingObject is the producer. E.g., the
production of honey by honeybees, the growth of a seedling
into a tree, the secretion of sweat by a marathon runner,
etc. Note: This is a very general collection, and for
most purposes one of its subsets will better capture what is intended.
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procreations
A collection of events. Each element of
#$BiologicalReproductionEvent is an event in which one or
more biological organisms (the #$parentActors) produce new
organisms (the #$offspringActors) generally of the same kind
as the parents.
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species
A collection of the lowest taxons
(#$BiologicalTaxon, q.v.) that are necessarily common to
both parents of fertile offspring, or, in the case of
asexual reproduction, necessarily common to parent and
child. Members of different species cannot produce fertile
offspring by interbreeding. An element of
#$BiologicalSpecies has members who all have significant
traits in common, and members of each biological species
have other members as parents. In biological taxonomy,
related species are grouped into a particular element of
#$BiologicalGenus (q.v.).
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subclasses
The collection of biological taxonomic
subdivisions more specific than #$BiologicalClass but more
general than #$BiologicalOrder.
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biological subfamily
The collection of biological taxonomic
subdivisions below #$BiologicalFamily and above #$BiologicalGenus.
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subkingdoms
The collection of biological subkingdoms, the
biological taxonomic divisions of organisms immediately
below #$BiologicalKingdom.
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biological suborder
The collection of biological taxonomic
subdivisions below #$BiologicalOrder and above #$BiologicalFamily.
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biological subphylum
A collection of #$BiologicalTaxons that is more
restrictive than #$BiologicalPhylum. All instances of a
particular #$BiologicalSubspecies have significant traits or
collections of traits in common which are not shared by all
other members of the same #$BiologicalPhylum.
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subspecies
A collection of #$BiologicalTaxons that is more
restrictive than #$BiologicalSpecies. Members of different
subspecies can produce fertile offspring by interbreeding,
but the offspring are not members of the parental subspecies
although they are members of the common #$BiologicalSpecies.
All instances of a particular #$BiologicalSubspecies have
significant traits or collections of traits in common which
are not shared by all other members of the same
#$BiologicalSpecies. A #$BiologicalSubspecies is formed
by inbreeding of a restricted group of members of a single
species. This can happen naturally through geographic
isolation or intentionally through controlled reproduction
to create, for example, #$Dog breeds or crop strains.
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taxonomic groups
The collection of ranked categories accepted by
biologists for the biological classification of organisms
according to their suspected evolutionary relationships.
Includes all levels of taxons. See also
#$BiologicalTaxonType and #$OrganismClassificationType.
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biological taxon type
A collection of collections of collections;
#$BiologicalTaxonType contains the classes of organism types
(i.e., taxons) that biologists recognize, including
#$BiologicalSpecies, #$BiologicalPhylum, etc. The naive
classes that non-biologists use may be instances of some
element of #$BiologicalTaxonType, though often they are not.
When they coincide, the commonsense class of organism (e.g.,
#$Person) is an instance of some #$BiologicalTaxonType
(#$BiologicalSpecies, for example). See also #$OrganismClassificationType.
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biological transportation event
The collection of processes involving living
structures in which objects are transported.
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birds
The collection of birds; a subset of #$Vertebrate.
Each element of #$Bird is an air-breathing, warm-blooded
animal, covered with feathers, having forelimbs modified as
wings and a beak rather than teeth. Members of most, but
not all, species of bird can fly. #$Bird is an instance of #$BiologicalClass.
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births
The collection of events in which one animal
(prototypically, a #$Mammal) gives birth to another. The
mother is the #$birthParent and the child is the
#$birthChild. Both are #$objectOfStateChange; the mother
goes from being pregnant to not pregnant (therefore a
#$BirthEvent is an instance of #$PregnancyEndingEvent),
while the child changes from being inside the mother and
relying on the mother for nutritional, respiratory, and
excretory needs (called in CYC the #$Embryo life stage,
although different English terms apply to different stages
of in utero development in mammals and not all of these
terms apply to live-born #$Fish) to the #$JuvenileAnimal
life stage (see #$BiologicalStageOfDevelopment).
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blimps
The collection of all dirigible, motorized,
lighter-than-air craft (airships). Each generally consists
of a gas-filled gas-sack from which a control and passenger
cabin hangs (the gas-sack may or may not have rigid
reinforcement such as ribs). A BlimpTheAirship flies more
slowly than an #$Airplane. They are also called blimps,
dirigibles and Zeppelins.
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working class
An attribute; an element of #$JobAttribute. Blue
collar jobs are those requiring a relatively high proportion
of manual/physical labor.
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workmen
A collection of persons; a subset of
#$Professional. Each element of #$BlueCollarWorker is a
person whose occupation is manual-labor intensive, sometimes
demanding physical strength and, in some jobs, considerable
skill, practical judgment, and work experience. Types of
blue-collar workers include miners, truck drivers,
steelworkers, construction workers, agricultural workers,
laborers, mechanics, garbage collectors, assembly line
workers, janitorial workers, etc. Their jobs may require
some specialized training or apprenticeship but don't
require a college degree.
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bodily function events
The collection of animal activities that, from an
evolutionary standpoint, the body of the doer was
'designed' to do, and that are instances of action
types that can be and often are done without conscious
volition. It includes dreaming but not rational thought, and
breathing but not holding one's breath. If an instance
of #$BodilyFunctionEvent involves the doer moving all or
part of its body, either volitionally or as a reflex, it is
also an instance of #$BodyMovementEvent.
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involuntary bodily functions
This is the subset of #$BodilyFunctionEvent whose
elements are actions in which the `doer' is, by
definition, a #$nonDeliberateActors. Specializations
(subsets) of #$BodilyFunctionEvent-Involuntary include
#$HavingASeizure, #$Blushing, #$Bleeding,
#$ExperiencingHunger, etc. Note: if the `doer' of an
involuntary bodily function is an #$Organism-Whole, then use
#$bodilyDoer to describe its role in the event.
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body movements
The collection of activities in which an #$Animal
agent moves a part of its own body, whether consciously and
intentionally or reflexively. #$BodyMovementEvent includes
subsets such as #$TakingAStep, #$BlockingAPunch,
#$Hiccoughing, and #$BlinkingOnesEyes.
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bodies of water
A collection of topographical features. Each
element of #$BodyOfWater is a natural or artificial body of
water. Elements may belong to specialized subsets such as
#$Lake, #$Stream, and #$Ocean. #$BodyOfWater includes
reservoirs, #$Canals, and navigation channels that are
developed and/or enlarged by humans. However, it does not
include smaller purely-artificial bodies of water such as
#$SwimmingPools or tanks of water. Examples of
#$BodyOfWater: #$HudsonBay, #$PanamaCanal, #$AdriaticSea,
#$BayOfBengal, #$NiagaraFalls.
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body positions
The collection of attributes describing the
position of a body part (or a whole body). A
#$BodyPartPosition may be determined relative to the
body's environment (as with #$Postures) or merely with
respect to the body part itself (e.g., #$Flexed, #$Extended).
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boiling events
A collection of events. In each #$Boiling, a
piece of liquid matter is raised to its #$boilingPoint and
is thereby changed from being in the #$LiquidStateOfMatter
to being in the #$GaseousStateOfMatter. Note: this is not
intended to cover the cases of heat/evacuation causing a
solid to sublime directly into a gas.
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books
A collection of #$ConceptualWorks. Instantiations
may be either hardcopy or electronic. Traditional hardcopy
instantiations are instances of #$BookCopy, but in the later
half of the Twentieth Century of the Common Era additional
formats were created (books on (audio) tape, computer media
containing instantiations of textual computer files, etc.
Instances of #$Book-CW are usually #$TextualMaterial, but
some may contain only arrangements of images.
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book generic - c w
A collection of #$ConceptualWorks. Instantiations
may be either hardcopy or electronic. Traditional hardcopy
instantiations are instances of #$BookCopy, but in the later
half of the Twentieth Century of the Common Era additional
formats were created (books on (audio) tape, computer media
containing instantiations of textual computer files, etc.
Instances of #$Book-CW are usually #$TextualMaterial, but
some may contain only arrangements of images.
c0290c9b-9c29-11b1-9dad-c379636f7270
bookkeeping mt
A #$Microtheory for stating basic #$Cyc
bookkeeping information, such as assertions using
#$myCreator and #$myCreationTime.
beaed5bd-9c29-11b1-9dad-c379636f7270
bookkeeping predicates
A collection of predicates. Each element of
#$BookkeepingPredicate is a predicate used to form
assertions about the creation and internal representation of
a Cyc constant. Bookkeeping predicates neither specify nor
constrain the semantics of Cyc constants. Examples:
#$myCreator, #$myCreationTime, #$termOfUnit,
#$multiplicationUnits, #$defnSufficient.
bd5880ef-9c29-11b1-9dad-c379636f7270
borders
The collection of all lines, linear regions, or
dividing planes or surfaces--physical or abstract--that each
constitutes the boundary between (#$formsBorderBetween) two
regions (i.e., two elements of #$SpatialThing).
bd62894d-9c29-11b1-9dad-c379636f7270
boredom
A state of dissatisfaction, weariness, or
restlessness accompanied by a lack of interest. This is a
#$Collection --- for an explanation of that, see
#$Happiness. A related #$FeelingAttributeType is #$Apathy.
bd58a612-9c29-11b1-9dad-c379636f7270
borrowing events
A collection of events; a subset of
#$TemporaryChangeOfUserRights. In an instance of
#$BorrowingSomething, an #$Agent takes temporary control of
something, usually with the permission of its owner(s).
Generally, the lending agent expects the borrowing agent to
use the object for one of its normal functions (#$intendedBehaviorCapable).
bd58cf42-9c29-11b1-9dad-c379636f7270
botanical organs
A subset of #$PlantPart, the collection
#$BotanicalOrgan includes parts of a plant which are major
morphological and functional divisions of individual plants,
typically consisting of stems, flowers, roots, leaves, etc.
bd58f8f8-9c29-11b1-9dad-c379636f7270
undersides
The collection of all the entire bottom sides (as
conventionally understood) of all objects that have distinct
#$Sides, one of which faces down.
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brains
The collection of all #$Animal brains. An
individual #$Brain is an #$Organ which controls most bodily
movement, receives sensory input from the body and objects
outside the body, and in which the mind operates, being the
locus for all #$MentalSituations.
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Brazil
Brazil throughout time, both political and
physical aspects.
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breathing events
A collection of activities constituting a natural
#$PhysiologicalFunction; #$Breathing is the collection of
#$AirRespiration events in which the respiring organism
takes air into its internal #$Lungs, where the gas exchange
occurs. See also #$Respiration.
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brittle
A physical attribute. #$Brittle is the
#$PhysicalStructuralAttribute of a substance which breaks
easily when subjected to a low or moderate impact or
application of force, such as most instances of #$Glass.
bd58d4cb-9c29-11b1-9dad-c379636f7270
broad microtheory
The collection of those microtheories that contain
so many assertions that they are not useful for
`relevance' focusing during inference. (A
#$BroadMicrotheory is not used internally in Cyc's
indexing scheme during inference.) Examples: #$BaseKB and #$EnglishMt.
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broadcast - co a b s
The collection of instances of requests for
problem resolution that are posted on the CoABS grid. An
instance of #$Broadcast-CoABS will have to include the
#$GridAddress-CoABS of the broadcaster, who can then
assemble a #$Community-CoABS of agents to solve the problem.
A #$Broadcast-CoABS together with a broadcaster forms a
degenerate instance of #$Community-CoABS.
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buildings
A collection of artifacts; a subset of
#$FixedStructure and of #$HumanShelterConstruction. An
instance of #$Building is typically a substantial structure
and must have walls and a roof, with rooms inside or at
least some area designed to be occupied by humans (but not
necessarily as a residence). Examples include the Empire
State Building, Michael Jackson's house in L.A., King
Arthur's castle, an #$AircraftHangar at O'Hare, a
#$Lighthouse in the Mediterranean sea, the
#$SydneyOperaHouse, the #$WashingtonMonumentInWashingtonDC, etc.
bd58fb28-9c29-11b1-9dad-c379636f7270
building material
A collection of tangible things. An instance of
#$BuildingMaterial is a material thing typically used in
making new structures. Instances of #$BuildingMaterial
include a piece of lumber, a brick, a slab of concrete, a
roof shingle, a copper nail, a double-paned storm window, etc.
c10af48b-9c29-11b1-9dad-c379636f7270
buses
The collection of all buses, transport vehicles
for ground transportation of many (they have room for at
least 10, probably fewer than 60) people. A bus usually is
driven by a professional bus driver.
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bushes
A collection of plants; a subset of #$Plant-Woody.
The collection #$Bush includes all bushes, i.e., woody
plants of branching growth habit that lack substantial
trunks and are not usually taller than a person (and they
are shorter than most specimens of #$Tree-ThePlant). This
is a commonsense collection without distinct boundaries.
bd589a2d-9c29-11b1-9dad-c379636f7270
businesses
The collection of #$Organizations intended to make
profits, i.e., make money for agents that own them. All
#$Businesses are #$CommercialOrganizations (they must buy or
sell something), but not all #$CommercialOrganizations are
#$Businesses. In a franchise #$Organization, the
#$parentCompany is regarded as a #$Business, while the
#$subOrganizations are merely instances of
#$CommercialOrganization. #$Businesses are typically
#$LegalAgents, while #$CommercialOrganizations need not be.
bd58d036-9c29-11b1-9dad-c379636f7270
business events
A collection of events. Each element of
#$BusinessEvent is an intentional occurrence that is closely
associated with, and either helps or hinders, the business
purpose of some agent. Examples include: the development of
General Motors' business plan for 1996; an individual
sales call on a particular customer; printing the 1996
Yellow Pages directory for the Austin, TX, area; selling a
newspaper; designing and manufacturing a new memory chip.
#$BusinessEvent does NOT include purely social or
recreational occurrences.
bd588c38-9c29-11b1-9dad-c379636f7270
businesspeople
A collection of persons; a subset of
#$Professional. Each element of #$BusinessPerson is a person
whose occupation is primarily in the ownership and/or
operation of a business.
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activities in a business relationship
A collection of events; a subset of both
#$BusinessEvent and #$SocialOccurrence. Each instance of
#$BusinessRelationshipActivity is a (usually long-term)
social activity whose participants are related by some
business relationship. The social events constituting a
#$BusinessRelationshipActivity further, either directly or
indirectly, the (usually mutual) business interests of the
participants. A #$BusinessRelationshipActivity is typically
carried out over multiple social occasions and may consist
of many #$subEvents.
c10afcc8-9c29-11b1-9dad-c379636f7270
purchases
A collection of events. Each element of #$Buying
is an event in which an agent voluntarily pays to acquire
something tangible or intangible, or for the performance of
a service, which another agent sells in the event. Payment
may be in money or other exchange of wealth. Elements of
#$Buying may include #$subEvents of negotiation, the act of
paying, and the transfer of the purchased thing to the
buyer. Examples of #$Buying include: purchasing fighter
jets for the Navy; buying a Pepsi from a vending machine;
ordering dinner at a restaurant; acquiring a personal life
insurance policy for oneself; mail-ordering clothes from
Sears; shopping at a farmers' market.
bd58cbda-9c29-11b1-9dad-c379636f7270
buying activities
A collection of events. #$BuyingActivity very
generally includes events related to purchasing goods or
services. Each element of #$BuyingActivity is an event that
is either (i) a common prelude to buying (i.e., the kinds of
activities that contribute to their doers becoming buyers),
or (ii) an element of #$Buying itself. Examples of
#$BuyingActivity include shopping for, or ordering,
something very specific, and also general expressions of
interest in purchasing something, such as placing an `Item
Wanted' ad in a newspaper.
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centimeter-gram-second units of measure
A subset of #$UnitOfMeasure. #$CGSUnitOfMeasure
is the collection of all the measurement functions whose
results use the CGS (i.e., centimeter-gram-second) system of
measure to describe physical quantities. Examples:
#$CentimetersPerSecond, #$CubicCentimeter, #$Gram, #$SecondsDuration.
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autumns
The calendar season that begins at autumnal
equinox and runs until winter solstice.
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centuries
The collection of centuries that make up the
calendar (1900's, 1700's etc.) An example of such
a constant in Cyc is #$TheNineteenthCenturyAD
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calendar covering type
#$CalendarCoveringType is a collection of
collections. An element CC of #$CalendarCoveringType is
itself a collection, a type of time interval, such that the
union of all the instances of CC would completely cover all
of time without overlap. Thus, #$CalendarYear is a
#$CalendarCoveringType because all of time consists of a
sequence of non-overlapping #$CalendarYears. Similarly
#$CalendarMonth, #$CalendarDay, #$CalendarHour, etc. Notice
that #$Monday and #$December are NOT instances of
#$CalendarCoveringType, because all of time is not a
sequence of Mondays, or Decembers. Also notice that a
collection Week -- defined as the set of all
seven-day-long-periods-of-time -- would not be an instance
of #$CalendarCoveringType, since several different Weeks
could overlap; e.g., the week beginning today and the week
beginning yesterday and the week beginning tomorrow.
bd58a30c-9c29-11b1-9dad-c379636f7270
days
The collection of days that make up the calendar.
This is a collection of disjoint but contiguous time
intervals. One of its elements is Thursday, August 1, 1996.
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decades
The collection of decades that make up the
calendar; e.g., #$The1970s.
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calendar half centuries
The collection of exact half-centuries on the
calendar, such as #$FirstHalfOf20thCenturyAD
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calendar hours
The collection of hours that make up the calendar.
These are contiguous and disjoint time intervals, except of
course for particular instances that represent exactly the
same 60-minute-long time interval. See #$CalendarDay.
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calendar minutes
The collection of minutes that make up the
calendar. These are contiguous and disjoint time intervals,
except of course for particular instances that represent
exactly the same 60-second-long time interval. See
#$CalendarDay. Sixty of these partition each #$CalendarHour
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months
The collection of months that make up the
calendar. This is a collection of disjoint but contiguous
time intervals. One of its subsets is #$February, which is
the set of all Februaries; one of its elements is February
1992 (#$MonthFn #$February (#$YearFn 1992)), a particular
time interval.
bd58c029-9c29-11b1-9dad-c379636f7270
calendar quarters
The collection of calendar quarters that divide up
a calendar year into four parts. For each year, the first
of its four quarters includes January, February, and March;
the second includes April, May, and June, and so on.
c10ae4c7-9c29-11b1-9dad-c379636f7270
calendar seasons
This is the set of all calendar seasons. Four of
its largest subsets are #$CalendarWinter, #$CalendarSpring,
#$CalendarSummer, and #$CalendarAutumn
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seasons
This is the collection whose four elements are
#$CalendarWinter, #$CalendarSpring, #$CalendarSummer, and #$CalendarAutumn.
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seconds
The collection of seconds that make up the
calendar. Sixty of these #$TimeIntervals contiguously
divide up each #$CalendarMinute (qv)
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springs
The calendar season that begins at vernal equinox
and runs until summer solstice.
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summers
The calendar season that begins at summer solstice
and runs until autumnal equinox.
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weeks
The collection of weeks that make up the calendar.
This is a collection of disjoint but contiguous time
intervals. One of its elements is WeekOf2-14-1994.
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winters
The calendar season that begins at winter solstice
and runs until vernal equinox.
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calendar years
The collection of years that make up the calendar.
For example, #$TheYear1972, #$TheYear494BC.
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calm
A feeling of calmness or serenity, being quiet and
free from disturbance. This is a #$Collection --- for an
explanation of that, see #$Happiness. A related
#$FeelingAttributeType is #$Calm.
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canals
The collection of all canals, artificial waterways
created to be paths for boats, or for irrigation (e.g., the #$PanamaCanal).
bd58f371-9c29-11b1-9dad-c379636f7270
cancer
The collection of all particular cases of cancer.
Instances of #$Cancer may belong to any one of the many
different types of disease that are studied and treated by
oncologists. Cancer is characterized by abnormal (and
usually rapid) growth of cells in some organ or system of
the body; these growths are then prone to dispersal
(metastesis) into other body regions. See also #$CancerFn
--- the expression (#$CancerFn #$Lung) represents a subset
of #$Cancer, namely the set of all lung cancers.
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canoes
The collection of all canoes, small, narrow
watercraft that are powered by human paddling, poling or by
a small boat-engine.
bd58ab49-9c29-11b1-9dad-c379636f7270
capacity attribute
A collection of attributes. Each element of
#$CapacityAttribute is an attribute representing a specific
capacity in which an agent does an action. For example, an
action might be done as an agent's job (#$JobCapacity)
or hobby (#$HobbyCapacity), as its main function
(#$MainFunction) or an auxiliary function (#$SupportFunction).
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capitals
A collection of cities. Each element of
#$CapitalCityOfRegion is an element of #$City (q.v.) that is
the capital of its surrounding region. This includes both
capitals of countries and capitals of subregions. Examples:
#$CityOfRomeItaly, #$CityOfCardiffWales, #$CityOfAustinTX,
#$CityOfAbidjanIvoryCoast, #$CityOfLhasaTibet,
#$CityOfColumbusOH (#$FranklinCountyOhio). See also
#$capitalCity, #$capitalCityOfThisState.
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captive animals
The collection of all animals that are caged,
tied, kept in an animal container, or otherwise held
captive. There is some intersection here with
#$DomesticPet, but not complete. Some elements of #$Person
are members of #$CaptiveAnimal, e.g., political detainees,
imprisoned criminals, kidnap victims.
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apprehensions
A collection of events. In an instance of
#$CapturingAnimal, an #$Agent takes physical control of a
(human or non-human) animal. This collection includes
trapping animals, kidnapping people (or animals), and also
what the police do after they arrest a person for a crime.
The animal may or may not be taken alive.
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cards
A collection of objects; a subcollection of
#$HardcopyInformationBearingObject. Each element of #$Card
is a small, sturdy sheet of stuff--usually cardstock paper,
but could be plastic or thin metal--bearing some kind of
information. Some kinds are folded. Examples: #$CreditCard,
#$BusinessCard, and #$PostCard. Note that electronic
objects that perform some of the same functions are not
subcollections of #$Card.
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cargo vessels
The collection of all cargo ships, i.e., ships
that by design can transport a large amount of goods. See
also #$TankerShip.
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carnivores
A #$Collection of organisms classified by their
typical source of food. Elements of #$Carnivore feed on
animals. Note: #$Carnivore is not an instance of
#$BiologicalTaxon; e.g., #$Carnivore contains #$Dog as a
subset but is not its biological taxon. Note that a
#$Carnivore is not necessarily a #$Heterotroph, as
carnivorous plants both digest insects and produce food
using #$Chlorophyll.
bd5904f5-9c29-11b1-9dad-c379636f7270
events of causing another object's
translational motion
A collection of events. In an instance of
#$CausingAnotherObjectsTranslationalMotion, one object
causes another object to undergo a translational motion.
The object causing the motion is the
#$providerOfMotiveForce. The object which is caused to move
is the #$objectActedOn (and also the #$objectMoving) in the
event. One way to cause another object's motion is by
carrying it along with one (see the subset
#$CarryingWhileLocomoting), but there are many others, such
as throwing, kicking, or knocking it away. Some elements
of #$CausingAnotherObjectsTranslationalMotion may be
elements of #$Translation-Complete (such as elements of
#$CarryingWhileLocomoting) whereas others (such as elements
of #$PumpingFluid) may be elements of #$Translation-Flow.
Examples: a train transporting passengers; a person pushing
a coin into a vending machine; the release of a bowstring
which propels an arrow; a magnet attracting a nail.
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cavities
The collection of all cavities, including
#$Crevices, deep concavities or holes, and cavities of
containers (e.g. the interior of a box). Instances of
#$Cavity, unlike those of its specialization
#$CavityInteriorRegion, can include walls as parts, in which
case they are instances of #$CavityWithWalls. Instances of
#$Cavity, unlike those of #$Container, do not have well
defined outside walls.
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interiors
The collection of space regions that constitute
cavities inside the walls or boundaries of solid objects.
Such regions need not be completely sealed off. As a space
region, an instance of #$CavityInteriorRegion is
intangible, and thus not to be confused with the partially
tangible matter that might fill or occupy it (see
#$CavityInteriorContent). See also #$Cavity, whose
instances, unlike those of #$CavityInteriorRegion, can
include walls (in which cases they are also instances of #$CavityWithWalls).
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ceilings
The collection of all ceilings of every instance
of #$RoomInAConstruction. Note that, unlike walls, ceilings
are conventionally considered to be 'one-sided'
objects. The other side of a #$CeilingOfARoom may be a
#$RoofOfAConstruction, or in a #$ModernShelterConstruction,
more probably the #$FloorInAConstruction in another room.
bd58f743-9c29-11b1-9dad-c379636f7270
cells
The collection of living cells; a subset of
#$BiologicalLivingObject. Each element of #$Cell is one of
the basic structural units of nearly all living things,
consisting (at least) of cytoplasm bounded by a cell
membrane. Only the living structures viruses, mitochondria,
and plastids are not composed of cells.
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cell parts
The collection of structures which are typically
found and formed as parts of #$Cells. This covers components
of both #$EukaryoticCells and #$ProkaryoticCells. It
includes organelles, vesicles, cell walls, extracellular
matrix, plasma membranes, receptors, cellular humours,
microtubules, etc.
c10c2471-9c29-11b1-9dad-c379636f7270
cereals
The food group consisting of grain products such
as breads and cereals. Food that contains a significant
amount of grain products should be specs of this.
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cereal plants
The collection of individual plants like corn,
wheat, etc., which bear grains.
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chains
A collection of organizations. An element of
#$ChainOrganization is a parent business which comes into
contact with its customers or clients primarily through its
geographically dispersed sub-organizations, which typically
are (mostly) homogeneous in product line, style of physical
quarters, local organizational structure, etc. Examples
include the parent organizations of McDonald's and
Midas Muffler.
bd58e960-9c29-11b1-9dad-c379636f7270
change in user rights
A collection of events. Each element of
#$ChangeInUserRights is an event in which some instance of
#$Agent either gains or loses possession of something.
`Possession' means having some right to use a thing
that one has in hand or otherwise has access to. Different
types of possession (e.g., ownership, rental, borrowings)
can be specified by the using the appropriate element(s) of
#$UserRightsAttribute (q.v.). Changes in an agent's
user rights can come about in various ways: through buying
and selling, renting, borrowing or lending, giving,
repossession, etc. Some subsets of this kind of change are
#$LosingUserRights, #$GainingUserRights, and
#$ExchangeOfUserRights; in the latter class, there is an
alteration in the rights of two (or more) agents to use two
(or more) items -- as in a purchase, when one agent gets
full use rights to an object by turning over a sum of money
to the object's previous owner. In addition, some
changes in user rights are classified explicitly in
#$TemporaryChangeOfUserRights (e.g., borrowing, renting),
while others are permanent. Events that involve such
changes in user rights all belong in the collection of
events, #$ChangeInUserRights. In any particular
#$ChangeInUserRights event, the item which is changing hands
is identified as the #$objectOfPossessionTransfer.
bd5e7431-9c29-11b1-9dad-c379636f7270
changes of device state
The collection of actions in which a device goes
from one state (the #$fromState) to another state (the
#$toState). A change of #$DeviceState may be due to an
outside #$Agent adjusting a device, or it may happen
automatically due to the behavior of a device. The two most
general state changes (for powered devices) are from
#$DeviceOn to #$DeviceOff, and vice versa. Many other
states peculiar to specific devices can be identified; for
example, the states of a #$Dishwasher: #$DeviceState-Washing
and #$DeviceState-Rinsing; or the states that a trapping
device may be in: #$TrapArmed, #$TrapTripped, #$TrapIdle.
Note that a change in the state of a device is an intrinsic
change in the device; i.e., #$ChangingDeviceState is a
subset of #$IntrinsicStateChangeEvent.
bd58d12d-9c29-11b1-9dad-c379636f7270
character sequences
The collection of all strings of characters (in
any languages or in no known language). Each element of the
collection #$CharacterString is a string of characters or an
abstract sequence of symbols. Note: it is NOT any
particular physical, tangible representation; different
encodings may represent the characters. An element of
#$CharacterString has characters from some fixed character
set. The characters are instances of #$Character-Abstract.
An element of #$CharacterString may be any length, including
zero (i.e., empty strings, which have no characters). If
elements of #$CharacterString are concatenated, the result
is also an element of #$CharacterString. The length of the
resulting string is equal to the sum of the lengths of the
concatenated strings. Some types (subsets) of
#$CharacterString include #$EMailAddress, #$AreaCode,
#$PhoneNumber, #$PhoneCountryCode, etc. Note that a
#$CharacterString is ordered formally as a #$List (rather
than physically left-to-right or top-to-bottom); thus the
'first' character in the #$CharacterString for an
Arabic word happens to be the rightmost (first pronounced)
character, not the leftmost character, due to the
letter-order and word-order convention for Arabic writing.
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checks
A collection of documents; a subset of
#$TenderObject. Each element of #$Check-TenderObject is a
financial instrument, drawn on a particular account at some
instance of #$FinancialOrganization, which is redeemable for
a monetary value by the agent who is the payee. The
financial organization pays the payee funds from the
account, upon proper presentation of the check.
bd58cea8-9c29-11b1-9dad-c379636f7270
chemical compounds
A collection of collections; a subset of
#$TangibleStuffCompositionType. Every instance of
#$ChemicalCompoundType is a subset of #$TangibleThing whose
instances are defined ONLY by their chemical composition,
and not by their physical state or any other property. In
Cyc's current representation, #$ChemicalCompoundTypes
can be of two varieties: (1) Collections whose instances
are completely uniform with each other in terms of chemical
composition; this includes (a) the chemical elements -- such
as #$Carbon, #$Oxygen, and #$Hydrogen -- which are instances
of #$ElementStuffTypeByNumberOfProtons (thus, the latter is
a subset of #$ChemicalCompoundType), and (b) compounds
constituted of more than one substance chemically bonded,
e.g., #$Water, #$Caffeine, and #$IronOxide. (2) Substances
which have a general chemical specification, that is, whose
instances do not have exactly the same chemical composition
but fall within certain specifications, e.g., #$DNAStuff.
Cyc's current theory includes those cases in
#$ChemicalCompoundType, though they are arguably borderline.
(Future work may require the creation of type collections to
identify various levels of chemical specification, such as
`exact formula' or `exact structure'.) Note:
Collections which Cyc does NOT classify as
#$ChemicalCompoundTypes include collections of substances
which have some component which is of overriding
significance in some context, so that in everyday language
such substances are frequently referred to by the name of
their important component (e.g., `penicillin' applied
to a tablet containing penicillin), but which have
significant admixtures of other substances. Our
representation distinguishes between the chemical compound
(here, instances of #$Penicillin) and the mixture of
substances in a tablet containing some #$Penicillin for
pharmaceutical use. Thus, #$Penicillin is an instance of
#$ChemicalCompoundType, but the collection of tablets
containing penicillin and including other ingredients are
not. Also, subsets of #$Mixture, such as #$Lemonade, are
not instances of #$ChemicalCompoundType, because mixtures
are determined by their physical state rather than solely by
their chemical composition.
bd58cd95-9c29-11b1-9dad-c379636f7270
chemical objects
A collection of objects; a subset of
#$MicroscopicScaleObject. Each instance of #$ChemicalObject
is an object whose behavior is typically described in terms
of its outer cloud of #$Electrons. Subsets of
#$ChemicalObject include the collections #$Atom and
#$Molecule and #$Ion, the set of chemical radicals, and the
set of molecular fragments.
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chemical reactions
A collection of events; a subset of
#$TransformationEvent. Each instance of #$ChemicalReaction
is an event in which two or more substances undergo a
chemical change, i.e., some portions of the substances
involved are transformed into different
#$ChemicalCompoundTypes. The transformations are brought
about by purely chemical (including biochemical) means which
affect chemical bonds between atoms in the molecules of
stuff, rather than by physical means, biological means, or
purposeful planning, etc. Examples of #$ChemicalReaction:
instances of #$CombustionProcess; instances of #$Photosynthesis-Generic.
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chests
The collection of the chests of #$Animals. The
animal's chest is its #$AnimalBodyPart region located
between its neck and its abdomen. For people and many other
types of animals, the chest is bounded by (defined by, given
shape by) the animal's ribcage.
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China
China, governed as the Peoples' Republic of
China, is a country which claims to be the government of all
of China. #$Taiwan-RepublicOfChina also makes this claim.
#$China-PeoplesRepublic #$controls all of China except
Taiwan Province on the #$Island of #$Formosa (or
'Taiwan') and #$QuemoyIsland and #$MatsuIsland of
Fujian Province a few kilometers off the coast. These
territories are controlled by #$Taiwan-RepublicOfChina.
China borders the #$EastChinaSea and the #$SouthChinaSea.
De facto, #$Taiwan-RepublicOfChina and
#$China-PeoplesRepublic are two separate independent
countries each with their own territory, while de jure there
is a single #$IndependentCountry of China, but two
governments with separate regions of control.
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chordates
An instance of #$BiologicalPhylum within the
#$BiologicalKingdom #$Animal, the #$ChordataPhylum contains
the many chordate taxa. All have members who have a
notochord (a flexible rod running the length of the body) at
some stage of development and pharyngeal gills at some stage
of development. The #$ChordataPhylum has as #$taxonMembers
all the subsets of #$Vertebrate (including #$Person), as
well as some non-vertebrate chordates like Amphioxus.
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chronic conditions
A collection of ailments. An instance of
#$ChronicCondition is an ailment that lingers or recurs in
an organism throughout its life. In some cases, the
symptoms of a chronic condition may abate with treatment.
The condition may never go away completely. #$Asthma is a
subset of #$ChronicCondition.
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circular
#$Circular is the instance of #$ShapeAttribute
shared by all circular objects.
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circulatory systems
The collection of all animals' circulatory
systems. A #$CirculatorySystem is a system of organs and
body parts, found in #$Vertebrates and some other animals,
which function together to circulate the animal's blood
throughout its body, supplying needed substances to its
cells and removing waste products from them. A
#$CirculatorySystem is generally composed of #$BloodVessels,
#$Heart, #$Spleen, etc., considered as an interrelated
functional system of each animal. Note: It generally has
a close linkage to the respiration system, as the blood
comes in contact with fresh air to divest itself of the
waste products it has collected from the body's cells
and to acquire new needed substances to take to the
body's cells.
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cities
A collection of geopolitical entities. An element
of #$City is a local human settlement which has its own
government. This includes cities, towns, suburbs, villages,
hamlets, and townships, as long as they have their own
governments. A city government is usually mostly autonomous
from the governments of its surrounding regions, rather than
being a sub-organization of them.
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Washington D.C.
The capital city (#$CapitalCityOfRegion) of the
#$UnitedStatesOfAmerica, seat of its Federal government,
which is located in the #$DistrictOfColumbia, a specially
created Federal district between the States of Maryland and
Virginia. Currently, the #$CityOfWashingtonDC and the
#$DistrictOfColumbia are coextensive.
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sanitations
A collection of events. In each #$Cleaning event,
dirt (or other unwanted substances) is removed from the
#$objectOfStateChange of that event. If a #$Cleaning event
is successful, then the #$Dirtiness level of the object will
have been lowered.
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cleaning tools
A collection of devices. An instance of
#$CleaningDevice is any device, manually powered or
otherwise, whose #$primaryFunction is to be used in cleaning
things. Instances include each #$Mop, each
#$RegularWindshieldWiper, each #$FacialTissue, each
#$ShoeBrush, each #$ClothesWasher, each #$Dishwasher, etc.
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cleaning implements
A collection of tools; a subset of #$HandTool
and also of #$CleaningDevice. An instance of
#$CleaningImplement is any hand-held tool used for cleaning
something. Cleaning implements are used in a wide variety
of activities and settings; some subsets include the
collections #$Mop, #$DentalPick, #$ElectricToothBrush,
#$WashCloth, #$FacialTissue, #$ShoeBrush. Many cleaning
implements are intended for wiping, scrubbing, or polishing
surfaces to remove patches of #$Dirt.
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climate cycle type
A collection of collections. Each element of
#$ClimateCycleType is a collection of (extended) events
which are weather processes of one type or another.
Examples of elements of #$ClimateCycleType are
#$TemperateClimateCycle and #$SteppeClimateCycle. Note:
in practice, there is little need to create terms denoting
members of the collections belonging to #$ClimateCycleType;
so long as one just wants to state what TYPE of climate a
particular region has, simply use the predicate
#$hasClimateType with the appropriate subset of
#$AnnualClimateCycle (q.v.). See also #$hasClimateType.
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textiles
A collection of tangible things. Each element of
#$Cloth is a piece of textile sheet woven or knitted or
pressed out of fibers. Pieces of #$Cloth are commonly used
as material inputs to the manufacture of clothing items,
towels, sails for sailing craft, parachutes, draperies, etc.
Excludes #$Leather (q.v.).
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accessories
A collection of tangible objects. Each element of
#$ClothingAccessory is something that is worn as an
accessory with other clothing items. Examples include
elements of the collections #$Jewelry, #$Scarf, #$NeckTie,
#$Belt-Clothing, #$Suspenders, and suchlike.
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items of clothing
A collection of tangible objects. Each element of
#$ClothingItem is something that a person wears as a
protective and/or decorative covering or ornament. Items of
clothing are usually made of flexible materials, such as
cloth, leather, or yarn. The collection #$ClothingItem
contains primarily individual garments (e.g., elements of
the collections #$Pants, #$Shirt, #$Coat, #$Shoe), together
with pairs of shoes, socks, and gloves (since each wearer
needs a pair). Jewelry, suspenders, belts, etc., are in the
subset #$ClothingAccessory. Note: outfits (esp. specialized
outfits) made up of several individual items worn together
belong to the collection #$ClothingOutfit, which is NOT a
subset of #$ClothingItem but IS a subset of the broader
collection, #$SomethingToWear.
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outfits
A collection of objects. Every element of
#$ClothingOutfit is a group of `coordinated' items that
are intended to be worn together; e.g., an instance of
#$ThreePieceSuit, consisting of one suit jacket, one vest,
and one pair of long pants. Clothing outfits are often sold
or provided together as a set; e.g., military uniforms,
business suits, scuba gear. A clothing outfit may include
some accessories, as well as garments. Cf. #$ClothingItem.
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clouds
The collection of clouds (instances of
#$CloudOfH2O) in the sky over some #$GeographicalRegion (as
opposed to being at ground-level).
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cloud of h 2 o
A cloud of particles of liquid or solid water in
the atmosphere covering a #$GeographicalRegion.
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levels of cloudiness
A collection of attributes; a subset of
#$ScalarInterval. The elements of #$Cloudiness characterize
the amount of cloud cover at an #$OutdoorLocation. A higher
value indicates more clouds or more dense cover. Degrees of
cloudiness may be represented qualitatively (e.g.,
#$PartialCloudCover, #$CompleteCloudCover), or using
#$GenericValueFunctions. The cloudiness of a location can
be described with the predicate #$cloudinessOfRegion.
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cloudless
#$Cloudless is a #$WeatherAttribute representing a
specific degree of #$Cloudiness. (#$cloudinessOfRegion LOC
#$Cloudless) means that the #$OutdoorLocation LOC has no
cloud cover.
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cloudy
#$Cloudy is a #$WeatherAttribute that
characterizes an #$OutdoorLocation which has at least some
cloud cover -- this cloud cover not being situated at
ground-level (in which case #$Foggy would be the applicable #$WeatherAttribute).
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code - assertion direction
The direction for Cyc assertions which are
implemented in code; the assertion is not actually used in
either forward or backward inference.
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codes of conduct
A collection of microtheories; a subset of both
#$Obligation and #$SupposedToBeMicrotheory. Each element of
#$CodeOfConduct is a microtheory which contains rules and/or
expectations governing the behavior of those agents subject
to it in certain kinds of situations.
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households
A collection of organizations. Within the
#$NaiveBiologicalDescentMt, each instance of
#$CohabitationUnit is an animal domestic group, i.e., a
group of animals which live together in the same domestic or
living group. This domestic group is assumed (by default)
to be of a single species.
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cohesiveness
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of #$Cohesiveness
represents a specific capacity of a physical object to
cohere; e.g., #$RigidlyCohesive, #$LiquidCohesiveness,
#$HumanlySeparable. Cohesiveness of objects is indicated
with the predicate #$cohesivenessOfObject.
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collections
The collection of all Cyc collections. Cyc
collections are natural kinds or classes, as opposed to
mathematical sets; their elements have some common
attribute(s). Each Cyc collection is like a set in so far
as it may have elements, subsets, and supersets, and may not
have parts or spatial or temporal properties. Sets,
however, differ from collections in that a mathematical set
may be an arbitrary set of things which have nothing in
common (see #$Set-Mathematical). In contrast, the elements
of a collection will all have in common some feature(s),
some `intensional' qualities. In addition, two
instances of #$Collection can be co-extensional (i.e., have
all the same elements) without being identical, whereas if
two arbitrary sets had the same elements, they would be
considered equal. As with any Cyc constant, an instance of
#$Collection should be created only if it is expected to
have some purpose or utility. Moreover, the `best'
collections to create are the ones which are impossible to
define precisely, yet about which there are rules and other
things to say. E.g., `WhiteCat' is not a good element
of #$Collection to create, because it's easy to define
with other Cyc concepts, and there's not much to say
about the collection of white cats; but
`WhiteCollarWorker' could be a good element of
#$Collection, because it is hard to define exactly, yet
there are many things to say about it.
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collection - denoting functions
The subcollection of #$Function-Denotational whose
instances, when applied to any appropriate (sequences of)
arguments, return instances of #$Collection. Examples
include #$SwimmingEventFn, #$GroupFn, and #$MoleculeFn;
(#$MoleculeFn #$Oxygen) denotes the collection of all oxygen
molecules. Cf. #$IndividualDenotingFunction and #$SetDenotingFunction.
bd58806a-9c29-11b1-9dad-c379636f7270
collections
A collection of events. Each element of
#$CollectionEvent is an event in which tangible or
intangible objects are collected together at a single place
. The objects might come from various sources, and might be
gathered via some collection network.
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collection type
#$CollectionType is by definition the collection
of all types of #$Collections.
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colors
A collection of attributes; a subcollection of
both #$PhysicalAttribute and #$SensoryAttribute. Each
element of #$Color represents a specific color attribute of
some object or substance; e.g., #$GoldColor,
#$VividRed-Color, #$Auburn-HairColor, #$Olive-FleshColor.
Elements of #$Color are #$CompositeAttributes, since they
can vary along several dimensions (e.g., hue, brightness,
chroma). Indicate a particular object's #$Color with
one of the following predicates: #$objectHasColor,
#$mainColorOfObject, or #$uniformColorOfObject.
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fires
A collection of events. Each #$CombustionProcess
is an event in which rapid oxidation is taking place. These
always have heat as an output and often involve emission of
light as well (typically, flames). The #$objectActedOn in a
#$CombustionProcess is at least partly consumed. See also #$Flammability.
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commercial activities
This is a large collection of events. As can be
seen from its subsets, it embraces all types of buying,
selling, offering to sell, offering to buy, requesting bids,
performing services for hire, advertising, manufacturing for
sale, etc.
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commercial fishing boat
The subcollection of #$Watercraft that contains
all fishing boats, including trawlers, seiners, junks etc.
that are marine-life-catching devices, and the main purpose
of the fishing is commercial. Note that not all instances
of CommercialFishingBoat have to be used exclusively in the
ocean--they can also be used in rivers and lakes, etc.
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commercial organizations
A collection of organizations. An element of
#$CommercialOrganization is an organization which buys or
sells goods or services for a profit. It may also be an
element of #$Business or it may merely be a sub-organization
of a #$Business entity.
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service companies
A collection of organizations; a subset of
#$CommercialOrganization. An instance of
#$CommercialServiceOrganization is a commercial organization
which sells its services as its main product (rather than
tangible goods), for commercial gain. Some tangible goods
may accompany or supplement the main service sold, but only
as side products; e.g., some elements of #$HairSalon sell
hair care products.
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commissioned
An attribute; an element of #$WorkStatus. The
attribute of being paid on a commission basis for work done.
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communicating
A collection of events. Each element of
#$Communicating is an event in which the transfer of
information between or among agents is a focal action;
communicating is the main purpose and/or goal in the event.
That may be contrasted with events which involve
communication but wherein the focus is different, e.g.,
playing cards (wherein the progressive actions -- and
winning -- of the game are focal). Since #$Communicating
is a subset of #$PurposefulAction, each #$Communicating
event must be intentional on the part of the
#$senderOfInfo; it may or may not be intentional on the
part of the #$recipientOfInfo. Hence, a speaker on a
soapbox haranguing an indifferent crowd is performing an
instance of #$Communicating. In contrast, Juliet
soliloquizing on her balcony, unaware that Romeo is
listening to her, is not #$Communicating; this
#$InformationTransferEvent would be an instance of
#$Eavesdropping. Communicating may be either a one-way or a
two-way transfer of information (cf.
#$CommunicationAct-Single,
#$MultiDirectionalCommunication). Every event belonging to
#$Communicating contains at least one transfer of
information between at least two agents who participate in
the event. (Note that the latter requirement excludes
reading and writing from #$Communicating, when those events
are just the private accessing or generating of
information.) Communicating may be specialized in various
ways, such as, by the method or medium used (e.g.,
#$AudioCommunicating, #$NonVerbalCommunicating,
#$FaceToFacePresenceCommunicating); by the type of
information involved (e.g., #$MakingAnAgreement); by the
purpose of the communication (e.g., #$Teaching,
#$Negotiating); by the agents involved (e.g.,
#$IntraOrganizationCommunication, #$StageProduction).
Examples of #$Communicating include a symphony performance,
an email message, a telephone call, a speech, a handshake,
issuing a traffic ticket -- all of which normally, and
focally, involve communication between two or more agents.
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communication acts
A collection of information transfer events; a
subset of #$Communicating. Each element of
#$CommunicationAct-Single is a single-source transmission of
information from ONE #$senderOfInfo to one or more
recipients; such acts may be one-to-one or one-to-many.
Every element of #$CommunicationAct-Single has a
transmission sub-event (which is an element of
#$IBTGeneration-Original) and one or more reception
#$subEvents (which are elements of #$AccessingAnIBT). An
element of #$CommunicationAct-Single starts when its
transmission sub-event starts and ends when its accessing
sub-event(s) end. Notes: (1) For exchanges of information
between or among multiple agents, see
#$MultiDirectionalCommunication. (2) An important
distinction is made between elements of
#$CommunicationAct-Single on the one hand, and their
#$subEvents which are elements of #$IBTGeneration-Original
and #$AccessingAnIBT, on the other hand; e.g., #$Speaking
and #$Writing are NOT subsets of #$CommunicationAct-Single,
but rather are subsets of #$IBTGeneration-Original (because
instances of both represent only the generation of
information and can even occur without actual communication
of it), and #$ListeningDeliberately and #$Reading are
subsets of #$AccessingAnIBT, NOT of
#$CommunicationAct-Single, because instances of both
represent only the accessing of information (even if by
default they imply a prior generation of information).
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communication convention
The collection of conventions used to encode and
interpret things which bear information; a syntax together
with a semantic mapping. Instances include natural
languages like French or English, database data formats, and
computer languages or idiosyncratic systems of gestures or
symbols known only by a small group of people.
bd58f43f-9c29-11b1-9dad-c379636f7270
community groups
A collection of organizations. An element of
#$CommunityOrganization is a group that consists of
residents of a #$Neighborhood or apartment building or
condominium complex, and which is concerned with issues
affecting the #$Neighborhood or complex.
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commutative relation
An important subset of #$Relation. Each element
of #$CommutativeRelation is a relationship whose argument
order can be changed without changing the value or meaning
of the expression; e.g., #$PlusFn, #$TimesFn, #$or,
#$bordersOn, #$temporallyIntersects, #$teammates. Most
#$Relations are NOT commutative: if (#$isa EL COL) is true,
it is rare that (#$isa COL EL) is also true.
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crafts
One of the most general attributes for describing
the level of skill with which an agent performs some task.
Knowledge enterers will usually want to use some more
specific attribute.
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competitions
The collection of situations in which one or more
#$Agents are striving to be the sole exemplar of some high
value judgement, or the highest value along some comparative
or metric scale. Arm wrestling, football, fighting for
prey, competitive courting, racing, rodeo events, etc. are
examples. See also #$competitionExpr. Note: `striving'
may be a bit of overstatement, as sometimes the competitors
may even be unaware that a competition has been going on
until after it is over, such as the first year a `Best
Restaurant in Austin' award is given out.
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complete cloud cover
#$CompleteCloudCover is a #$WeatherAttribute
representing a specific degree of #$Cloudiness. This
attribute describes a location as so clouded over with a
uniform layer grey or white clouds that direct sunlight is
blocked out. There are no shadows, the shape or exact
location of the sun or moon is impossible to identify.
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complex temporal relation
Instances of #$ComplexTemporalRelation are
predicates used to interrelate instances of #$TemporalThing
in time. Some of them (e.g., #$startsAfterEndingOf) make
statements about the relationship of the beginning and/or
end of their first argument to the beginning and/or end of
their second argument. One can think of this as an
interval-based theory of time. Some of them (e.g.,
#$temporallyIntersects and #$temporallySubsumes) make
statements about the relationship of the entire set of
points that is their first argument to the entire set of
points that is their second argument. One can think of this
as a set-theoretic theory of time.
bd58ec70-9c29-11b1-9dad-c379636f7270
composite attribute
A collection of attributes. Each element of
#$CompositeAttribute is an attribute that is essentially a
vector with many dimensions. Instances of #$Color are good
examples; colors have intensity, hue, and saturation as
independent dimensions. See also #$primitiveAttributeTypes, #$PrimitiveAttributeType.
bd58d8d8-9c29-11b1-9dad-c379636f7270
composite attribute types
A collection of collections. Every element of
#$CompositeAttributeType is a collection of attributes which
is a subset of #$CompositeAttribute (q.v.).
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composite physical and mental event
A collection of events. Each element of
#$CompositePhysicalAndMentalEvent is an event that involves
both some mental event(s) and an interaction of physical
objects. Examples include a news broadcast program, a court
trial, inheriting property, writing a letter, a physical
examination, a charity ball, traffic on some section of
highway during rush hour. Note that this collection does
NOT imply that the events which are its instances have doers
(see #$doneBy). Subsets of
#$CompositePhysicalAndMentalEvent whose elements all have
doers (or performers) -- and there will be many of them --
should have as a second genls #$Action or the appropriate
subset of #$Action (qq.v.).
bd588d27-9c29-11b1-9dad-c379636f7270
composite tangible and intangible object
The collection of things which have both a
tangible and an intangible component -- e.g., people (with
bodies and minds), information bearing objects (intangible
information encoded on a tangible substrate, such as music
on a CD, or text in a book) and so on. Like anything else
that has at least some tangible component, each element of
#$CompositeTangibleAndIntangibleObject exists in time. Our
representation allows us to separately reify the tangible
and intangible components of an object; this is sometimes
necessary (e.g., to state that the age of the Frankenstein
monster's mind is x, the age of his body is y, and the
age of the new composite is z) but not very often needed ---
usually one can just reify the
#$CompositeTangibleAndIntangibleObject and state things
about it.
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composition predicate
A collection of predicates; one of several subsets
of #$PartPredicate. The collection #$CompositionPredicate
contains predicates which are used to relate
#$PartiallyTangible things to the substances (pieces of
stuffs) which compose them. #$CompositionPredicates are
instance-level (i.e, they relate #$Individuals, not
#$Collections), although typically they are used in
inferences about specific kinds of things. Examples include
#$constituents, #$mainConstituent #$solvent, #$solute,
#$suspendingFluid, #$suspendedPart.
bd58f321-9c29-11b1-9dad-c379636f7270
levels of compressibility
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of #$Compressibility
represents a specific capacity of a physical object to be
compressed. Compressibility may be measured with a
#$GenericValueFunction. Compressibilities of objects are
indicated with the predicate #$compressibilityOfObject.
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computational objects
A collection of abstract objects; a subset of
#$IntangibleIndividual. Each element of
#$ComputationalObject is a syntactically structured form,
such as a Cyc system expression, a Lisp string, a C variable
name, or an equation in a particular canonical form format.
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concavity
An attribute of a surface meaning that it is
bumped or indented inward. A concave surface has a pair of
points which are both closer to a viewer than points on the
surface between them. Depending on the context, it may
have relatively small subregions which have convexities
(e.g. wrinkles, small dents, corrugations) or are flat so
long as the overall shape is concave. Saddle-shapes,
although convex in certain dimensions, are concave in others
and are therefore concave.
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concluding equals note
#$differentSymbols is useful for constraining
rules that conclude #$equals. Most rules which would
conclude #$equals would fire for identical symbols, and
would thus conclude superfluous identity statement, e.g.,
(#$equals #$Cicero #$Cicero). By placing a conjunct in the
antecedent of such rules, (#$differentSymbols ?X ?Y), such
superfluous identity statements will not be deduced.
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concrete
A collection of tangible things. Each element of
#$Concrete is a piece of an artificial mixture of cement,
gravel, sand, and (during mixture, pouring, and forming)
water. Used widely in construction, pieces of concrete are
formed into the desired shape while fluid and afterward
hardened into a sturdy, durable material. Examples: bridge
pilings, foundations of houses, sidewalks, pieces of IH-35.
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condensation processes
A collection of events. In each instance of
#$Condensing, a gas is cooled to (or its pressure lowered
to) the point where the relative humidity (or similar
partial pressure measure if something other than water is
condensing) is greater than 100%, changing part of a
component of the gas from the #$GaseousStateOfMatter to the #$LiquidStateOfMatter.
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conductor resistance
A measurable physical attribute.
#$ConductorResistance is the element of
#$ElectricalResistance that represents a very low level of
electrical resistance. An object having
#$ConductorResistance readily conducts electricity. See
also #$resistanceOfObject.
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conducts heat poorly
A measurable physical attribute.
#$ConductsHeatPoorly is the element of #$ThermalConductivity
that represents the level of thermal conductivity in an
object that conducts virtually no heat.
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conducts heat well
A measurable physical attribute.
#$ConductsHeatWell is the element of #$ThermalConductivity
that represents the level of thermal conductivity in an
object that conducts heat very quickly.
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conducts some heat
A measurable physical attribute.
#$ConductsSomeHeat is the element of #$ThermalConductivity
that represents the level of thermal conductivity in an
object which conducts heat, but slowly.
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certainties
The positive emotion felt when one is free from
doubt about an event or object from which the agent feeling
#$Confidence expects positive contingencies. For example,
one might say 'I feel confident that tomorrow it will
not be rainy'. Do not confuse this with a personality
disposition, e.g. 'Joe is a confident person.'
(See #$PersonalityAttribute.) This is a collection; for an
explanation of a typical #$FeelingAttributeType, see
#$Happiness. More specialized #$FeelingAttributeTypes
include #$Grief, #$SelfConfidence, etc.
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configurations
A specialization of #$StaticSituation. Each
instance of #$Configuration is a static situation involving
two or more #$PartiallyTangible things standing in some
sort of spatial relationship(s). For example, a #$Pile
involves a bunch of things piled on top of each other, a
#$FlowerArrangement involves an arrangement of multiple
#$CutFlowers, and a #$KnotConfiguration might involve a
particular intertwining of several segments of a single
#$CordlikeObject. For configurations like the second
example, which involve objects that are all of the same
kind, see the specialization #$ArrangementOfLikeObjects.
For configurations like the third example, which involve
relationships between different parts of a single salient
object, see #$ConfigurationOfComplexObject. Note that a
static situation involving an #$Agent might be a
configuration, but only so long as it's just the
agent's _spatial_ relationship(s) to other partially
tangibles that matters (see e.g. #$WearingSomething); static
situations in which an agent's agency or sentience is
crucial, on the other hand, are not configurations (see
e.g. #$AgentRelationship and #$InterAgentRelationship).
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congenital conditions
A collection of ailments. An instance of
#$CongenitalCondition is an #$AilmentCondition that is
present in an afflicted organism from the time of gestation
(i.e. before birth), whether or not it is a
#$GeneticCondition. Two example types of
#$CongenitalCondition are congenital herpes and congenital
heroin addiction. A #$CongenitalCondition may be caused by
behavior of the mother during pregnancy. Birth defects
(such as having an extra toe) are #$CongenitalConditions.
Injuries sustained during the delivery itself are not
#$CongenitalConditions. Thus if forceps are used and the
infant is scarred, brain-damaged or killed as a result, the
situation is not an element of this collection.
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conical
#$Conical is the instance of #$ShapeAttribute
shared by all conical objects in virtue of their shape.
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connected path system
The collection of all connected #$PathSystems that
are not in separate pieces. For any different points X and
Y in such a system SYS, there is a path PATH in SYS that
both X and Y are on. Another way to put this is that SYS is
an instance of #$ConnectedPathSystem iff for any different
points X and Y in SYS, there is a path PATH in SYS such that
(#$pathBetweenInSystem PATH X Y SYS) holds. Note that
according to this definition, a connected path system does
not have to contain a link--a path system containing a
single node will be a connected path system. If a connected
path system contains a link, nevertheless, every two
different points must be connected by a path. Note also that
because of our treatment of path (see #$pathInSystem) and
our restriction of points in SYS that are not nodes (see
#$nodeInSystem), that there is a path between every two
points in SYS is equivalent to that there is a path between
every two nodes in Sys.
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links
A collection of events. In a #$ConnectingTogether
event, two or more tangible things get physically connected
together (attached) by means of some sort of connector or
fastener. Some specializations of this include welding,
buckling-up, using nailing, tying-up, etc.
#$ConnectingTogether need not be a spec of
#$Movement-TranslationEvent since two objects being
connected may be already at rest with each other.
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connection predicate
A collection of predicates. Each element of
#$ConnectionPredicate is a predicate that specifies physical
connections between objects. Examples: #$nailedTo,
#$rivetedTo, #$connectedTo-Rigidly,
#$rotationallyConnectedTo, #$hangsFrom, #$in-Embedded.
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clasps
A collection of physical devices. An instance of
#$Connector is a device which connects two objects. A
connector (or part of it) may be a part incorporated into
one or both of the objects connected, or a connector may be
a totally separate device. Examples include elements of the
collections #$ButtonTheFastener, #$Staple, #$Nail, and many more.
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construction events
A collection of events. In each #$Constructing
event, one or more #$ConstructionArtifacts, such as a house,
are made or incrementally enlarged or remodeled.
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structures
A collection of artificial tangible objects. Each
element of #$ConstructionArtifact is a structure designed
and built by humans. This collection includes buildings and
parts of buildings, as well as things like dams, railroad
lines, and roads. Examples: the #$RomanColiseum, the
#$ArcDeTriomphe, #$HooverDam, the #$WorldTradeCenter,
#$HollywoodBowl. For further information, see
#$FixedStructure, an important subset.
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construction companies
A collection of businesses. An element of
#$ConstructionCompany is a business whose #$MainFunction is
constructing or remodeling buildings, houses, dams, bridges,
or other construction artifacts.
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consultants
A collection of persons; a subset of
#$Professional. Each element of #$Consultant works with
some business in a consulting capacity. Consultants can be
self employed, or they can work for a consulting company.
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consumable products
A collection of tangible stuff; a subset of
#$TangibleProduct. Each element of #$ConsumableProduct is a
product of which any portion can be used only once. A
portion of a #$ConsumableProduct is `used up', i.e.,
destroyed or transformed into an unusable or waste form,
during normal use. Note: `consumable' here does not
necessarily mean consumed by mouth; the consumption may be
any use of the product.
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events in which food or drink is consumed
A collection of events. Each element of
#$ConsumingFoodOrDrink is an event in which a person or
other animal ingests some portion of food or drink through
its mouth. This collection generically covers eating or
drinking, by a single person, of a meal- or snack-sized
portion of food. For more detail, see the subsets
#$EatingEvent and #$DrinkingEvent. For eating or drinking
with a social group, see #$HavingAMeal. Note:
#$ConsumingFoodOrDrink does NOT include intravenous infusion
of nutrients or chewing of gum.
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contact locations
A collection of spatial objects. Each element of
#$ContactLocation is a point at which some particular agent
(e.g., corporation or person) may be contacted by any of
several means, for any of several purposes.
#$ContactLocation includes any place to which one may direct
one or more of the following: letters, packages, phone calls
or voice messages, bills, email, faxes, pages, subpoenas.
Contact locations must be particular--e.g., my house or my
office or even my secretary, but not simply `Austin'.
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contact location type
A collection of collections. Each element of
#$ContactLocationType is a collection of places at which a
particular agent may be contacted; such collections may be
characterized in several different ways: (a) by method of
contact (e.g., #$VoicePhoneLocation, #$FaxLocation); (b) by
purpose of contact (e.g., #$BillingLocation,
#$ShippingLocation, #$EmergencyContact); (c) by the
agent's relationship to those places (e.g.,
#$HumanResidence, #$Workplace). Note that particular places
may fall under different subsets of #$ContactLocationType
for different agents; for example, one person's home
might be another's vacation location.
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container products
A collection of physical devices. An instance of
#$ContainerProduct is an object whose #$primaryFunction (or
one of whose main functions) is to be a container. Examples
are of staggering variety, including storage containers for
books, office records, food, clothing, tools, and materials;
containers for transporting the same; passenger compartments
of various kinds of vehicles; artificial constructs for
housing humans and animals; etc., etc. Instances of #$Crib,
#$Sandbox, #$OfficeSpace, and #$Coffin.
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contempts
Emotion characterized by vehement condemnation of
its object as being low, vile, feeble, or ignominious. This
is a #$Collection --- for an explanation of that, see
#$Happiness. Some more specialized #$FeelingAttributeTypes
than #$Contempt are #$Hate, #$Abhorrence, etc.
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continents
A collection of topographical features. The
elements of #$Continent on the #$PlanetEarth are the six
traditional main land masses on the surface of the earth
(plus the two #$geographicalSubRegions of Eurasia, Europe
and Asia). Elements: #$ContinentOfAfrica,
#$ContinentOfAntarctica, #$ContinentOfAsia,
#$ContinentOfAustralia, #$ContinentOfEurasia,
#$ContinentOfEurope, #$ContinentOfNorthAmerica,
#$ContinentOfSouthAmerica. Former elements of this
collection include Pangaea and the two continents it broke
up into Gondwanaland and Laurasia (all of which are
instances of #$TrueContinent (q.v.)).
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Africa
The second largest continent, located north and
south of the #$Equator in the #$EasternHemisphere-Region.
Africa is connected to Asia by the narrow #$Isthmus of Suez;
it includes #$Madagascar and other offshore islands.
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Asia
The world's largest continent, joined in the
west with Europe (which may be considered a peninsula of
Asia) to form the Eurasian land mass (#$ContinentOfEurasia).
The #$ContinentOfAsia occupies much of the northern half of
the #$EasternHemisphere-Region.
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Europe
The sixth largest continent; includes adjacent
islands. The #$ContinentOfEurope is separated from the
#$ContinentOfAsia by the #$UralMountains.
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North America
The continent in the northern and
#$WesternHemisphere-Region. North America includes
#$CentralAmerica as well as the #$WestIndies-Archipelago as #$geographicalSubRegions.
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South America
The continent in the western and southern hemisphere.
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contract negotiations
The collection of negotiations intended to lead to
the formation of a contract between the participants (or the
parties they represent in the negotiations).
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control devices
A collection of physical devices. An instance of
#$ControlDevice is a device whose #$primaryFunction is to
control the behavior/functioning/properties of another thing
(usually another instance of #$PhysicalDevice). Obvious
instances of #$ControlDevice include: the remote control for
your TV (an instance of #$RemoteControlDevice), the brake
pedal on your car (an instance of #$Pedal-ControlDevice),
the light switch on your bedroom wall (an instance of
#$ElectricalSwitch); a less obvious instance of
#$ControlDevice is #$HooverDam (an instance of #$Dam).
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controlled land
A collection of geopolitical entities. Each
element of #$ControlledLand is a geopolitical entity that is
controlled to some extent by a foreign power. Examples:
#$PuertoRico, #$Bermuda, #$Guadeloupe-TheDependency, #$Tibet.
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controlling events
A collection of events; a subset of
#$PurposefulAction. An instance of #$ControllingSomething
is a purposeful action in which some #$Agent intentionally
controls some object. It is not necessary that the agent
touch the #$objectControlled, only that s/he have an
efficacious means of controlling its action -- thus,
instances of #$ControllingSomething include all instances of
#$GuidingAMovingObject (some of which involve a
#$RemoteControlDevice). Further subsets:
#$HandlingAnObject, #$Braking, #$SteeringADeviceByHand,
#$PlayingAMusicalInstrument, #$CuttingFabric,
#$CarryingWhileLocomoting, #$FlushingAToilet, etc. Whenever
a #$ControlDevice (qv) is being used, for its primary
function, presumably a #$ControllingSomething event is
taking place. Borderline examples include having a
conversation by telephone, doing the dishes by hand, and
having a cat as a pet.
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conventional classification systems
The collection of all agreed-upon or conventional
classification systems, each consisting of
#$ConventionalClassificationTypes. In such systems, a
change or reclassification is possible by a decision of an
authority, or by a changed social agreement, without
changing the intrinsic facts about the actual objects in the
category. (This applies only to named or known
classification systems or schemas, and not to everything
under the sun as might be urged by some 1990's-era
postmodernist deconstructionist literary criticism
theorists.) #$ConventionalClassificationSystems would
include biological taxonomies, standard classifications,
data dictionaries, thesauri, cultural taboo systems,
military doctrinal systems, calendar systems, etc.
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conventional classification type
The collection of all those collections that each
correspond to a category in some agreed-upon or conventional
classification system (a #$ConventionalClassificationSystem)
used by people. In such systems, a change or
reclassification is possible by a decision of an authority,
or by a changed social agreement or custom, without changing
the intrinsic facts about the actual objects in the
category. (This applies only to named, known classification
systems or schemas, and not to everything under the sun as
might be urged by some 1990's-era postmodernist
deconstructionist literary criticism theorists.)
#$ConventionalClassificationType would include categories in
biological taxonomy, standard classifications, data
dictionaries, thesauri, cultural taboo classes, military
doctrinal classes, named calendar intervals, etc.
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bulge
A surface attribute meaning that the
surface's overall shape is dominated by an outward
bulge or mound, or consists of projecting corners between
planes. In most contexts, it may have relatively small
subregions which are concave or flat, etc., so long as
overall shape is convex. Viewing something as convex
assumes a perspective. From the opposite perspective, on
the `other side', a #$Convex surface would look #$Concave.
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convex tangible object
The collection of all #$TangibleThings that are
#$Convex, i.e. have no significant #$Concave surfaces,
cavities or #$Crevices. A #$ConvexTangibleObject occupies
about the same space as its convex hull; see #$ConvexHullFn
and #$ConvexHullSpaceFn. A solid physical sphere or cube
are #$ConvexTangibleObjects but a cup or doughnut cannot be.
The size of allowable minor concavities depends on the context.
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conveyances
A collection of concrete physical objects. Each
instance of #$Conveyance is intended for moving partially
tangible things --- it could be a car, ship, plane, or other
vehicle for transporting people; it could be a conveyor belt
or a grocery bag for moving goods; it could be a gun, a bow,
or a cannon for launching projectiles. See also
#$TransportationDevice which are objects that actually move
along with the thing they are transporting, and
#$Conveyance-Stationary where the object doing the moving
remains stationary. See #$Conveying-Generic,
#$TransportationEvent and #$Conveying-Stationary for the
different kinds of conveying events. Some positive
exemplars: a gun, a car, a horse. A wire can be considered
to be a #$Conveyance, in those microtheories were
#$Electricity, #$Signals, etc. are considered to be things
that move.
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cooked
The attribute #$Cooked is a #$PreparationAttribute
(q.v.), describing how a given item of #$Food has been
prepared. Food becomes #$Cooked as the result of an event
of #$CookingFood. Specialized forms of #$Cooked include
#$Steamed, #$Baked, #$Microwaved and #$Grilled.
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cooking events
A collection of events. Each element of
#$CookingFood is an event in which some item of #$Food is
prepared by heating it. Typically, the foodstuff is heated
until it reaches a certain temperature over some period of
time, during which chemical and/or physical changes occur
which are supposed to make the foodstuff healthier or
tastier (or, in some cases, ethically acceptable). A
#$CookingFood event may last from a few minutes (e.g.,
#$SteamingFood (vegetables), #$MakingToast) to several hours
(e.g., #$RoastingFood). Note: #$SmokingFood is not a
subset of #$CookingFood. Food prepared by smoking (e.g.,
smoked ham, bacon) is `cured' by a chemical reaction
with nitrates in the smoke, rather than being cooked by
heat. Cf. #$SmokingFood, #$SaltingFood.
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cooling process
#$CoolingProcess is a collection of events, and a
subset of #$TemperatureChangingProcess. During each
#$CoolingProcess event, the temperature of the
#$objectOfStateChange is decreased by removing heat from the object.
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cords
Read #$cyclistNotes. A generic long flexible
skinny thing like string, electrical extension cords, rope, wicks.
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core constant
The collection of constants that are required to
be defined in order to support the implementation of CycL
itself. These constants are the minimal 'core' of
the Cyc knowledge base which must be assumed to be defined
in order for the inference engine to function.
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two-dimensional corners
The collection of all regions wherein two linear
edges of a two dimensional or sheet-shaped object (i.e.,
considered in this context to be sheet shaped) meet to form
an angle of substantially less than 180 degrees. Polygons
have at least three corners each.
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corners
The collection of all regions centered around a
point where two edges of a sheet-like object meet at an
angle or where three or more surfaces (together with three
or more solid edges dividing them) meet at one place forming
a solid angle. Includes 2-dimensional corners and 3
dimensional corners. Corners are either #$Convex or
#$Concave with respect to some perspective.
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corner - 3d
The collection of all regions where three or more
surfaces of an object (which is considered three dimensional
in current context), and three or more #$EdgeOnObjects,
meet. This includes corners of boxes, the tops of pyramids,
etc. Each #$Corner-3d includes some solid angle of part of
the object.
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officers
A collection of people. An instance of
#$CorporateOfficer is a person who is recognized as an
officer of a corporation, as officially recorded in the
corporate records of that corporation. Common types of
#$CorporateOfficer include #$President-CorporateOfficer,
#$VicePresident-CorporateOfficer, Secretary and Treasurer of
a corporation.
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corrosion resistance
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of #$CorrosionResistance
represents a specific level of resistance to corrosion of
some tangible object. Degrees of #$CorrosionResistance may
be represented using #$GenericValueFunctions. Indicate a
particular object's #$CorrosionResistance with the
predicate #$resistanceToCorrosion.
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cost breakdown slot
A collection of predicates. Each element of
#$CostBreakdownSlot is a binary predicate used to describe
some pecuniary aspect of an instance of #$Buying. The first
argument to every #$CostBreakdownSlot is an element of
#$Buying and the second argument is always an instance of
#$Money. Examples: #$moneyTransferred, #$discount,
#$salesTax, #$salesCommission.
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cotemporal objects slot
#$CotemporalObjectsSlot is the collection of
#$BinaryPredicates PRED such that whenever a formula without
free variables (PRED ARG1 ARG2) is true at a moment in time,
it will be the case that the moment belongs to the temporal
extent of both ARG1 and ARG2 (i.e., that ARG1 and ARG2 are
#$TemporalThings which temporally subsume the moment). For
example, #$owns is a #$CotemporalObjectsSlot. So from the
assertion (#$holdsIn (#$YearFn 1992) (#$owns Nick Spot)), we
can conclude that Nick and Spot were alive throughout
(temporally subsume) 1992. In contrast, consider the
predicate #$awareOf, which is not a #$CotemporalObjectsSlot.
The assertion (#$holdsIn (#$YearFn 1992) (#$awareOf Fred
#$GeorgeWashington)) doesn't justify the conclusion
(#$temporallySubsumes #$GeorgeWashington (#$YearFn 1992)).
In general (with the qualifications indicated below), a
closed assertion (#$holdsIn TIME (PRED ARG1 ARG2)), with
PRED a #$CotemporalObjectsSlot, licenses the conclusions
(#$temporallySubsumes ARG1 TIME) and (#$temporallySubsumes
ARG2 TIME). And a closed assertion (#$holdsSometimeDuring
TIME (PRED ARG1 ARG2)) licenses the conclusions
(#$temporallyIntersects ARG1 TIME) and
(#$temporallyIntersects ARG2 TIME). Although what
constitutes a moment can vary with context, for most
microtheories explicit considerations of temporal
granularity (in this sense) don't come into play. In
particular, in the case of most microtheories, one
doesn't have to worry about the possibility of gaps in
the fabric of time between moments. (Such gaps would
undermine the conclusions above about temporal subsumption.)
Another qualification is that ARG1 and ARG2 are not
#$TemporallyIndexicalFirstOrderTerms; in practice, they
almost never are. See also the generalization of
#$CotemporalObjectsSlot, #$CotemporalPredicate, and the
predicate #$contemporaryInArg.
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cotemporal predicate
#$CotemporalPredicate is the collection of
#$Predicates PRED such that whenever a formula (PRED ARG1
... ARGN) is true at a moment in time, it will be the case
that the moment belongs to the temporal extent of each ARG
among ARG1, ..., ARGN that is a #$TemporalThing (i.e., that
each such ARG temporally subsumes the moment). For example,
#$owns is a #$CotemporalPredicate. So from the assertion
(#$holdsIn (#$YearFn 1992) (#$owns Nick Spot)), we can
conclude (given that Nick and Spot are #$TemporalThings)
that Nick and Spot were alive throughout (temporally
subsume) 1992. In contrast, consider the predicate
#$awareOf, which is not a #$CotemporalPredicate. The
assertion (#$holdsIn (#$YearFn 1992) (#$awareOf Fred
#$GeorgeWashington)) doesn't justify the conclusion
(#$temporallySubsumes #$GeorgeWashington (#$YearFn 1992)).
In general (with the qualifications indicated below), an
assertion (#$holdsIn TIME (PRED ARG1 ... ARGN)), with PRED a
#$CotemporalPredicate and ARG among ARG1, ..., ARGN a
#$TemporalThing, licenses the conclusion
(#$temporallySubsumes ARG TIME). And an assertion
(#$holdsSometimeDuring TIME (PRED ARG1 ... ARGN)) licenses
the conclusion (#$temporallyIntersects ARG TIME). Although
what constitutes a moment can vary with context, for most
microtheories explicit considerations of temporal
granularity (in this sense) don't come into play. In
particular, in the case of most microtheories, one
doesn't have to worry about the possibility of gaps in
the fabric of time between moments. (Such gaps would
undermine the conclusion above about temporal subsumption.)
Another qualification is that ARG is not a
#$TemporallyIndexicalFirstOrderTerm; in practice, it almost
never is. In order to bar predicates that would otherwise
trivially qualify as instances of #$CotemporalPredicate, the
argument-type of at least one of the argument-places of a
#$CotemporalPredicate PRED must be non-disjoint with
#$TemporalThing (or, more generally, the intersection of the
argument-types of at least one of the argument-places of
PRED must be non-disjoint with #$TemporalThing). See also
the specialization of #$CotemporalPredicate,
#$CotemporalObjectsSlot, and the predicate #$contemporaryInArg.
bd5981b7-9c29-11b1-9dad-c379636f7270
count noun - generic
The collection of all mass nouns. Mass nouns are
syntactically singular, and often they denote stufflike
things. Example: 'water'. This collection also
includes proper mass nouns like 'Pepsi', agentive
mass nouns like 'moisturizer', etc.
c0e918e2-9c29-11b1-9dad-c379636f7270
counterfactual context
The collection of microtheories that are each
assumed to include at least one counterfactual assertion: an
assertion which is believed to be untrue in the real world.
It may be, however, that there is no explicit counterfactual
assertion in a given #$CounterfactualContext. In
particular, it is not required that there be any explicit
contradiction of assertions in the #$genlMts of the
#$CounterfactualContext. But intuitively speaking, most
adults would be reticent about trusting too strongly in a
propositon whose only justification was in a
#$CounterfactualContext. All works of fiction relate events
that transpire in counterfactual contexts. Examples:
#$WorldMythologyMt, #$PaddingtonBearStoriesMt, #$ChristmasMythologyMt.
bd58f4b8-9c29-11b1-9dad-c379636f7270
countries
A collection of geopolitical entities. An element
of #$Country is a nation-state having its own territory,
population, and government, whether or not it is fully
independent. For example, #$Scotland is an element of
#$Country, even though it is a part of the
#$UnitedKingdomOfGreatBritainAndNorthernIreland. Cf. #$IndependentCountry.
bd588879-9c29-11b1-9dad-c379636f7270
districts
A collection of geopolitical entities. Each
element of #$CountrySubsidiary is a political region that is
a direct subsidiary of some country. This collection
includes states, provinces, territories, and some special
districts such as Washington, D.C. This class is somewhat
artificial but is useful when representing addresses.
c0c0184c-9c29-11b1-9dad-c379636f7270
counties
A collection of geopolitical entities. An element
of #$County is a lesser geopolitical region, having an area
typically larger than a #$City but smaller than a
#$State-Geopolitical. Traditionally, a #$County area was
within one day's horseback ride from the County Seat.
bd58e498-9c29-11b1-9dad-c379636f7270
county governments
The collection of all #$County governments.
bd67f8fe-9c29-11b1-9dad-c379636f7270
course during a meal
A collection of events. Each element of
#$CourseDuringAMeal is an event in which one or more diners
at a meal consume a single course. Examples include the
elements of #$AppetizerCourse, #$MainCourse, #$DessertCourse.
c1008170-9c29-11b1-9dad-c379636f7270
courts
A collection of organizations which are judicial
agents. An element of #$Court-Judicial is an established
judicial court, i.e., an enduring governmental
#$Organization whose #$primaryFunction is to settle disputes
by means of legal reasoning by one or more #$Judges.
Typically, a court's orders are enforced by some other
agency belonging to the government of which that court is a
part. The collection #$Court-Judicial includes federal,
state, county, and municipal courts, appellate and chancery
courts, tax courts, courts of claims, courts-martial (if
non-temporary), admiralty courts, courts of chivalry,
American Indian tribal courts, and the Permanent Court of
International Justice. It excludes Gypsy/Rom Kris courts,
nonjudicial administrative county courts, stannaries, and
temporary #$Tribunals.
c08b79f4-9c29-11b1-9dad-c379636f7270
courtesy title
The collection of #$Titles, such as Mr., Ms.,
Mrs., Miss, Dr., etc., which precede names in Anglo-American
addressing custom.
bd58fa97-9c29-11b1-9dad-c379636f7270
cracking events
A collection of change events. In each
#$Cracking, something becomes cracked. I.e., two or more
areas of the thing are separated from one another (though
perhaps not divided wholly into parts). In order to undergo
a #$Cracking, the #$objectOfStateChange must be in a #$SolidStateOfMatter.
bd58f8e2-9c29-11b1-9dad-c379636f7270
creation events
A collection of events. In each element of
#$CreationEvent, at least one instance of #$Entity (the
#$outputsCreated) is brought into existence.
bd58de89-9c29-11b1-9dad-c379636f7270
creation or destruction events
A collection of events. During each element of
#$CreationOrDestructionEvent, one or more instances of
#$Entity come into or go out of existence. Elements of this
collection are the sorts of events that have #$inputs,
#$outputs, #$products, #$wasteProducts, and #$byProducts.
Examples of #$CreationOrDestructionEvent would include a
particular campfire (a #$CombustionProcess), manufacturing a
particular car, etc.
bd675149-9c29-11b1-9dad-c379636f7270
credentials
A collection of intangible objects which consist
of propositional information about an agent. #$Credential
is a subset of #$PropositionalInformationThing (q.v.). Each
element of #$Credential is specific information about one
agent, provided by another agent; the information content of
a credential consists of favorable, enabling, or empowering
propositional declarations. As represented in Cyc,
credentials are intangible information, but each element of
#$Credential usually has some associated physical document
(e.g., a diploma associated with a college degree, a
driver's license). A credential may certify that the
holder (i.e., the subject of the credential) has a
particular skill (e.g., legal bar certification, ability to
drive); has completed certain training (e.g., GED schooling,
Ph.D. requirements; is allowed to do a certain thing (e.g.,
travel visa, permission slip); and so on. Recommendations
are considered a kind of credential.
bd58b0a1-9c29-11b1-9dad-c379636f7270
credit cards
A collection of plastic cards. Each element of
#$CreditCard is a piece of plastic that enables authorized
users to spend the card-issuing company's money, drawn
as a (usually unsecured) loan through an associated instance
of #$CreditCardAccount under a pre-arranged credit
agreement. The credit card company credits the vendor of
the purchased goods or services and bills the card user,
usually with interest.
bd58ceea-9c29-11b1-9dad-c379636f7270
crevices
The collection of all long, slender cavities or
cracks or furrows in otherwise solid objects. The width of
a crevice is significantly less than its length. The depth
of a crevice is often greater than its width, and is never
significantly less than its width.
c0fcdf4c-9c29-11b1-9dad-c379636f7270
crevice - topographical - earth
The collection of topographical features of the
planet Earth characterized by long, slender cavities or
cracks or furrows. The width of a crevice is significantly
less than its length. The depth of a crevice is often
greater than its width, and is never significantly less than
its width.
bf4d23f7-9c29-11b1-9dad-c379636f7270
crime detection
This is the actual act of detecting a crime.
bd6857bf-9c29-11b1-9dad-c379636f7270
crucifix shaped
#$CrucifixShaped is the instance of
#$ShapeAttribute shared by all three dimensional
cross-shaped objects.
c0514749-9c29-11b1-9dad-c379636f7270
cubical
#$Cubical is the instance of #$ShapeAttribute
shared by all three-dimensional objects for which each face
it is the case that (#$shapeOfObject ?FACE #$SquareShaped).
c14b222b-9c29-11b1-9dad-c379636f7270
items of currency
A collection of physical objects. An instance of
#$Currency is a physical object generally accepted as legal
tender (i.e., not checks or credit cards) and used as a
means of transferring a quantity of #$Money between some
elements of #$Agent. Elements of #$Currency may be coins,
items of precious metal, paper bills for which precious
objects are payable by a government to the bearer on demand,
or unbacked paper bills required by a government to be
accepted for payment of debts. Elements of #$Currency are
typically backed by and issued by national governments.
Note: This collection includes all instances of legal
tender, worldwide and historically. But, for better or
worse, the notion of legal tender is context-dependent.
Normally what counts as currency is relative to the country
one is in; legal tender in the United States is not the same
as legal tender in China. (Though US dollars may have
excellent value on the black market.) What counts as legal
tender depends on historical events as well, since a
government may change, withdraw, or cancel some types of
currency it previously authorized. Also, conquest of one
country by another usually brings about the collapse of the
loser's currency. A Confederate ten dollar bill, e.g.,
is not an element of #$Currency in the context of twentieth
century Alabama, even though it belongs to #$Currency in a
different context.
bd58cc42-9c29-11b1-9dad-c379636f7270
curvature of surface
The collection of all surface curvature
attributes. These may apply to a particular piece of a
surface of an object, or to the whole surface. For
real-world (non-mathematical) surfaces, there is ordinarily
some tolerance for minor surface deviations that depends on
the context. Thus a 'flat' surface may have
relatively small bumps and crevices.
c0f2ab26-9c29-11b1-9dad-c379636f7270
customary system of links
The collection of all customary or conventional
network systems consisting of interconnected links
(instances of #$Path-Customary) and nodes of obvious types,
where the elements of the system can be assumed without
specifying them as sets. Examples include pipe systems,
road systems, vascular systems, wiring systems, mechanical
linkages, etc. The links of any #$CustomarySystemOfLinks
are assumed to share characteristics, e.g. in a road system,
pipes are not links nor are streetlights, road paint, or
other non-roadways, just the roadways forming the network.
Also, what constitutes a #$JunctionOfPaths or #$pathTerminus
in the system should be obvious from the system type. The
links are related to the assumed system by
#$linksOfCustomarySystem. This is in contrast to
#$PathSystem in which the sets of point, nodes, links, and
loops (if any) have to be specified for the system.
c0ee5ac3-9c29-11b1-9dad-c379636f7270
cutting implements
A collection of devices. An instance of
#$CuttingDevice is a device whose #$primaryFunction is to
(enable its user to) cut another object. Subsets of
#$CuttingDevice include the collections #$Razors,
#$Scissors, #$LawnMowers,and more.
bd589153-9c29-11b1-9dad-c379636f7270
Cyc administrator
This constant is for use by Cyc administrators
responsible for installation, setup and maintenance of Cyc images.
c0bf7a98-9c29-11b1-9dad-c379636f7270
cyc h l truth value
The truth/strength combinations used in the Cyc HL
implementation of #$CycLAssertions and arguments.
bd58f7f9-9c29-11b1-9dad-c379636f7270
cyc l asserted assertion
The subcollection of semantically well-formed
#$CycLAssertions which are supported by at least one belief
argument, meaning that the assertion was explicitly asserted
to Cyc, as opposed to having been deduced by Cyc's
inference engine. An assertion can have more than one
argument, and can therefore be both a
#$CycLAssertedAssertion and a #$CycLDeducedAssertion.
bed06ab6-9c29-11b1-9dad-c379636f7270
CycL assertions
A collection of semantically well-formed
#$CycLSentences which express some proposition in the Cyc
Knowledge Base. Each instance of #$CycLAssertion is either
(1) an #$HLAssertion: an assertion reified in the Cyc
Knowledge Base (i.e., a formula and its associated
datastructure, actually in the Cyc KB), or (2) an
#$ELAssertion: an Epistemological Level #$CycLSentence that
can be canonicalized into one or more already extant
#$HLAssertions. #$CycLAssertion is used as an argument type
for meta-predicates such as #$overrides.
bd5dbcd4-9c29-11b1-9dad-c379636f7270
cyc l assertion direction
The set of possible directions for Cyc
#$CycLAssertions; the direction indicates how the
#$CycLAssertion will be propagated during inference.
bd58e1fc-9c29-11b1-9dad-c379636f7270
cyc l atomic assertion
The subcollection of #$CycLAssertions which have a
#$Predicate as their operator. Excludes assertions with
logical operators in the arg0 position.
bfd86bf1-9c29-11b1-9dad-c379636f7270
cyc l atomic sentence
The collection of syntactically well-formed atomic
sentences, also called 'atomic logical formulas',
in the CycL language. Each instance of #$CycLAtomicSentence
involves the application of a #$Predicate to some arguments.
c130750e-9c29-11b1-9dad-c379636f7270
cyc l atomic term
The collection of all atomic denotational terms in
the CycL language. All such terms may denote something in
the universe of discourse if semantically meaningful and
fully bound (variables are #$CycLAtomicTerms). They are also
atomic, meaning that they cannot be broken down via the CycL
syntax. The string aabaab is a #$CycLAtomicTerm even
though it can be broken down into substrings, just as 212 is
a #$CycLAtomicTerm even though it can be broken down into
digits. This notion of atomicity is only with respect to
the CycL grammar, and digits and substrings are not part of
the CycL grammar.
be1d78c8-9c29-11b1-9dad-c379636f7270
cyc l closed atomic sentence
The collection of syntactically well-formed atomic
sentences in the CycL language which have no free variables.
Each instance of #$CycLClosedAtomicSentence involves the
application of a #$Predicate to some arguments.
bdcc8689-9c29-11b1-9dad-c379636f7270
cyc l closed atomic term
The collection of all atomic closed denotational
terms in the CycL language. All such terms may denote
something in the universe of discourse if semantically
meaningful. They are also atomic, meaning that they cannot
be broken down via the CycL syntax. The string aabaab is
a #$CycLClosedAtomicTerm even though it can be broken down
into substrings, just as 212 is a #$CycLClosedAtomicTerm
even though it can be broken down into digits. This notion
of atomicity is only with respect to the CycL grammar, and
digits and substrings are not part of the CycL grammar.
bda21728-9c29-11b1-9dad-c379636f7270
cyc l closed denotational term
The collection of all CycL expressions which may
denote something in the universe of discourse.
#$CycLSentences are not considered part of the universe of
discourse in this way. Not all closed denotational terms
pick out something in the universe of discourse;
counterexamples are (#$BorderBetweenFn #$Canada #$Mexico)
and (#$JuvenileFn #$isa #$genls #$JuvenileFn). Other
examples of closed denotational terms include #$Muffet,
(#$JuvenileFn #$Dog), (#$TheSetOf ?X (#$objectHasColor ?X
GreenColor)), and 212.
c04da45a-9c29-11b1-9dad-c379636f7270
cyc l closed expression
The collection of CycL expressions which have no
free variables.
c03209e1-9c29-11b1-9dad-c379636f7270
cyc l closed formula
The subcollection of #$CycLFormulas which have no
free variables.
c017ff79-9c29-11b1-9dad-c379636f7270
cyc l closed non atomic term
The subcollection of denotational
#$CycLNonAtomicTerms which have no free variables.
Examples: (#$JuvenileFn #$Platypus), (#$JuvenileFn #$isa
#$genls), (#$TheSetOf ?X (#$objectHasColor ?X
#$GreenColor)). Counterexamples: (#$JuvenileFn ?X).
c0cc2458-9c29-11b1-9dad-c379636f7270
cyc l closed sentence
The subcollection of #$CycLSentences which have no
free variables. Implicitly universally quantified sentences
are not instances of #$CycLClosedSentence.
be27a8ec-9c29-11b1-9dad-c379636f7270
ART
#$CycLConstant is the collection of all CycL named
constants used to denote terms. Colloquially, CycL
constants are those atomic terms which are prefixed by
'#$' in their printed representation. For
example, #$Dog is an instance of #$CycLConstant while other
terms like (#$GovernmentFn #$France) and the number 42 are not.
bf3491c4-9c29-11b1-9dad-c379636f7270
cyc l deduced assertion
The subcollection of semantically well-formed
#$CycLAssertions which are supported by at least one
argument which is a dedction by Cyc's inference engine,
as opposed to having been explicitly asserted to Cyc. An
assertion can have more than one argument, and can therefore
be both a #$CycLAssertedAssertion and a #$CycLDeducedAssertion.
beff1a9a-9c29-11b1-9dad-c379636f7270
cyc l denotational term
The collection of all CycL expressions which may
denote something in the universe of discourse if they are
meaningful and closed (having no free variables). Semantic
well-formedness is not a requirement; (#$JuvenileFn #$isa ?X
#$genls #$JuvenileFn) is a denotational term. However, if a
#$CycLFormula, semantic properties of the arg0 may determine
its membership in this collection. e.g. (#$JuvenileFn
#$Dog) is a denotational term, but (#$Dog #$JuvenileFn) is
not. Other examples of denotational terms include #$Muffet,
?X, (#$JuvenileFn ?X), (#$TheSetOf ?X (#$objectHasColor ?X
GreenColor)), and 212.
bd9733c2-9c29-11b1-9dad-c379636f7270
cyc l expression
The collection of all syntactically well-formed
expressions in the CycL language. This includes formulas,
sentences, denotational terms, etc.
be90c21d-9c29-11b1-9dad-c379636f7270
cyc l expression - askable
The subcollection of syntactically well-formed
#$CycLExpressions which obey arity constraints, but but do
not necessarily obey other semantic constraints (e.g.
argument type constraints). The name 'Askable'
derives from #$CycLSentence-Askable, but instances of
#$CycLExpression-Askable are not necessarily askable as a
query unless they are also instances of
#$CycLSentence-Askable. See #$CycLQuery for more details.
bd601781-9c29-11b1-9dad-c379636f7270
cyc l expression - assertible
The subcollection of syntactically and
semantically well-formed #$CycLExpressions. The name
'Assertible' derives from
#$CycLSentence-Assertible, but instances of
#$CycLExpression-Assertible are not necessarily assertible
into the KB unless they are also instances of #$CycLSentence-Assertible.
c091e184-9c29-11b1-9dad-c379636f7270
cyc l formula
The collection of CycL expressions which involve
the application of a relation to some arguments; e.g.,
(#$isa #$Muffet #$Poodle) and (#$BirthFn #$Muffet) are both
instances of #$CycLFormula. Two important specs of
#$CycLFormula are #$CycLNonAtomicTerms, also called
'denotational formulas', and #$CycLSentences, also
called 'logical formulas'. Note that this notion
of a CycL formula may differ from standard definitions of
'formula' in formal logic, which define a formula
as either any string of symbols, or a syntactically
well-formed string of symbols. A CycL formula is a relation
applied to some arguments.
c03ec3ba-9c29-11b1-9dad-c379636f7270
cyc l g a f assertion
The subcollection of semantically well-formed
atomic #$CycLAssertions which have no free variables. GAF
stands for Ground Atomic Formula. Atomic Formula (or, more
specifically, atomic sentence) means a #$Predicate applied
to some arguments. Ground means no variables. GAF
Assertions are ground at the HL (no HL variables) and closed
at the EL (no free EL variables). For example, (#$isa
(#$TheSetOf ?X (#$colorOfObject ?X #$GreenColor)) #$Thing)
is ground at the HL and closed (but not ground) at the EL.
GAF assertions typically express facts about the world.
c0f63e9a-9c29-11b1-9dad-c379636f7270
cyc l generic relation formula
The subcollection of #$CycLFormulas which have a
#$Relation in their arg0 position which is not known to be
either a function, predicate, or logical operator.
Examples: (?RELATION #$Dog #$Cat), ((RelationDenotingFn
#$Muffet) #$Dog).
be2eb4e1-9c29-11b1-9dad-c379636f7270
cyc l indexed term
Elements of #$CycLIndexedTerm are objects that are
indexed in the Cyc kb (i.e., forts and assertions).
bd84623c-9c29-11b1-9dad-c379636f7270
NART
The subcollection of #$CycLReifiableNonAtomicTerms
that are reified in the KB. Example: (#$JuvenileFn #$Dog).
Counterexample: (#$JuvenileFn #$Platypus), because that term
is not currently reified in the KB. These are often called
NARTs, which stands for 'non-atomic reified term'.
c0c6b0d2-9c29-11b1-9dad-c379636f7270
NAT
The collection of non-atomic denotational terms in
the CycL language. Also called 'denotational
formulas'. A non-atomic term, or 'NAT', is a
term which is neither a variable nor a constant. NATs are
terms formed by applying a function to its (zero or more)
arguments. Like constants, each NAT denotes some thing in
the universe of discourse. Currently, there are two main
kinds of NAT: #$HLNonAtomicReifiedTerms, or
'NARTs', which are a type of
#$HLReifiedDenotationalTerm, and are implemented with data
structures that have indexing allowing all uses of the NAT
to be retrieved; and #$ELNonAtomicTerms, or
'NAUTs', which have no such indexing and remain in
the form of an EL expression in the formulas in which they occur.
bf1f951d-9c29-11b1-9dad-c379636f7270
cyc l non atomic term - askable
The subcollection of syntactically well-formed
#$CycLNonAtomicTerms which obey arity constraints, but but
do not necessarily obey other semantic constraints (e.g.
argument type constraints). These terms 'make enough
sense' to be a term in a #$CycLQuery. Denotational
terms are not askable themselves. Each instance of this
collection involves a #$Function-Denotational applied to
some number of arguments, as permitted by the arity of the
relation. #$CycLNonAtomicTerms are also called
'denotational formulas', to be distinguished from
'logical formulas', also known as #$CycLSentences.
Note that an instance of #$CycLNonAtomicTerm-Askable does
not mean that the term must be used in a query; only that
it can be used in a query. See #$CycLQuery for more details.
bdda1e3f-9c29-11b1-9dad-c379636f7270
cyc l non atomic term - assertible
The collection of syntactically and semantically
well-formed #$CycLNonAtomicTerms. These non-atomic terms
meet the criteria necessary to be part of an assertion in
the Cyc KB. They are not assertible themselves. For a
thorough discussion of what constitutes a well-formed CycL
formula, see the Cyc documentation. Each instance of
#$CycLNonAtomicTerm-Assertible involves a
#$Function-Denotational applied to some arguments. Note
that a semantically well-formed #$CycLQuery may contain
instances of #$CycLNonAtomicTerm-Assertible; just because a
nat is 'assertible' does not require it to be
used in an assertion. See #$CycLPropositionalSentence for
more details.
be2e0d29-9c29-11b1-9dad-c379636f7270
cyc l non atomic term - closed functor
The subcollection of denotational
#$CycLNonAtomicTerms which have no free variable in the arg0
position. Examples: (#$JuvenileFn #$Platypus),
(#$JuvenileFn #$isa #$genls), (#$TheSetOf ?X (#$colorOfType
?X #$GreenColor)), (#$JuvenileFn ?X). Counterexample:
(?SOMEFN #$Gold).
bf26025d-9c29-11b1-9dad-c379636f7270
cyc l open denotational term
The collection of all CycL expressions which have
at least one free variable, and which might denote something
in the universe of discourse if their variable(s) were
bound. #$CycLSentences are not considered part of the
universe of discourse in this way. Examples include ?X,
(#$JuvenileFn ?X), and (#$JuvenileFn #$isa ?X #$genls
#$JuvenileFn), even though the latter is semantically ill-formed.
c0d211d2-9c29-11b1-9dad-c379636f7270
cyc l open expression
The collection of CycL expressions which have free variables.
bfab7ef3-9c29-11b1-9dad-c379636f7270
cyc l open formula
The subcollection of #$CycLFormulas which have
free variables.
be0a552b-9c29-11b1-9dad-c379636f7270
cyc l open non atomic term
The subcollection of denotational
#$CycLNonAtomicTerms which have free variables. Examples:
(#$JuvenileFn ?X), (#$JuvenileFn ?X ?Y ?Z). Counterexample:
(#$TheSetOf ?X (#$objectHasColor ?X #$GreenColor)).
c010ce47-9c29-11b1-9dad-c379636f7270
cyc l open sentence
The subcollection of #$CycLSentences which have
free variables. This only takes into account explicit
closure; if a sentence is implicitly universally quantified,
it is still an instance of #$CycLOpenSentence.
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cyc l propositional sentence
The collection of semantically well-formed CycL
sentences that express propositions. Any seemingly free
variables in such sentences are implicitly universally
quantified at the outermost level.
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cyc l query
The collection of all well-formed CycL queries.
Example: (#$and (#$isa ?X #$Cat) (#$isa ?X #$Dog)). Weaker
well-formedness constraints are imposed on CycL queries than
on assertions (see #$CycLSentence-Assertible). CycL queries
are syntactically well-formed CycL sentences, also
well-formed with respect to arity, which express a query in
CycL. Free variables are not implicitly universally
quantified; they are interpreted as variables for which
bindings are sought.
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cyc l reformulation rule predicate
The collection of #$Predicates which may appear as
the operator in a #$CycLReformulationRule.
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cyc l reifiable denotational term
A collection of Cyc terms. All #$CycLConstants are
elements of #$CycLReifiableDenotationalTerm, as is any NAT
(#$CycLNonAtomicTerm, see #$Function-Denotational) whose
functor is an instance of #$ReifiableFunction. E.g., since
#$GovernmentFn is an instance of #$ReifiableFunction, it is
true that (#$GovernmentFn #$France) is a
#$CycLReifiableDenotationalTerm. (#$JuvenileFn #$Platypus)
is a #$CycLReifiableDenotationalTerm; it is not in the KB
but is reifiable. #$CycLVariables are not considered reified
or reifiable terms. These terms may denote something in the
universe of discourse if they are semantically meaningful.
e.g. (#$BorderBetweenFn #$Canada #$Mexico) is a
#$CycLReifiableDenotationalTerm even though it does not
denote anything in the universe of discourse.
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cyc l reifiable non atomic term
A collection of Cyc terms that are NATs
(#$CycLNonAtomicTerms; see #$Function-Denotational) whose
functor is an instance of #$ReifiableFunction. E.g., since
#$GovernmentFn is an instance of #$ReifiableFunction, it is
true that (#$GovernmentFn #$France) is a #$CycLReifiableNonAtomicTerm.
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forts
The collection of denotational terms in the CycL
language which are reified in the KB. Examples include
#$Muffet and (#$JuvenileFn #$Dog); a counterexample would be
(#$JuvenileFn #$Platypus) because that term is not currently
reified in the KB. These are often called
'FORTs', which stands for 'first-order
reified terms'
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cyc l represented atomic term
The collection of all represented atomic
denotational terms in the CycL language. This consists of
variables and Cyc constants.
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cyc l represented term
The collection of all denotational terms in the
CycL language which are either represented atomic terms or
are composed of represented atomic terms. This includes Cyc
constants, variables, and NATs.
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cyc l rule assertion
The subcollection of semantically well-formed
#$CycLAssertions whose formulas are rules. More precisely,
the formulas are not GAFs (see #$CycLGAFAssertion), so they
either have more than one literal (and therefore are
non-atomic) or they quantify over some free variables (and
therefore are non-ground). Any free variables are implicitly
universally quantified.
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CycL sentences
The collection of syntactically well-formed CycL
formulas which involve a logical relation (a #$Predicate or
#$TruthFunction) applied to some arguments. #$CycLSentences
do not necessarily obey arity constraints or other semantic
constraints (e.g. argument type constraints).
#$CycLSentences are also called 'logical
formulas', to be distinguished from 'denotational
formulas', also known as NATs (#$CycLNonAtomicTerms).
Note that this notion of a CycL sentence is broader than the
standard definition of 'sentence' in formal logic,
which defines a sentence as a closed, well-formed formula.
CycL sentences may be open (having free variables). They
may be semantically ill-formed but must be syntactically
well-formed. Also, queries (see #$CycLQuery) are CycL sentences.
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cyc l sentence - askable
The subcollection of syntactically well-formed
#$CycLSentences which obey arity constraints, but but do not
necessarily obey other semantic constraints (e.g. argument
type constraints). These sentences 'make enough
sense' to be asked as a #$CycLQuery. Each instance of
this collection involves a logical relation (a #$Predicate
or #$TruthFunction) applied to some number of arguments, as
permitted by the arity of the relation. #$CycLSentences are
also called 'logical formulas', to be
distinguished from 'denotational formulas', also
known as NATs (#$CycLNonAtomicTerms). Note that this notion
of a CycL sentence is broader than the standard definition
of 'sentence' in formal logic, which defines a
sentence as a closed, well-formed formula. CycL sentences
may be open (having free variables), but if they are
asserted to Cyc, the free variables are implicitly
universally quantified. Note that an instance of
#$CycLSentence-Askable does not mean that the sentence must
be used in a query; only that it can be used in a query. See
#$CycLQuery for more details.
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cyc l sentence - assertible
The collection of syntactically and semantically
well-formed #$CycLSentences. These sentences meet the
criteria necessary to be asserted into the Cyc KB. Example:
(#$and (#$isa #$Pittman #$HumanCyclist) (#$residesInRegion
#$Pittman #$CityOfAustinTX)). For a thorough discussion of
what constitutes a well-formed CycL formula, see the Cyc
documentation. Each instance of #$CycLSentence-Assertible
involves a logical relation (a #$Predicate or
#$TruthFunction) applied to some arguments. #$CycLSentences
are also called 'logical formulas', to be
distinguished from 'denotational formulas', also
known as NATs (#$CycLNonAtomicTerms). Note that this notion
of a CycL sentence is broader than the standard definition
of 'sentence' in formal logic, which defines a
sentence as a closed, well-formed formula. CycL sentences
may be open (having free variables), but if they are
asserted to Cyc, the free variables are implicitly
universally quantified. Note that a semantically
well-formed #$CycLQuery may be an instance of
#$CycLSentence-Assertible; just because a sentence is
assertible does not require it to be used in an assertion.
See #$CycLPropositionalSentence for more details.
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cyc l sentence - closed predicate
The subcollection of #$CycLSentences whose arg0 is
not a free variable although free variables may occupy other
argument positions.
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cyc l term
The collection of all syntactically well-formed
expressions in the CycL language that can be used as terms,
i.e. that can serve as arguments to CycL relations.
Since the grammar of the CycL language allows any CycL
expression to be used as a term, #$CycLTerm and
#$CycLExpression are coextensional collections.
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cyc l unreified reifiable non atomic term
A collection of Cyc terms that are
#$CycLReifiableNonAtomicTerms but are not meant to be
reified at the top level (but sub-nats are still reified).
#$CycLUnreifiedReifiableNonAtomicTerms are handled specially
by the canonicalizer. As an example of how this works, see
#$termOfUnit. Its arg1 is a #$CycLReifiableNonAtomicTerm and
its arg2 is an #$CycLUnreifiedReifiableNonAtomicTerm.
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cyc l variable
The collection of all variables in the CycL
language, such as ?WHAT or ?var0.
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cyclical interval group type
(#$isa ?X #$CyclicalIntervalGroupType) means that
?X is a collection of interval types whose instances recur
in a set pattern throughout all of calendar history. ?X
must partition all of time: the elements of ?X must be
mutually disjoint, and unioned altogether they must
encompass all time. For example, ?X could be the set of the
seven calendar days (Monday through Sunday), or the set of
the twelve calendar months (January through December).
I.e., (#$isa #$DayOfWeekType #$CyclicalIntervalGroupType)
and (#$isa #$MonthOfYearType #$CyclicalIntervalGroupType).
`Recurring in a set pattern' generally means that one
can put the elements of ?X in order, say X1, X2,..., Xn, and
there will be an instance of X1 immediately followed by an
instance of X2 (that instance x2a of X2 will be
#$contiguousAfter that instance x1a of X1), and there will
be an instance of X3 immediately following that particular
instance of X2, and there will be an instance of X4
immediately following that instance of X3, etc. One final
note: when we arrange elements of ?X into such a pattern
X1,...Xn (whose repetitions then `tile' all time), n
may be larger than the cardinality of ?X. E.g., ?X might be
the set with just the 2 elements WeekendDay (the union of
the set #$Saturday and the set #$Sunday) and WeekDay, and
then the arrangement that tiles all time is 5 contiguous
WeekDays followed by 2 contiguous WeekendDays.
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cyclists
The set of actors (mostly people) entitled to
inspect and modify the Cyc knowledge base
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cyclists mt
A #$Microtheory for stating basic hierarchical
(#$isa and #$genls) information pertaining to users of #$Cyc.
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cylindrical
#$Cylindrical is the instance of #$ShapeAttribute
shared by all cylindrical objects, i.e. all objects that
have a circular base and for which all cross sections
parallel to the base have the same area as the base.
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daily personal cleaning
A collection of events. Each
#$DailyPersonalCleaning encompasses the standard cleaning
and grooming activities that an animal engages in over the
course of a day. Such a `daily routine' is almost sure
to include many brief grooming and cleaning actions, such as
licking one's paws, combing one's hair, washing
one's hands, shaving, bathing, etc., and those are
sub-events of that #$DailyPersonalCleaning event. For
example, a human's #$DailyPersonalCleaning might have a
#$TeethCleaning as one of its sub-events, along with a
#$TakingABath, two instances of #$CombingHair, etc. Note:
Those specialized kinds of events, like #$CombingHair, are
NOT subsets of #$DailyPersonalCleaning, since it would be
abnormal for someone to JUST comb their hair each day (and
do absolutely no other daily cleaning activity whatsoever).
Note: In the context #$HumanActivitiesMt --- where all the
performers of actions are, by default, human beings ---
#$DailyPersonalCleaning designates human grooming activities
only. In that microtheory, dog-grooming performed by human
beings does not constitute #$DailyPersonalCleaning, even if
it happens on a daily basis for some pampered poodle, as it
is not PERSONAL (i.e, self-) cleaning.
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data microtheory
A collection of microtheories. An instance of
#$DataMicrotheory contains information about #$Individuals,
such as specific #$Persons, #$Organizations,
#$GeographicalRegions, #$ConceptualWorks, etc. Assertions
that do not refer to such individuals normally should be
asserted in a more general microtheory.
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abstract databases
The collection of all databases, as abstract
repositories of information rather than as physical storage
devices. A database generally has some means of accessing
the data from structured records, frames or relational
structures, using some query language. A particular
#$Database-AbstractContent may exist in multiple copies, and
may be distributed over several different physical data
storage sites: see also #$Database-Physical.
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databases
A collection of information bearing objects
(IBOs); a subset of #$StructuredInformationSource. Each
element of #$Database-Physical is an IBO that stores many
pieces of information, organized for easy scanning and
access. Typically, a data base involves one or more
formatted data record schemes, together with some device for
searching and retrieving data. Note that, as an IBO, a
#$Database-Physical is some particular, tangible copy of a
database. To refer to the abstract 'content' of a
database, use #$Database-AbstractContent. Instances
represent databases, specifically the 'physical'
aspect of the database rather than its meaning. Each
physical database will be related to its tables (represented
as instances of #PhysicalTableSchema). It will typically
have information specifying access methods. The current
vocbulary does not make the distinction between the abstract
structure, perhaps shared by many copies, and the copies
themselves, perhaps containing different data.
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dates
#$Date is a subset of #$TimeInterval. A #$Date is
any #$TimeInterval which can be defined purely by its
location on the calendar. Thus a #$Date could be a
particular calendar day, a particular calendar quarter, a
particular calendar month, a particular decade, etc. So the
subsets of #$Date include #$CalendarMinute,
#$CalendarQuarter, etc., as well as #$CalendarDay.
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dawns
Each instance of #$Dawn is a dimly-lit period
before a #$Sunrise.
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daytime working hours
#$DaytimeWorkingHours is a set of time intervals.
The length of each of those intervals, and their
#$startingPoint and #$endingPoint, are defined by the bulk
of a working population performing their daily jobs. The
schedule varies by context -- i.e. which group of workers
are being considered -- and the boundaries are fuzzy. This
fuzziness makes the concept more useful in many ways,
though, not less useful.
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de verbal noun
The collection of all nouns derived from verbs,
including (but not limited to) those ending in
'-ing', '-er/or', and 'tion'.
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corpses
A subset of #$OrganicStuff (and not, of course, of
#$Animal, whose elements must be alive). Each element of
#$DeadAnimal is a corpse or partial remains of an individual
animal, somewhat intact, and prior to any butchering,
burning, cooking, dissolving, or fully decomposing.
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dead languages
A subset of #$NaturalLanguage. Each element of
#$DeadLanguage is a natural language that is no longer
spoken as a native language.
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decagon shaped
This is the shape attribute shared by all ten
sided two dimensional figures.
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December
The collection of all Decembers, the twelfth and
final month of the year in the #$JulianCalendar.
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deciding which instrument predicate to use
Which instrument predicate you use depends on what
level of generality you wish your statement to apply at.
One help is to look at the argument types of each instrument
predicate and decide. Do you want it to apply to every
#$PartiallyTangible which is an instrument? Then use
#$instrument-Generic since #$PartiallyTangible is its
#$arg2Isa. Are you writing a rule which really only applies
to #$PhysicalDevices Then use #$deviceUsed. But be
careful! When you use a more specific predicate such as
#$deviceUsed it may have special extra conditions in its
definition aside from the #$PhysicalDevice #$arg2Isa
constraint. Also if your first stab at the rule involves
#$deviceUsed in the antecedent, see if it applies more
generally to #$instrument-Generic.
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deciduous plants
A collection of plants. Each element of
#$DeciduousPlant is a plant which sheds all of its leaves
once a year, seasonally, and subsequently grows new ones.
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decompose
The collection of events in which one or more
objects decompose more or less completely. See also the
more general concept #$DecompositionProcess, in whose
instances objects at least partially decompose.
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decomposition process
A collection of events in which some object
decomposes. I.e., in a #$DecompositionProcess event, some
object's matter undergoes chemical reactions (sometimes
mediated by microorganisms) that eventually result in the
object losing its shape and material characteristics. This
may sometimes superficially resemble #$Melting, but it is a
different process.
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decryptions
The collection of actions in which an encrypted
IBO (#$InformationBearingObject) is transformed so that it
can be accessed.
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types of food
A collection of collections. Each instance of
#$DefaultDisjointFoodType is a collection of beverages or
foodstuffs (a subset of #$Food or #$FoodIngredientOnly).
More to the point, this collection-of-collections is a
#$SiblingDisjointCollection (qv). So every two instances of
#$DefaultDisjointFoodType are either disjoint, or are in a
known subset/superset relationship, or have some known
(reified) common specialization. Virtually every
commonly-named type of food will be an element of this
set-of-sets. E.g., the collections #$HotDog, #$ChickenSoup,
#$Cocoa-ThePowder, #$Prune, #$ToasterTart, #$MilkPowder, and
so on. One could easily define a collection of foodstuff
and beverages, such as
The-Food-That-Was-Eaten-In-Dallas-Yesterday, that would not
be a member of this set-of-sets, but most such collections
are not worth naming and keeping around. See the concept
#$SiblingDisjointCollection for more information about this
sort of arrangement.
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default disjoint script type
This is a #$SiblingDisjointCollection (qv). So
the elements of #$DefaultDisjointScriptType are kinds of
actions (subsets of #$Event) that can be assumed to be
mutually disjoint from each other (unless one is known to be
a subset of the other, or there is a known common subset.)
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default false
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default monotonic predicate
A collection of predicates. Each element of
#$DefaultMonotonicPredicate is a predicate whose use as the
predicate of a locally asserted ground formula causes that
formula to be entered, by default, as :MONOTONIC. Examples:
#$isa, #$genls, #$disjointWith, #$equals, #$arity, #$arg1Isa.
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default true
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degenerates
A collection of events. In each
#$DegenerationEvent, some object loses its function(s)
through a process of deterioration and/or a series of
discrete breakdowns.
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densities
A collection of physical attributes. Each element
of #$Density is a measurable physical property of a tangible
object, namely, its mass per volume. Densities may be
represented relative to certain substances, e.g.,
#$SaltWaterDensity, #$FreshWaterDensity, #$DenseAsOil.
Densities of objects are reported using the predicate #$densityOfObject.
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dental practitioners
The collection of doctors that are trained with
diagnosing and treating diseases of the gums and teeth.
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deposition processes
A collection of events. In each instance of
#$Depositing, a gas is cooled to (or its pressure lowered
to) the point where the gas molecules solidify into a solid.
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derived numeric attribute type
A collection of collections. Each element of
#$DerivedNumericAttributeType is a collection of measurable
attributes that are measured in complex units, including
#$Volume, #$Area, #$Acceleration, etc. The types of
attributes in #$DerivedNumericAttributeType are
`derived' from other, fundamental attributes (such as
#$Distance and #$Mass) which are measured in simple units.
Cf. #$FundamentalNumericAttributeType.
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desert climates
The attribute of having a desert climate. Wide
termperature extremes from very hot in day to cold at night.
Very little precipitation on a year-long basis, although
there may be desert storms.
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office clerks
A collection of persons; a subset of
#$Professional. This is a general category of workers that
generally sit at desks, as opposed to those who do factory
work or outside work, etc. Subsets include #$Administrator,
#$ComputerOperator, and #$Secretary.
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destruction events
A collection of events. In each element of
#$DestructionEvent, at least one instance of #$Entity (the
#$inputsDestroyed) ceases to exist.
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single-user devices
A collection of devices. One can classify
devices according to how many simultaneous users they
typically have. An instance of #$Device-SingleUser is any
device that typically has/requires exactly one (i.e., one
and only one) user. A screwdriver (an instance of
#$Screwdriver) is a #$Device-SingleUser, but a grand piano
(an instance of #$GrandPiano) is not. A borderline
non-example is a car --- although only one person operates
it, several can `use' it at once, i.e. derive the
value of its primary function which is transportation. So
a car is not a #$Device-SingleUser. A borderline example is
a telephone -- although it requires two or more users
(each on telephones) for meaningful use, each phone
generally has just one user at a time. So a telephone is
a #$Device-SingleUser but a telephone-circuit is not.
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user-powered devices
An #$Artifact which has been deliberately designed
to perform a particular function, and which depends upon
the physical efforts of the user to perform that function
in part or in whole. A paradigm example would be a
bicycle. However, the definition also leaves room for some
counterintuitive cases--combs and forks are also
user-powered devices, on this analysis. Borderline cases
would be devices which require effort on the part of the
user to perform part of the function but not all of it.
For example, many gas-powered lawnmowers have to be pushed
by hand, but use an internal combustion engine to impart the
necessary velocity to the cutting surfaces.
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device-running events
A collection of events. An instance of
#$DeviceRunning is an event in which some device is running.
This collection includes events which are complete cycles of
a device's normal function (see
#$SingleCompleteRunOfADevice) as well as random time slices
(#$timeSlices) of them running. Examples include instances
of the collections #$AirplaneTakeOff, #$SkateBoarding,
#$OffRoadMotorcycleRiding, etc. Some stranger examples ---
which are not instances of #$SingleCompleteRunOfADevice ---
include: all the the ignition phases of the firing of my
Honda's engine during November of 1996; my TV when it
was on and showing a commercial this year; my TV when it was
on and I was watching it this week.
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device state
A collection of states that devices can be in,
including: #$DeviceOn, #$DeviceOff, #$RecordingStates,
#$CockedState, #$Folded, #$OffHook, #$Unlocked, and many others.
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dexterous
#$Dexterity is the
#$ScriptPerformanceAttributeType for describing actions in
which the performer's hands move accurately, quickly,
and with economy of motion.
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diagnosing and repairing something
The collection of all actions of diagnosing and
repairing something, in a very broad sense. Such events can
range from fixing a #$PhysicalDevice (e.g., the last time
you took your car in to be fixed), to killing pests that
infest a place. All such actions involve an intrinsic
change in the thing which undergoes repairs. Notice that a
diagnosis action alone, or a repair action alone, would not
be elements of this collection; they could be #$subEvents of
an element of this collection.
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dietary deficiency conditions
The collection of physiological conditions brought
on by consuming less of a nutrient than the body requires.
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digestion event
A collection of events. For most animals, a
#$DigestionEvent starts at the mouth and, for most
vertebrates, ends at the anus. This concept should not be
confused with #$DigestingInStomach, whose instances occur
only in an organism's #$Stomach. A #$DigestionEvent
spans the whole #$DigestiveSystem, from start to
finish.--Nichols, June 23, 1997
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digestive systems
The collection of all animals' digestive
systems. A #$DigestiveSystem is a system of organs and
other body parts (typically of #$Vertebrates) which work
together to accomplish the digestion function.
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dimensionless units of measure
A subset of #$UnitOfMeasure.
#$DimensionlessUnitOfMeasure is the collection of
measurement functions whose results are elements of
#$ScalarInterval which have no dimension; i.e., they are
simply numbers, instances of #$IntervalOnNumberLine.
Examples include #$Percent, #$Unity, #$Per1000. (#$Percent
50) returns the point-interval, one-half (0.5). (#$Unity 3
4) returns the interval that is the range of numbers between
3 and 4, inclusive.
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Directed Acyclic Graph
The collection of all those #$DirectedGraphs
(node-and-link structures in which each link has one
direction) each of which has no directed cycle in it. This
is the intersection of #$DirectedGraph and
#$DirectedAcyclicPathSystem (which is the same as the
intersection of #$SimpleGraph-GraphTheoretic and
#$DirectedAcyclicPathSystem). A #$DirectedAcyclicGraph is
often used as a representation of a #$PartialOrdering.
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directed acyclic path system
The collection of all #$DirectedPathSystems each
of which has no directed cycle in it (see
#$directedCycleInSystem). Note that each instance of
#$DirectedAcyclicPathSystem has no loops in it, though it
may have a (undirected) graph cycle in it.
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directed graph
The collection of all directed simple graphs,
i.e., node-and-link structure in which every link has one
direction and no multiple links (between a pair of nodes) or
loops are allowed, as studied in graph theory. This is the
intersection of #$SimpleGraph-GraphTheoretic and
#$DirectedMultigraph, which is the same as the intersection
of #$SimpleGraph-GraphTheoretic and #$DirectedPathSystem.
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directed multigraph
The collection of all directed multigraphs, i.e.,
node-and-link structures in which every link has one
direction. There can be loops and multiple links between a
pair of nodes. These are studied in graph theory. In Cyc,
this is the intersection of #$Multigraph and #$DirectedPathSystem.
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directed path system
An instance of #$PathSystemType-Structural and a
subcollection of #$Semi-DirectedPathSystem. Each instance
of #$DirectedPathSystem is a path system SYS in which every
link LINK is given exactly one direction (specified by
(#$linkFromToInSystem LINK X Y SYS), (#$PathFromFn LINK
SYS), or (#$PathToFn LINK SYS)). Note that only when a
semi-directed path system is also a directed path system
should we use the functions #$PathFromFn and #$PathToFn.
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directed movements
A collection of events; a subset of
#$Movement-TranslationEvent. Each instance of
#$DirectedTranslation is a movement event that is
#$performedBy an #$Agent --- that agent intends for the
#$objectMoving to reach a particular #$target. Examples:
William Tell shooting the apple off his son's head,
John Wilkes Booth shooting Abraham Lincoln, the last time
you tossed a frisbee to someone, a pilot landing an
airplane, and a skiier skiing one run of the downhill course.
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direction expression
A collection of vectors; a subset of
#$UnitVectorInterval. Each element of #$DirectionExpression
is a vector representing a direction. Typically these
expressions are used to indicate direction between two
objects or locations. An important subset of this
collection is #$GeographicalDirection; e.g.,
#$South-Directly, #$NorthWest-Directly.
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dirtiness
A collection of attributes. Dirtiness is a
measurable attribute that many tangible objects have. Each
element of the collection #$Dirtiness represents a specific
level of dirtiness (or cleanliness!); e.g., #$Dirty,
#$ReallyDirty, #$ALittleDirty, #$Clean, #$Sterile. Indicate
a particular object's #$Dirtiness with the predicate #$dirtinessOfObject.
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letdowns
The emotion or state of feeling defeated in
expectation or hope. This is a collection; for an
explanation of a typical #$FeelingAttributeType, see #$Happiness.
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disapproving
The emotion or state of disapproving of something;
a negative attitude towards some situation, proposal,
person, or thing, implying a judgment based on explicit or
implicit standards (rational, moral, pragmatic, or etc.).
This is a collection; for an explanation of a typical
#$FeelingAttributeType, see #$Happiness. More specialized
#$FeelingAttributeTypes than #$Disapproval are #$Contempt,
#$Hate, #$Abhorrence, etc. More subtly, it is often true
that feelings of #$Jealousy or #$Envy manifest in
superficial shows of #$Disapproval. #$Disapproval is a
#$Collection --- for an explanation of that, see #$Happiness.
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disasters
A collection of events. In each #$DisasterEvent,
a large group of people (or, in decreasing order of
likelihood of usage of this concept, a large group of
animals, plants, corporations, etc.) are at very high risk
of injury or property damage, or in which a lot of injury
and property damage occurs even though the risk was low.
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disgust
A feeling of repulsion or aversion towards
something considered distasteful or repugnant. This is a
#$Collection --- for an explanation of that, see
#$Happiness. Some more specialized #$FeelingAttributeTypes
than #$Disgust include feelings of #$Abhorrence.
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disjoint set or collection
A collection of mathematical sets and collections
the members of which are themselves mathematical sets or
collections. A set or collection, SETORCOL, of sets or
collections is an instance of #$DisjointSetOrCollection just
in case the elements of SETORCOL are mutually disjoint --
that is, no two elements of SETORCOL have any elements in common.
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disk 3 d shaped
#$Disk3DShaped is the instance of #$ShapeAttribute
shared by all three dimensional cylindrical objects whose
height is considerably less than its radius. A coin would
be an example. Objects having this attribute may often be
considered as two-dimensional for the purposes of practical reasoning.
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dislikes
A feeling of disaffection or disaffinity for a
person or thing. This is a #$Collection --- for an
explanation of that, see #$Happiness. Some more specialized
#$FeelingAttributeTypes than #$Dislike are #$Disgust,
#$Contempt, #$Hate, #$Resentment, etc.
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disputes
A collection of events with multiple participants.
In each #$DisputeEvent, some participants seek to achieve
states of affairs that other participants seek to prevent.
Disputes may or may not get settled. Settlement of a
dispute may be by fighting, by competition, by using a
mediator or court, by chance, by mutual reasoning, etc.
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dissatisfaction
Feeling of discontent, due to a lack of
fulfillment of an agent's desires, needs, or
requirements. This is a collection; for an explanation of a
typical #$FeelingAttributeType, see #$Happiness. Some more
specialized #$FeelingAttributeTypes than #$Dissatisfaction
are #$Disappointment, #$Frustration, #$Impatience, #$Anger,
etc.
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dissolving events
A collection of events. In each instance of this
collection, a solvent and a solute mix to form a solution.
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distances
A collection of physical attributes. Each element
of #$Distance is the length of a path in space extending
from one point to another. In some contexts, for example as
in the argument 2 position of #$altitudeAboveSeaLevel, this
distance includes directional information. In these
contexts, elements can take on positive or negative values.
Elements of #$Distance may be either a fixed interval, such
as the height of the #$WashingtonMonumentInWashingtonDC or
the altitude of the #$DeadSea, or a range, such as
#$WithinAudibleDistance (see #$ScalarInterval for more
explanation). See #$UnitOfDistance for the units used by Cyc
to measure distances. See #$Distance-Absolute for measures
of distance that necessarily do not include directional
information, i.e. are always non-negative.
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distributing meta knowledge predicate
This collection is a subset of
#$MetaKnowledgePredicate, instances over multiple assertions
resulting from the polycanonicalization of an assertion.
Suppose one asserts (dist-mk-predicate arg1 arg2) and arg1
polycanonicalizes into assertion-1 and assertion-2, then
because (isa dist-mk-pred
#$DistributingMetaKnowledgePredicate) the kb will be
modified to include both (dist-mk-pred assertion-1 arg2) and
(dist-mk-pred assertion-2 arg2). NOTE: The constant name
might suggest that these predicates are predicates about
knowing, but this is not the sense in which
'MetaKnowledge' is here intended.
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distributions
A collection of events. Each element of
#$DistributionEvent is an event in which tangible or
intangible objects are distributed from a source to various
destinations via some distribution network.
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docks
The collection of long flat walkways that jut out
over water from shorelines. A Dock's main function is
to provide a place to secure boats and to provide a place
where passengers and cargo can be loaded and unloaded.
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doctors
The collection of all medical doctors - MDs and Osteopaths.
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documentation constant
A constant whose purpose involves facilitating
Cyclists in their understanding of the system, tracking work
being done, noting cleanup work to be done, etc. Such a
constant usually is not involved in inference. Instances
may be excluded from knowledge bases in which available
memory is a premium without affecting the performance of applications.
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documentation predicate
The predicates in the system used for facilitating
#$Cyclists in their understanding of the system, tracking
work being done, noting cleanup work to be done, etc. Such
a constant usually is not involved in inference. Instances
may be excluded from knowledge bases in which available
memory is a premium without affecting the performance of
applications. #$DocumentationPredicate is used in code to
determine which documentation to show to the user when they
request to see documentation for a FORT.
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dogs
The collection of all dogs of all breeds.
Elements of #$Dog may be members of #$DomesticPet or of
#$WildAnimal; e.g., #$Dog includes the dingo dogs of
#$Australia. However, #$Dog excludes the members of #$Wolf,
#$Fox, and the other non-dog subsets of #$CanineAnimal.
#$Dog is an instance of #$BiologicalSpecies, Canis familiaris.
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pets
The subset of #$DomesticatedAnimal whose elements
are animals kept by humans primarily for their
companionship. (They may, however, do some chores such as
catching mice.) Many members of #$DomesticPet live in the
homes of their owners.
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domesticated animals
A subset of #$Animal; the collection of all
animals which are kept by humans for labor, transportation,
food, or as pets, and whose relations with humans are more
or less cooperative. #$DomesticatedAnimal does NOT include
instances of #$Tiger being kept in zoos, though it arguably
includes Shamu or Flipper. Cf. #$WildAnimal, #$CaptiveAnimal.
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domesticated animal food
A collection of tangible stuff; a subset of
#$TangibleProduct. Each element of #$DomesticatedAnimalFood
is a foodstuff produced by human beings and intended for
consumption by domesticated animals. This collection
includes feed manufactured for horses, cattle, chickens, and
other farm animals, as well as `pet foods'.
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doorways
A collection of portals. Each element of
#$Doorway is a portal in some instance of
#$ShelterConstruction, suitable for people (and perhaps
vehicles) to enter and exit. For example, doorways to
houses, office buildings, elevators, automobiles, airplanes,
garages, etc.
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doors
A collection of tangible objects. Each element of
#$DoorwayCovering is a physical object used to cover some
kind of portal, including but not limited to doorways in
buildings. This collection also includes doors of cars,
buses, subways, elevators, garages, airplane
hangars--coverings over any doors that people (and perhaps
vehicles) pass through.
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down - directly
The direction straight down. In the terrestrial
context, #$Down-Directly points in the same direction as
Earth's gravitational force vector.
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downward
The element of #$VectorInterval that comprises the
cone-shaped set of vectors pointing (from some reference
point) within approximately forty-five degrees of #$Down-Directly.
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dresses
The collection of all dresses, a kind of
women's clothing
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beverages
The collection of drinkable substances; a
collection of edible stuff and a subset of #$FoodAndDrink.
Each element of the collection #$Drink is a liquid of a type
that is ingestible and commonly consumed by humans or
animals. Drinks are ingested without chewing. Examples of
#$Drink include all elements of the collections
#$Water-Ingestible, #$Tea-Hot, #$HotChocolate, #$Lemonade,
#$Beer. . By default they are liquids. Borderline examples
include a thick milkshake or soup, even if there are solid
objects suspended in it. Thus #$LiquidTangibleThing is not
necessarily (monotonically) a #$genls of #$Drink, though it
is true by default that a #$Drink be an instance of
#$LiquidTangibleThing. I.e., by default, elements of
#$Drink are in a #$LiquidStateOfMatter. Another borderline
example of a #$Drink is a glassful of poison or urine; it
may be unpalatable or unsafe to drink a #$Drink. Note that
the #$Drink includes the portion of liquid, but not the
container such as the glass or coffee cup or bowl. So one
borderline non-example is a glass of water -- as opposed to
a glassful of water; the former includes the glass, the
latter doesn't. Other borderline non-examples
include: an ice cube, a grape sno-cone, a scoop of ice cream
with hot fudge sauce on it, and a tiny bit of liquid such as
a single raindrop even if it enters one's mouth.
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drink
A collection of events. In each instance of this
collection, a single individual consumes a portion of some
drink. A #$DrinkingEvent typically consists of several
instances of #$DrinkingASip. See #$EatingEvent.
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prescriptions
The legal document in which a doctor authorizes a
patient to purchase a certain amount of a drug and take it
according to some specified schedule.
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medications
The collection of all drugs produced to be
products. The collection includes instances of drugs
prescribed by a physician, purchased as over-the-counter
medicines, or used for recreational purposes
(#$AlcoholicBeverage, #$Nicotine, #$Caffeine, or illicit
#$DrugProducts). Note, that this is a #$Product
(intentionally created or used) not merely a
#$ChemicalCompoundType. Thus salt #$Water would not be a
subset of #$DrugProduct, even though saline solution would be.
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drugs
The class of substances that can be introduced
into organism's bodies to produce certain physiological
effects. Includes both stuffs and objects made and/or
marketed as #$DrugProducts, as well as naturally-occurring
stuffs and objects that have physiological effects.
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drug therapies
A collection of medical care events in which drugs
accomplish a medical purpose. An instance of #$DrugTherapy
is the result of an instance of #$AdministeringADrug (q.v.).
An instance of #$DrugTherapy is the event of the
patient's body undergoing the physiological effects of
the drug it was given. Note: #$DrugTherapy events do not
include the administration of the drug; rather, they are the
results of such administrations. Cf. #$AdministeringADrug.
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dry tropical forest
Instances are areas of semi-deciduous forest
growing in semi-arid areas of South America and the Indian
subcontinent. Rainfall in these areas usually averages less
than 250mm per annum. Thorny scrub and low- to medium-sized
trees with thick bark and deep roots characterize the
vegetation. Source: The Times Atlas of the World (1995).
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dry tropical scrub and thorn region
Attribute of areas of low-growing, widely spaced
shrubs, bushes, and succulents, found in extensive areas of
Central and South America, Africa, the Indian subcontinent,
and Australia. Source: The Times Atlas of the World (1995).
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dry
A collection of events in which involves a
reduction in the moistness of something -- either its water
content or its surface wetness -- by evaporation, absorption
(e.g. with towels), or some other process. Typical objects
of a #$Drying event include instances of: paint, food,
dishes, clothes, humans. The event of a clothes dryer
running is a #$Drying.
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dualist - physical - and generic geography mt note
#$GeographicalAgents (#$Country, #$City,
#$Neighborhood, ...) are #$Agents which can be considered to
have a specific territorial expanse. In some cases, it is
useful to consider the territory and the agent to be
different entities, while in others it is useful to use the
agent as a referent for the territory. CYC allows for both
of these interpretations, in different contexts. In a
physical geography microtheory (#$PhysicalGeographyMt and
its submicrotheories) #$Agents are disjoint from places and
'(#$TerritoryFn <#$Agent>)' is used to
specify the territory. In 'dualist' microtheories
(submicrotheories of #$DualistGeopoliticalMt) the elements
of #$GeopoliticalEntity and #$GeographicalAgent are both
#$Agents and #$GeographicalRegions. These microtheories
need not reify the #$physicalExtent of the entity, but just
state geographic aspects directly about the agent/region
combination. Generic geography microtheories (e.g.
#$WorldGeographyMt and #$UnitedStatesGeographyMt) are used
for assertions that do not require the specification of
whether or not a #$GeographicalAgent is to be treated as a
#$GeographicalRegion. For example, state
(#$geopoliticalSubdivisions COUNTRY CITY) or
(#$surroundsHorizontally #$AtlanticOcean
#$Iceland-TheIsland) in a generic geography microtheory,
(#$bordersOn #$Mali #$Niger) in a 'dualist'
microtheory, and (#$isa #$WallisAndFutunaIslands
#$Archipelago) in a physical geography microtheory if it is
being defined as a colony in a dualist microthory.
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ductilities
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of #$Ductility describes
a specific capacity of a physical material to be stretched,
drawn, or hammered thin without breaking. Different degrees
of ductility may be represented using a
#$GenericValueFunction. Ductilities of objects are
indicated with the predicate #$ductilityOfObject.
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dusks
Each #$Dusk is a dimly-lit period of time which is
#$contiguousAfter a #$Sunset, and is the #$Event which
starts a #$Night.
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deaths
A collection of events. Each element of #$Dying
is an event in which a living organism (i.e., an instance of
#$Organism-Whole) ceases to live and thus ceases to exist.
The physical portion of the organism may remain, but that is
not considered an instance of #$Organism-Whole (cf.
#$DeadAnimal). Note that the expiring animal is related to
its dying event by #$bodilyDoer (q.v.)--in contrast to the
role an organism plays when it is the #$objectActedOn in a
#$Killing-Biological event (which will have some #$Dying
event among its #$subEvents), and cf. #$bodilyActedOn.
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e l assertion
The collection of assertions in the EL language.
When EL assertions are presented to the KB, the
#$CycCanonicalizer transforms them into #$HLAssertions.
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e l expression
The collection of all syntactically well-formed
expressions in the EL language. All of their
subexpressions, if any, must also be in the EL language.
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e l expression - askable
The subcollection of syntactically well-formed
#$ELExpressions which obey arity constraints, but but do
not necessarily obey other semantic constraints (e.g.
argument type constraints). The name 'Askable'
derives from #$ELSentence-Askable, but instances of
#$ELExpression-Askable are not necessarily askable as a
query (after being converted to HL form by the
#$CycCanonicalizer) unless they are also instances of
#$ELSentence-Askable. See #$CycLQuery for more details.
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e l expression - assertible
The subcollection of syntactically and
semantically well-formed #$ELExpressions. The name
'Assertible' derives from #$ELSentence-Assertible,
but instances of #$ELExpression-Assertible are not
necessarily assertible into the KB (after being converted to
HL form by the #$CycCanonicalizer) unless they are also
instances of #$ELSentence-Assertible.
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ELF
The collection of expressions in the EL language
which involve the application of a relation to some arguments.
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NAUT
The collection of non-atomic denotational terms in
the EL language. Each instance of #$ELNonAtomicTerm has as
its functor either an instance of #$Function-Denotational or
a function-denoting function. Also it optionally has other
EL terms as additional arguments. If the functor is an
instance of #$ReifiableFunction, an #$ELNonAtomicTerm can be
reified, whereupon it becomes an #$HLNonAtomicReifiedTerm,
or 'NART'.
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e l non atomic term - askable
The subcollection of syntactically well-formed
non-atomic terms in the EL language which obey arity
constraints, but but do not necessarily obey other semantic
constraints (e.g. argument type constraints). These terms
'make enough sense' to be used as part of a
query, after being converted into HL form by the
#$CycCanonicalizer. Just because a term is
'askable' does not require it to be used in a
query, and denotational terms are not askable themselves.
Each instance of this collection involves a
#$Function-Denotational applied to some number of arguments,
as permitted by the arity of the relation. See #$CycLQuery
for more details.
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e l non atomic term - assertible
The collection of syntactically and semantically
well-formed non-atomic terms in the EL language. These
sentences meet the criteria necessary to be part of an
assertion into the Cyc KB, after being converted into HL
form by the #$CycCanonicalizer. Instances of this
collection are not themselves assertible. Just because a
non-atomic term is assertible does not require it to be
used in an assertion. Each instance of this collection
involves a #$Function-Denotational applied to some number of
arguments, as permitted by the arity of the logical
relation. For a thorough discussion of what constitutes a
well-formed CycL formula, see the Cyc documentation.
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e l reifiable denotational term
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e l relation
A subset of #$Relation such that instances are
only permitted at the EL; that is, the canonicalizer will
transform expressions that reference instances of
#$ELRelation into equivalent expressions that do not
reference instances of #$ELRelation; this transformation is
guided by the value (arg2) of #$expansion for each #$ELRelation
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e l sentence
The collection of syntactically well-formed
sentences, also called 'logical formulas', in the
EL language. Each instance of #$ELSentence involves a
logical relation (a #$Predicate or #$TruthFunction) applied
to some arguments. #$ELSentences do not necessarily obey
arity constraints or other semantic constraints (e.g.
argument type constraints).
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e l sentence - askable
The subcollection of syntactically well-formed
sentences in the EL language which obey arity constraints,
but but do not necessarily obey other semantic constraints
(e.g. argument type constraints). These sentences
'make enough sense' to be asked as a query, after
being converted into HL form by the #$CycCanonicalizer. Of
course, just because a sentence is askable does not require
it to be used in a query. Each instance of this collection
involves a logical relation (a #$Predicate or
#$TruthFunction) applied to some number of arguments, as
permitted by the arity of the relation. Note that an
instance of #$ELSentence-Askable does not mean that the
sentence must be used in a query; only that it can be used
in a query. See #$CycLQuery for more details.
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CycL formulas
The collection of syntactically and semantically
well-formed sentences in the EL language. These sentences
meet the criteria necessary to be asserted into the Cyc KB,
after being transformed into #$HLAssertions by the
#$CycCanonicalizer. Of course, just because a sentence is
assertible does not require it to be used in an assertion.
Each instance of this collection involves a logical relation
(a #$Predicate or #$TruthFunction) applied to some number of
arguments, as permitted by the arity of the logical
relation. Example: (#$and (#$isa #$Pittman #$HumanCyclist)
(#$residesInRegion #$Pittman #$CityOfAustinTX)). For a
thorough discussion of what constitutes a well-formed CycL
formula, see the Cyc documentation.
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EL formula template
The collection of expressions which are valid CycL
formulas except that their EL variables are not
canonicalized into HL variables.
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e l template
The collection of expressions for which EL
variables are not canonicalized into HL variables,
#$ELRelations are not expanded, and functions are not reified.
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EL variables
The collection of all variables in the EL
language, such as ?WHAT or ?X.
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ears
The organ of hearing, which occur in pairs on most animals
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earth stuff
A collection of tangible things. Each element in
#$EarthStuff is a portion of the stuff that the ground of
Earth (at or near its land surface) is made of, including
rocks, boulders, sand grains, soil, mud, etc., and mixtures
of those things (such as islands or whole continents).
Examples: #$Australia, #$CapeCod, ZionHill, #$GreatSmokyMountains.
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east - directly
Due East, an element of #$TerrestrialDirection.
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East
The general direction of East. The element of
#$VectorInterval that comprises the cone-shaped set of
vectors pointing (from some reference point) within
approximately forty-five degrees of #$East-Directly.
bd58a558-9c29-11b1-9dad-c379636f7270
eating event
A collection of events. Each element of
#$EatingEvent is an event which involves the consumption of
a substantial portion of food by a single individual (human
or other animal). An instance of #$EatingEvent is a meal
or snack taken in its entirety; it is a series of individual
#$EatingAMorsel events. Note: If a group of people gets
together and eats lunch, that activity is represented by an
instance of #$HavingAMeal; during that `super-event'
each participant engages in his/her own instance of
#$EatingEvent, and all of those are #$subEvents of the
#$HavingAMeal event.
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echolocations
#$EcholocationPerception is the collection of
spatial #$Perceivings in which a #$PerceptualAgent (such as
a bat or a submarine) generates sounds (potentially ultra-
or sub- sonic in frequency), hears the sounds reflected from
surfaces, and thereby acquires information about the
position of other objects in its environment.
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ecological regions
A collection of geographical regions. Each
element of #$EcologicalRegion is a region having one or more
characteristic ecosystems. From knowledge of those
ecosystems, we can posit whether certain organisms can
forage, reproduce, and live successfully there. Information
about ecological regions typically also includes what kinds
of organisms are in fact found there. In theory, any
arbitrary continuous region could be analyzed as an
ecological region, but most regions identified in practice
have some kind of sameness or systematic interconnection in
their topology, climate, and biology. Examples: the
#$WesternDesertOfEgypt, the #$GreatBarrierReef, the #$Amazon-Region.
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edges
The collection of all edges on objects that are
instances of #$PartiallyTangible. For a two-dimensional
object, its boundaries other than corners are it edges. For
a three dimensional object the edges are the outer portions
of those extremities, excluding any corners
(#$Corner-2or3d), that are much more acute in cross section
in one direction than in most other directions at the same
point. Some objects, like spheres, hairs, poles and typical
burrs, have no edges. A discus has one, round, edge has
four edges. A mountain ridge might have only a single edge.
A solid polyhedron has six or more edges.
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edge on object - generic
This is the collection of all edges on spatial
objects, tangible or intangible. Edges define the
boundaries of two-dimensional objects and the edges of the
surface boundaries of three-dimensional objects. Corners
define where one edge ends and another begins. See
#$EdgeOnObject for a discussion of some examples of edges on
physical objects.
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edible things
A collection of partially tangible stuff which all
normal instances of some spec of #$Organism-Whole can
consume and successfully metabolize, with or without
resulting harm to themselves, a significant portion of any
instance of. This collection includes virtually all animal
and vegetable matter and instances of #$OralDrug. It does
not necessarily include things that are ingested but not
metabolized, such as the stones that birds swallow to aid in
digestion, or dirt, paint chips, and coins ingested by
children. The function #$EdibleByFn is used to specify the
collections of edible stuff that are ingestible by all
normal instances of certain specs of #$Organism-Whole,
including #$Person. Note that whether an edible substance
*also* has a detrimental effect if eaten is a separate
question. Something can be both edible and poisonous.
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educational levels
A collection of attributes. Each
#$EducationLevelAttribute, when applied to a person,
indicates their level of education or current involvement in
a course of study; if applied to a course of study, it
indicates the level of it. The very same attributes apply
in both cases, though; some sample elements of this
collection are: #$PhDLevel, #$TwelfthGradeLevel,
#$BachelorOfArtsLevel, #$MedicalDegreeLevel, etc.
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degrees
A collection of abstract (intangible) objects
which consist of information about an agent. Each element
of #$EducationalDegree is a credential conferred, by some
instance of #$EducationalOrganization, on a student who has
successfully completed a prescribed course of study there.
#$EducationalDegree includes high school, associate,
baccalaureate, licensate, magisterial, professional, and
doctoral degrees, etc.
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schools
A collection of educational organizations. An
element of #$EducationalOrganization may be a school, system
of schools, college, seminary, etc., -- a place where
teaching and/or training are programmed and provided as a
service for students. An educational organization may be
public or private. This collection includes #$AustinISD
(i.e., the #$CityOfAustinTX Independent School District),
#$StanfordUniversity, #$BrynMawrCollege,
#$UniversityOfPennsylvaniaSchoolOfMedicine, and many other institutions.
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Egypt
Egypt is an #$IndependentCountry in the northeast
part of the #$ContinentOfAfrica; Egypt is east of #$Libya,
north of the #$Sudan, south of the eastern
#$MediterraneanSea and west of the #$RedSea. This constant
includes Egypt throughout time, in both its political and
physical aspects.
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elasticity
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of #$Elasticity
represents a specific ability of a physical material to
quickly and completely return to its original shape after
deformation that does not induce breakage, without permanent
change to its original dimensions. For example, billiard
balls have a high degree of elasticity in this sense.
Elasticities of objects are indicated with the predicate #$elasticityOfObject.
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electrical charges
A collection of physical attributes. Each element
of #$ElectricalCharge is an amount of net electrical charge
(positive or negative) possessed by a particular instance of
#$PartiallyTangible. Elements of #$ElectricalCharge may be
either a fixed interval, such as the charge on one electron,
or a range, such as a usable charge on a flashlight battery;
see #$ScalarInterval. Also see #$UnitOfCharge for the units
used by Cyc to measure electrical charges.
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electrical components
A collection of electrical components. An
instance of #$ElectricalComponent is an #$ElectricalDevice
which is normally considered to be a part of some larger,
more clearly distinguished #$PhysicalDevice (e.g., clearly
distinguished in the sense that it is sold, moved, etc. as a
unit). The #$ElectricalComponent must be connected with
other parts in order to perform its #$primaryFunction.
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electrical conductor
A collection of tangible things; a subset of
#$PhysicalConductingMedia. Each element of
#$ElectricalConductor is a physical thing that can conduct
electricity; e.g., a power cord, an electrical plug, a piece
of metal.
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electrical devices
A collection of physical devices; the most general
collection of electrical devices. Such devices require an
input of electrical current (as #$energySource) in order to
perform their intended functions. Instances of
#$ElectricalDevice include both complex devices (e.g.,
elements of the collections #$StereoSystem or #$Computer)
and simpler ones (e.g., elements of #$ElectricalComponents).
Note: in some contexts, crystal radios might be classified
as inert (unpowered) electrical devices; the same for some
sorts of passive radar detectors. These are exceptional
cases, but still elements of this collection. In other
contexts, the power for these devices can be viewed as being
supplied from the outside, hence they are clearly
`powered' in such contexts.
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electrical resistance
A collection of attributes; a subset of
#$PhysicalAttribute. Each element of #$ElectricalResistance
is an attribute which measures the resistance to electrical
flow through an object. Examples: #$InsulatorResistance,
#$ConductorResistance, #$SemiconductorResistance, #$SuperconductorResistance.
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electromagnetic radiation sensors
A subset of #$Sensor, namely those sensors that
detect #$ElectromagneticRadiation.
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electromagnetic radiation
A collection of events; a subset of
#$WavePropagation. Each element of
#$ElectromagneticRadiation is an event that arises from the
interaction of an electrical field and a magnetic field.
Examples include the elements of the collections
#$VisibleLight, #$RadioWaves, and #$XRays.
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electrons
A collection of objects; a subset of
#$SubAtomicParticle. Every instance of #$Electron is a
subatomic particle with an #$ElectricalCharge of -1.
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electronic devices
A collection of devices which use electronic
circuitry. More specifically, any instance of
#$ElectronicDevice in which electricity passes through a
vacuum or semiconductor.
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chemical elements
A collection of tangible substances; a subset of
#$TangibleThing. Every instance of #$ElementStuff is a
piece of tangible stuff, composed of a quantity of atoms,
all of which are of the same chemical element. That is,
every atom in an individual piece of #$ElementStuff has the
same number of protons in its atomic nucleus as does every
other atom in that piece. For example, all pieces of carbon
are instances of #$ElementStuff. All pieces of two of
#$Carbon's subsets, #$Diamond and #$Graphite, also are
instances of #$ElementStuff. On the other hand, instances
of #$Water, because they are constituted of both (some)
#$Hydrogen and (some) #$Oxygen atoms, do not belong to the
collection #$ElementStuff.
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element stuff type by number of protons
A collection of collections.
#$ElementStuffTypeByNumberOfProtons partitions the
collection #$ElementStuff. Each instance of
#$ElementStuffTypeByNumberOfProtons is a subset of
#$ElementStuff which is defined ONLY by the atomic
composition of its instances -- neither the isotopic
composition or physical state of the substances, nor any
other additional feature, determines membership in a
collection which #$isa #$ElementStuffTypeByNumberOfProtons.
All that matters is that the instances of that type (i.e.,
collection) of stuff are entirely composed of atoms having a
particular number of protons in each atomic nucleus. Thus,
the collection #$Carbon is an instance of
#$ElementStuffTypeByNumberOfProtons, but neither the
collection #$Diamond nor the collection #$Graphite is (even
though they are subsets of #$Carbon), because their members
have additional qualifications.
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ellipsoidal
This instance of #$ShapeAttribute is held by all
three dimensional objects such that the planar sections
along its respective internal axes are #$Elliptical. In
other words, the shape of objects with this attribute should
be roughly describable by taking some two dimensional
ellipse and rotating it around its major axis in three
space. Note that #$Spherical is a specialization of this attribute.
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elliptical
#$Elliptical is the instance of #$ShapeAttribute
shared by all elliptical objects in virtue of being
elliptical. Note that #$Circular is a specialization of
this attribute, i.e. circular things are elliptical insofar
as they are ellipses with eccentricity zero.
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embarrassment
Mental disturbance and confusion at self-exposure.
#$Embarrassment is often an impediment to freedom of
thought, speech, or action. This is a collection; for an
explanation of a typical #$FeelingAttributeType, see
#$Happiness. A more specialized #$FeelingAttributeType than
#$Embarrassment is #$Shame.
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embassies
The collection of all embassies, the official
diplomatic representations of a country A in a foreign
country B. Not to be confused with the buildings in which
such offices are hosted. See #$Embassy-TheBuilding.
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embryos
The collection of not yet fully-formed organisms,
including mammals before birth, birds before hatching, and
plants before sprouting from their seeds. Note that the
criteria of the collection #$Embryo do not correspond
exactly with the meaning of the English word
'embryo', since #$Embryo includes zygotes,
blastulas, the set of cells derived from the embryo after
the fetus is formed (#$AmnioticSac + #$Fetus +
#$Placenta-FetalPortion), etc.
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emirates
The collection of all Emirates, that is, those
geopolitical entities, or territories, each of which is
ordinarily ruled by an #$Amir-HeadOfState or an Emir (Amir)
who is not necessariy a #$HeadOfState of an
#$IndependentCountry, but rules a subsidiary region. See
especially the #$UnitedArabEmirates.
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emission
A collection of processes; a subset of
#$GeneralizedTransfer. Each element of #$Emission is an
event in which something `comes out' of an object that
actively contributes to that thing's emission (e.g., it
is a #$providerOfMotiveForce). The source is indicated with
the predicate #$emitter. An entire #$Translocation is
associated with an emission, and these are related through
the predicate #$transferOutSubEvent. If the thing which
`comes out' is an instance of #$PartiallyTangible, then
the event belongs to a more specific collection,
#$EmittingAnObject (q.v.). If the associated element of
#$Translocation is an instance of #$WavePropagation, then
the emission belongs to the more specialized collection,
#$EmittingAWave (q.v.).
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wave emissions
A collection of events; a subset of #$Emission.
Each element is an event in which a wave is emitted at a
#$fromLocation. For example, Themistocles ordering his
fleet to withdraw; Miles Davis playing the trumpet; an
emergency flare burning by the side of the road. See also #$WavePropagation.
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emissions
A collection of events; and a subset of
#$Emission. An instance of #$EmittingAnObject is an
emission event in which there is some #$PartiallyTangible
which is the #$objectEmitted, i.e., the thing which `comes
out' of the #$emitter of the event. The
#$objectEmitted goes from (#$fromLocation) a place inside of
the #$emitter to (#$toLocation) some place that is not
within the #$emitter. The #$emitter plays an active role
(#$doneBy and #$providerOfMotiveForce) in the emission.
Examples: the birth of a baby, a bullet shot from a gun, a
venonous snake depositing poison. Negative examples: a
person leaving a building (the building is not active),
throwing a ball (the ball was not inside the person before
the throwing).
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sound emissions
A collection of events; a subset of
#$EmittingAWave. Each element of #$EmittingSound is an
event in which an instance of #$Sound is emitted from some
#$waveSource. Examples: an explosion generating a sound
wave; a plucked violin string resonating; a baby crying; a
person saying `Hello'.
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employees
A collection of persons; a subset of
#$Professional. Each element of #$Employee works directly
for some business. Disjoint with #$SelfEmployedWorker.
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employee-hiring events
A collection of events; a subset of
#$MakingAnAgreement. Each element of #$EmployeeHiring is an
event in which some agent--either an organization or
individual--hires a person to work as its employee. See also
#$employees, #$WorkAgreement.
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employment termination
A collection of events; a subset of
#$EndingAnAgreement. Each element of
#$EmploymentTermination is an event in which some employee
ceases to work for his or her employer. The termination may
be initiated by either party, or it may have been specified
in the original #$WorkAgreement (q.v.). Different kinds of
#$EmploymentTermination are specified by the subsets
#$Resigning, #$EmployeeLayoff, #$RetirementEvent, etc.
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empty space region
A specialization of #$SpaceRegion whose instances
are connected regions of empty space located in the
empirically observable universe. The meaning of empty
depends on context. In a high-energy physics microtheory
where empty is defined as containing no particles, an
empty space region would be a complete vacuum (see also
#$Vacuum). In #$AmbientConditionsMt an empty space region
would be occupied by a piece of #$Atmosphere. An undersea
context could treat empty space regions as filled with
seawater. An instance of #$EmptySpaceRegion is intangible,
and not to be confused with the material -- if any -- that
occupies it (cf. #$FreeSpaceContent).
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encrypting events
The collection of actions in which some
transformation is applied to an IBT
(#$InformationBearingThing) which renders it unaccessible to
all but the intended audience, since the method required to
decrypt the IBT is secret.
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end of an agreements
A collection of events. Each element of the
collection #$EndingAnAgreement is an event in which some
instance of #$Agreement comes to an end. For example,
instances of #$EmploymentTermination and #$EndingMembership.
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energy conversion process
A collection of events. In each instance of
#$EnergyConversionProcess, energy is converted from one form
to another.
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engines
A collection of #$PoweredDevices. An instance of
#$Engine is a device that changes some form of energy into
motion (usually rotation). An engine may operate by burning
some type of fuel (as do jet engines and internal combustion
engines), or it may be powered by electricity, fluid flow, etc.
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engineers
A collection of persons; a subset of
#$Professional. Each element of #$Engineer is a
professional who works in some branch of engineering.
Elements of #$Engineer include the members of the subsets
#$ElectricalEngineer, #$ChemicalEngineer, #$CivilEngineer,
#$MechanicalEngineer, etc.
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English Language
The Germanic Language native to England, now
spoken in the United Kindom, the United States, and many
other countries.
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english paraphrase mt
This is the default context used for generating
English paraphrases for CycL expressions. Many of the
assertions required for English paraphrase generation
can be found in this context, including those with the
predicates #$genFormat and #$genPhrase.
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English words
The collection of all lexical words in English; a
subset of #$LexicalWord. Different inflectional forms of a
word do not count as different words; for example,
#$Eat-TheWord encompasses the strings 'eat',
'eating', 'ate', etc.
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enjoyment
The agreeable emotion of taking pleasure or
satisfaction in an experience. This is a collection; for an
explanation of a typical #$FeelingAttributeType, see
#$Happiness. Some more specialized #$FeelingAttributeTypes
are #$Delight, #$Celebratory-Emotion, etc.
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enlisted people
A collection of people, a subset of
#$MilitaryPerson. Each element of this collection is
somebody who is an enlisted person in some
#$MilitaryOrganization, such as a private.
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entertainment events
The collection of activities which are performed
by one party primarily to amuse or entertain others. Every
instance of #$EntertainmentEvent necessarily has among its
subevents both an instance of (#$PerformingFn
#$EntertainmentEvent) and an instance of (#$AttendingFn
#$EntertainmentEvent). It is thus distinguished from
#$RecreationalActivity: a #$RecreationalActivity need not
involve any #$Entertainers, whereas an instance of
#$EntertainmentEvent will always involve both an
entertainer, and an entertainee. Note: This is more general
than #$EntertainmentPerformance because it may not entail a
formal performance per se. E.g., #$JokeTelling is a spec of
#$EntertainmentEvent because it involves a joke-teller, the
entertainer, and a listener, the entertainee. Such an event,
however, can occur under informal circumstances, and need
not be a formal performance. Thus #$JokeTelling is not a
spec of #$EntertainmentPerformance.--Huffer, Dec 2, 1998
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entertainment or arts professional
A collection of persons; a subset of
#$Professional. Each element of
#$EntertainmentOrArtsProfessional is a person who uses some
sort of creative or artistic abilities in the main function
of his or her job. #$EntertainmentOrArtsProfessional
includes both performing artists and producers of tangible
artworks, either creative or commercial. This collection
does NOT include people working on the business side of
those professions, such as producers or art dealers, whose
#$jobAttributes are more similar to those of other business
professionals (e.g., managers, marketers, sales
representatives) than to the artists'; cf. #$EntertainmentOrArtsAdministrator.
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performances
The collection of public and private entertainment
performances, like plays, street performances, ballets,
movies. Each #$EntertainmentPerformance is a presentation
or exhibition, to a human audience, with artistic or
entertainment value. Note: Movies are included even
though the Performers aren't performing in the same
point in space-time. But we draw the line at still
photographs; i.e., those are not considered #$EntertainmentPerformances.
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entities
X is an #$Entity if it is a `maximal'
#$SomethingExisting. What we mean by that is that there
cannot be another #$SomethingExisting of which X is merely a
subabstraction (see #$subAbstrac). So #$AlbertEinstein is
an entity, but AlbertEinsteinWhileAtPrinceton is not. In
other words, an #$Entity represents the entire existence of
a thing, not just one or more `temporal chunks' or
#$timeSlices of a thing.
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equiangular
This is the attribute shared by all objects that
are polygon shaped (see #$PolygonShaped) and in which all
angles between edges (see #$angleBetweenEdges) have the same measure.
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equilateral shaped
This is the instance of #$ShapeAttribute shared by
all polygon-shaped objects each of whose edges has the same length.
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ethnic groups
A collection of collections. An #$EthnicGroupType
is a set of people whose group-organization, practices or
characteristics are based on ethnic origins. E.g., some
#$EthnicGroupTypes are: #$EthnicGroupOfVietnamese,
#$EthnicGroupOfIndiansOfTheUS, etc.
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eukaryotic cells
The collection of eukaryotic cells, #$Cells which
serve as the basic structural unit of eukaryotic organisms.
These cells have a membrane-bound nucleus and other
organelles. Multicellular Organisms generally have
#$EukaryoticCells; #$EukaryoticCell DNA has introns.
Certain #$EukaryoticCells, like the red blood corpuscles of
#$Persons with heathy #$Spleens, lack nuclei.
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evaluatable functions
A collection of Cyc functions. Each element of
#$EvaluatableFunction is a Cyc function which is associated
(via #$evaluationDefn) with a piece of Heuristic Level
(SubL) code that computes the result of applying the
function to legal arguments. See #$PlusFn for a good
example. An evaluatable function is evaluated only if none
of its arguments is unbound. See also the more general #$EvaluatableRelation.
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evaluatable relation
Instances of #$EvaluatableRelation are functions
and predicates for which there is some piece of system code
that can be invoked to evaluate an expression using the
function or predicate. Functions having this property
should be an instance of the more specific
#$EvaluatableFunction; in those cases, the result of
evaluating the expression is a new term. For example,
(#$PlusFn (#$Inch 3) (#$Inch 1)), when evaluated, results in
the term (#$Inch 4). Predicates which are evaluatable have
a piece of system code associated which can be used to
obtain the truth value for any ground formula formed with
the predicate. For example, (#$greaterThan (#$Inch 3)
(#$Inch 1)) evaluates to ``true''. The predicate
#$evaluationDefn is used to state the name of the piece of
system code to be used to evaluate expressions formed with
an #$EvaluatableRelation.
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evaporations
The collection of events in which a piece of stuff
is transformed from a #$LiquidStateOfMatter to a
#$GaseousStateOfMatter by evaporation as opposed to boiling.
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even numbers
The set of all even numbers (integers) including
positive and negative even numbers and zero, but not
including any infinite 'numbers'.
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evenings
Each #$Evening is started by a #$Dusk and is
#$temporallyCoterminal with the #$CalendarDay it's a
part of. Each #$Evening is #$contiguousAfter an
#$Afternoon, and each #$Overnight is #$contiguousAfter an #$Evening.
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events
This is one important subset of #$TemporalThing.
The elements of #$Event are events or actions, things that
we say are `happening', changes in the state of the
world. #$Event is also a subset of #$Intangible, since an
event consists of the `actions' per se, and THEY then
refer to the tangible objects which participate in them.
In contrast, the collection #$SomethingExisting (another
important subset of #$TemporalThing) has elements which have
temporal extent yet are `static', such as a rock at the
bottom of a pond. Note: While
`#$SomethingExisting vs. #$Event' might seem at first
to be an obvious partition of things with temporal extent,
there are interesting borderline cases -- such as
agreements -- which Cyc treats as instances of
#$SomethingExisting, but which could also be represented as
instances of #$Event. And there are still other cases,
such as the pure disembodied elements of #$TimeInterval,
which are elements of #$TemporalThing yet belong neither to
#$SomethingExisting nor to #$Event.
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evergreens
A collection of plants. Each element of
#$EvergreenPlant is a plant that retains leaves or needles
throughout all the seasons of the year. Cf. #$DeciduousPlant.
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everything p s c
A problem solving context in which all assertions
in the entire KB are visible. This context is only
appropriate for use in queries which do not care about the
consequences of possible contradictions due to conflicting
information from mutually inconsistent microtheories. See
also #$InferencePSC.
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exception relation
A collection of mathematical objects, which are
the #$LogicalConnectives used to express exceptions to
rules. Elements include #$exceptWhen and #$exceptFor.
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exchange of user rights
A collection of events. In an instance of
#$ExchangeOfUserRights, two #$Agents (the #$exchangers)
perform two distinct (though related)
#$TransferringPossessions with each other. Two objects are
exchanged. Each agent gains possession -- in the form of
some #$UserRightsAttribute -- of something (an
#$objectOfPossessionTransfer) from the other. Each transfer
is related to the other as some kind of condition, a
precondition or an intended result; e.g., the news seller
will hand over a paper if given fifty cents, and I give the
news seller my fifty cents so that he will turn over a
newspaper to me. The two #$TransferringPossession events
are #$subEvents of the #$ExchangeOfUserRights event.
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excitement
A feeling of arousal that stirs up, moves
profoundly, or serves as a challenge to one's power,
eliciting the desire to do or perceive something. This is a
#$Collection --- for an explanation of that, see
#$Happiness. Some more specialized #$FeelingAttributeTypes
than #$Excitement include #$Enthusiasm,
#$Celebratory-Emotion, #$Triumph-TheFeeling, etc.
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exclusive user rights
An attribute of an object with respect to an
#$Agent, meaning that the agent who holds this kind of
#$UserRightsAttribute to an object has the sole right to use
that object. There can be only one such #$Agent at a given
time; that agent may be an #$Organization or an individual
person. When you rent a car, you expect
#$ExclusiveUserRights of it for the duration of your rental,
even though you don't own the car.
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executives
A collection of people. An instance of
#$Executive is a person who holds an executive managerial
positions in some #$Organization. Among the members of
#$Executive are top managers of organizations, including
corporate officers (#$ChiefExecutiveOfficer, etc.), Chiefs
of Staff, Generals, Admirals and others like Chief Corporate
Counsel, Managing Partner, Producer, Chief Scientist, Chief
Engineer, as well as other upper and upper-middle managers.
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exercises
The collection of events in which humans move
their bodies for the purpose of general physical
conditioning and/or strengthening muscles. comment by
#$Nichols on June 25, 1996
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exhalations
Expelling air from the lungs
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existing object types
A collection of collections. Almost every element
of each element of #$ExistingObjectType (exceptions are
allowed) is temporally stufflike yet is objectlike in other
ways, including spatially. ``OBJTYPE is an
#$ExistingObjectType'' implies: a) for most
instances OBJ of OBJTYPE, for any proper physical part PART
of OBJ, PART is not an OBJTYPE. b) for all instances OBJ of
OBJTYPE, for most proper physical parts PART of OBJ it will
not be the case that PART is an OBJTYPE. Any one of
many #$timeSlices of a copy of `Moby Dick' sitting on
your shelf is still a copy of `Moby Dick' sitting on
your shelf. Most tangible objects are temporally stufflike
in this fashion. That book is, of course, not spatially
stufflike; spatially, it is objectlike: if we take a
scalpel and slice the book into ten pieces, each piece is
not a copy of `Moby Dick'. So (#$isa #$BookCopy
#$ExistingObjectType) is true, because each book is
temporally stufflike but spatially objectlike. See the
comment for #$StuffType to find out more about the
distinctions between, and the need for, these four
collections: #$StuffType, #$ObjectType, #$ExistingStuffType,
and #$ExistingObjectType.
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existing stuff types
A collection of collections. Each element of
#$ExistingStuffType is a collection of things (including
portions of things) which are both temporally and spatially
stufflike; they may also be stufflike in other ways, e.g.,
in some physical property. Division in time or space does
not destroy the stufflike quality of the object (down to a
certain granularity). ``STUFF is an instance of
#$ExistingStuffType'' implies: a) for most
instances, OBJ, of STUFF, for any proper physical part PART
of OBJ, PART is also an instance of STUFF. b) for all
instances, OBJ, of STUFF, for most proper physical parts
PART of OBJ, PART is also an instance of STUFF. For
example, every piece of wood is temporally stufflike: if
W-168 is a piece of wood during 1996, then it's also a
piece of wood for the one-minute time-slice 9:05am 7/7/96.
It's also spatially stufflike: if we take that piece of
wood W-168 and cut it in half, we have two things which are
both pieces of wood. The fact that every piece of wood is
both temporally and spatially stufflike is represented in
Cyc by the assertion (#$isa #$Wood #$ExistingStuffType).
Other examples of #$ExistingStuffType: #$AppleJuice,
#$IceCream, #$Diamond, #$WaxedPaper, #$StriatedMuscle. See
the comment for #$StuffType to learn more about the
distinctions between, and the need for, these four
collections: #$StuffType, #$ObjectType, #$ExistingStuffType,
and #$ExistingObjectType.
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experiencing hunger
Being hungry
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explosions
A collection of events. Each instance of
#$Explosion is an event that involve an extremely violent,
chaotic release of energy. It is not exactly controlled,
even in the best circumstances, though it may be contained
and channelled to do useful work (such as within the
cylinders of a car engine, or such as when a hole is blasted
for a backyard swimming pool.)
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extensional representation predicates
A collection of predicates. Each element of
#$ExtensionalRepresentationPredicate is a predicate used to
form assertions about the properties of individual objects.
These predicates implement the extensional structure of the
Cyc ontology; e.g., #$attorneys, #$objectTakenCareOf,
#$actorPartsAffected, #$vestedInterest.
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exter